which list to run

By barriecritzer, in X-Wing

I have a tournament tomrrow and am trying to decide which list I should run
StarViper: · Guri (30) Push The Limit (3) Autothrusters (2) · Virago (1) Fire Control System (2) Kihraxz Fighter: · Talonbane Cobra (28) Crack Shot (1) Hull Upgrade (3) Glitterstim (2) Kihraxz Fighter: · Graz the Hunter (25) Hull Upgrade (3) -- TOTAL ------- 100/100p. --
TIE Fighter: Academy Pilot (12) TIE Fighter: Academy Pilot (12) TIE Fighter: Academy Pilot (12) TIE Fighter: Academy Pilot (12) TIE Fighter: Academy Pilot (12) TIE Interceptor: Alpha Squadron Pilot (18) Autothrusters (2) TIE Interceptor: Alpha Squadron Pilot (18) Autothrusters (2) -- TOTAL ------- 100/100p. --
Z-95 Headhunter: Binayre Pirate (12) Z-95 Headhunter: Binayre Pirate (12) Z-95 Headhunter: Binayre Pirate (12) YV-666: · Latts Razzi (33) K4 Security Droid (3) Outlaw Tech (2) Y-Wing: Syndicate Thug (18) Twin Laser Turret (6) BTL-A4 Y-Wing (0) Unhinged Astromech (1)

Run a list on which you have most experience to fly with.

Guri with Sensor Jammer and AT to counter TLTs.

PTL + Viper = not great idea (dem greens, dem unused awesome white maneuvers + segnors)

for Guri, Predator/Lone Wolf/ Crackshot (if FCS) are your go-tos

Jammers are, imo, your go to system slot with her. Otherwise, FCS if Crackshot or just run without Virago and let Predator/LW pick up the slack for cheap

Edited by ficklegreendice

I have a tournament tomrrow and am trying to decide which list I should run
StarViper: · Guri (30) Push The Limit (3) Autothrusters (2) · Virago (1) Fire Control System (2) Kihraxz Fighter: · Talonbane Cobra (28) Crack Shot (1) Hull Upgrade (3) Glitterstim (2) Kihraxz Fighter: · Graz the Hunter (25) Hull Upgrade (3) -- TOTAL ------- 100/100p. --
TIE Fighter: Academy Pilot (12) TIE Fighter: Academy Pilot (12) TIE Fighter: Academy Pilot (12) TIE Fighter: Academy Pilot (12) TIE Fighter: Academy Pilot (12) TIE Interceptor: Alpha Squadron Pilot (18) Autothrusters (2) TIE Interceptor: Alpha Squadron Pilot (18) Autothrusters (2) -- TOTAL ------- 100/100p. --
Z-95 Headhunter: Binayre Pirate (12) Z-95 Headhunter: Binayre Pirate (12) Z-95 Headhunter: Binayre Pirate (12) YV-666: · Latts Razzi (33) K4 Security Droid (3) Outlaw Tech (2) Y-Wing: Syndicate Thug (18) Twin Laser Turret (6) BTL-A4 Y-Wing (0) Unhinged Astromech (1)

I like the last one, but don't understand why you're putting BTL-A4.

I'd go:

3x Z-95 / Feedback Array

1x Latts

1x Basic Kirahxz

The feedback makes aces think twice before approaching. Heck, feedback on Latts herself isn't a bad move if they manage to get behind you. Giving up 1 life on a YV-666 is worth it considering it has 12.

#2 is ok. Your first list is awful. Talonbane is so hit or miss, and in a tourney setting you need reliability, which he is not. IMO the only good Kirahxz is the 20 pt Kirahxz.