Imperials For my Tournament

By clontroper5, in Star Wars: Armada Fleet Builds

So this is my list for the upcoming vassal Tourney and I wanted to share. I will also be posting brief battle reports of each of my matches here (probably)

So basic idea is use Ozzel to jump into close range with the raiders and then out again with the fire sprays bombing the crap out of everything and the ISD running about being hard to kill and causing general havoc.

now I am pretty set in my ways with this list but suggestions/tips are still welcome, however I have been looking at switching Boba for a generic Firespray in order to get a better initiative bid and would like some opinion/analysis of that decision.

Faction: Galactic Empire

Points: 390/400

Commander: Admiral Ozzel

[ flagship ] Imperial II-Class Star Destroyer (120 points)

- Admiral Ozzel ( 20 points)

- Relentless ( 3 points)

- Captain Needa ( 2 points)

- Gunnery Team ( 7 points)

- Electronic Countermeasures ( 7 points)

Raider-I Class Corvette (44 points)

- Ordnance Experts ( 4 points)

- Assault Proton Torpedoes ( 5 points)

Raider-I Class Corvette (44 points)

- Ordnance Experts ( 4 points)

- Assault Proton Torpedoes ( 5 points)

Raider-I Class Corvette (44 points)

- Ordnance Experts ( 4 points)

- Assault Proton Torpedoes ( 5 points)

4 Firespray-31s ( 72 points)

Fleet created with Armada Warlords

edit: changed the font and color because it was messed up for some reason

Edit:dropped boba for a regular Spray

Edited by clontroper5

Good number of activations. I'd be mildly concerned that I'd get owned in the squadron action though. The fire sprays are good bombers but mediocre fighters for the pts. Unless the plan is to use the raiders as anti squad to allow the bombers to get thru. If that's the idea, ya might put the instigator title on one to lock down enemy ftrs

I'd agree with dropping Boba down to a regular Firespray for the initiative bid. I've yet to see Boba do much of anything. Then again, I've also shut him down with Dutch every time I've seen him. I've found Dutch to be an incredibly hard counter to rogue squadrons in general. Another option is getting Dengar in there, who is always a welcome addition to a bomber wing.

Edited by Truthiness

My first opponent:HERO

ACKBAR

Author: HERO

Faction: Rebel Alliance

Points: 391/400

Commander: Admiral Ackbar

[ flagship ] MC80 Command Cruiser (106 points)

- Admiral Ackbar ( 38 points)

- Home One ( 7 points)

- Intel Officer ( 7 points)

- Engine Techs ( 8 points)

- Electronic Countermeasures ( 7 points)

- XI7 Turbolasers ( 6 points)

- Leading Shots ( 4 points)

Assault Frigate Mark II B (72 points)

- Intel Officer ( 7 points)

- Gunnery Team ( 7 points)

- Electronic Countermeasures ( 7 points)

- XI7 Turbolasers ( 6 points)

CR90 Corvette A (44 points)

- Jainas Light ( 2 points)

- Turbolaser Reroute Circuits ( 7 points)

1 Dash Rendar ( 24 points)

2 YT-2400 (32 points)

did you really buy 3 shrimps to be able to use 3 Proton Torpedoes?

did you really buy 3 shrimps to be able to use 3 Proton Torpedoes?

Its a Vassal Tournament, so nothing has actually been purchased :)

did you really buy 3 shrimps to be able to use 3 Proton Torpedoes?

Its a Vassal Tournament, so nothing has actually been purchased :)

So pre match thoughts Vs HERO

My Advantages:

-I will have 1st player

- Activation Advantage (I have 1st and last)

-slight Fighter advantage (however his are capable of killing mine)

-anti squadron

My Disadvantages:

-he has great long range firepower that will be able to pop my raiders if i am not careful

-My defense tokens are not going to keep me alive like normal

Basic plan: I want to kill Jainas light as fast as possible and give me a real potent activation advantage that i can use to dictate what gets shot and when

secondary objective: use my raiders AA to finish off the 2,400's quickly

How well did your list work?