Please note I do not have or intend to aquire a copy of AoR. Also, this is not intended to represent mass combat. Instead, it is for use in specifically-planned scenarios and unexpected turns of event which incorporate civilian riots and mob mentality. I'm interested in constructive feedback.
A mob can make 1 attack against each target within up to Short range (pawing and pummeling at Engaged, or thrown rocks and bottles at Short), the Difficulty determined as normal.
Mob Attack- Dmg: 2++, Crit: 5, Mob Density (quality, see further).
Similarly to Auto-Fire, a mob may spend Advantage (2 per) to generate additional hits.
A mob's Ability, additional Damage, and additional Advantage is based on its density; Mob Density (the area it occupies) is:
Engaged Radius...5 Ability, +1 Dmg/Adv
Short Radius...4 Ability/1 Proficiency, +2 Dmg/Adv
Medium Radius... 3 Ability/2 Proficiency, +4 Dmg/Adv
Long+ Radius...2 Ability/3 Proficiency, +8 Dmg/Adv
Damage = base (2) + Mob Density + # of Success.
ADDITIONAL Adv is only generated on successful hits which inflict Wounds.