TIE preview from Gozanti

By rhs2042, in X-Wing

Awwwww, poor Corran Horn. It's a shame about that Direct Hit that slipped in under your shields.

Wampa is facedown, so Horn get's to flip him the bird whilst double-tapping the poor TIE fighter into space dust.

Until a Phantom, Decimator, Firespray, or Lambda with Saboteur gets a vote.

If you fly a ship with Sabouteur, Horn'll be laughing *before* he obliterates Wampa in a spectacular volley of laser fire.

You want to try and range 1 a Super-Corran with a Lambda? Give up your Action in a Phantom? And then only be 50% sure it was worth it? And then the crit turns out to be Munitions Failure, as we're allowed to chose our damage decks now!

I personally love the synergy among the pilots. Use a Black Squadron to Decoy Scourge down to PS 4, attack with Wampa, deal a damage to hull, boom, Scourge is now an Interceptor.

EDIT: Misready Youngster. Not nearly as fun as I hoped.

Edited by Sithborg

If we can move off of youngster and action cards for a minute.

WHEN does wampa's ability trigger? During the attacker modifies dice step, I would assume. So he is direct damage onto agile ships, defense roll has no effect?

The timing is weird for sure. He's also going to need an immediate FAQ to determine if his ability counts as a hit for things like Stealth Device. I'd assume not, but we'll see.

The timing is reminiscent of Accuracy Corrector. In fact, it has the same wording.

Why would we need an FAQ about Wampa and Stealth Device? All dice results are cancelled. There's nothing to cause a hit, so nothing to trigger losing Stealth Device.

EDIT: Misready Youngster. Not nearly as fun as I hoped.

That would have been epic though.

As is, even Expert Handling at 2 points adds benefit to the swarm, forcing enemies to reacquire TLs every turn.

I personally love the synergy among the pilots. Use a Black Squadron to Decoy Scourge down to PS 4, attack with Wampa, deal a damage to hull, boom, Scourge is now an Interceptor.

EDIT: Misready Youngster. Not nearly as fun as I hoped.

Or just give Swarm Tactics to Scourge and raise Wampa to PS7.

Why would we need an FAQ about Wampa and Stealth Device? All dice results are cancelled. There's nothing to cause a hit, so nothing to trigger losing Stealth Device.

Sounds right to me. Bypass shields and green dice. No greens rolled as no red results left in play. Really nasty but does leave a SD in place as you have cancelled all dice results to deal a card. At no point is a 'hit' by game definitions actually landed.

Same as APL in that regard as there is no mention of a hit.

As someone who rarely plays without Corran I'm gonna try to get as much games in as I can before this cancer called Wampa starts hitting the table.

EDIT: Misready Youngster. Not nearly as fun as I hoped.

That would have been epic though.

As is, even Expert Handling at 2 points adds benefit to the swarm, forcing enemies to reacquire TLs every turn.

Most ships won't want to waste an action on TL with this in play. Throw Carnor Jax into the mix and you have lots of naked attacks!

As someone who rarely plays without Corran I'm gonna try to get as much games in as I can before this cancer called Wampa starts hitting the table.

It's not so bad. Wampa needs to roll a natural crit for his ability to trigger, which is pretty hard with only two dice.

Of course, they could take Youngster with Marksmanship to boost that chance, but that's an extra 18pts in a list just to increase the chance of getting a hit through.

Ultimately, if you're worried about Wampa with your Corran build, just blast him out of space. He's a single TIE fighter, and therefore suffers from the same problems as all TIE aces: he's a 3 hull jouster in body, if not in spirit.

As someone who rarely plays without Corran I'm gonna try to get as much games in as I can before this cancer called Wampa starts hitting the table.

It's not so bad. Wampa needs to roll a natural crit for his ability to trigger, which is pretty hard with only two dice.

Of course, they could take Youngster with Marksmanship to boost that chance, but that's an extra 18pts in a list just to increase the chance of getting a hit through.

Ultimately, if you're worried about Wampa with your Corran build, just blast him out of space. He's a single TIE fighter, and therefore suffers from the same problems as all TIE aces: he's a 3 hull jouster in body, if not in spirit.

Wompa will be the ultimate filler ship for any list with the Emperor.

chaser.png

going by the art, chaser is really bad at his job

Edited by ficklegreendice

If Wampa cancels 2 crits does that mean he assigns 2 facedown damage to the defender?

If Wampa cancels 2 crits does that mean he assigns 2 facedown damage to the defender?

ner

it only checks for > 0 crit results, then it deals 1 facedown provided a crit was canceled

Edited by ficklegreendice

Wow. This whole expansion is looking awesome! It makes me so excited to fly Imperials. I can't wait until Scum & Villainy gets exciting stuff like this.

If Wampa cancels 2 crits does that mean he assigns 2 facedown damage to the defender?

ner

it only checks for > 0 crit results, then it deals 1 facedown provided a crit was canceled

That's what I thought, but too many rules starting to muddy things...

Honestly, I'm not too impressed by anyone apart from Wampa (Because guarantees are amazing)

both Wampa and Chaser are better buys than ept-less Blacksquadrons, even if Chaser really doesn't do anything impressive (still, cheap and solid; dice mods always welcome)

Youngster is someone to keep an eye on, but currently all the ept ACTION: cards are utter jank and he doesn't change that at all

Scourge is very situational given the damage card requirement. He was a solution to the 2-ship meta that has already, thankfully, been solved.

all in all, until we see some actually worthwhile ACTION: epts none of these guys are particularly impressive. Wampa has the most breakout awesome ability, but even then it doesn't make a huge impact due to the requirements (but, for 14 points and no PS drop, it's still great value)

Edited by ficklegreendice

chaser.png

going by the art, chaser is really bad at his job

Apparently that X-wing is Wedge, seconds away from killing him.

No really

Cartha was part of the elite 61st Squadron at the Battle of Yavin. He was killed during the battle by Alliance to Restore the Republic pilot Wedge Antilles.

Edited by jimmius

chaser.png

going by the art, chaser is really bad at his job

Apparently that X-wing is Wedge, seconds away from killing him.

No really

Cartha was part of the elite 61st Squadron at the Battle of Yavin. He was killed during the battle by Alliance to Restore the Republic pilot Wedge Antilles.

I see FFG has great faith in "Chaser"

Hot **** Wampa is sexy. Calculation hahaha.

Chaser seems like a decent 'I have a few extra points, let's make this academy Chaser" ship. Targeting computer for fully modified attacks?

Youngster seems eh. I'd rather focus than expose usually. Chaining squad leader would be cool if you had a variety of pilot skills.

Wampa can't do Calculation.

The idea with youngster is that you either focus + expose with PtL, or you expose + howlrunner, which is better than a focus + howlrunner. At the expense of getting your fighters shot to death though.

I like the idea of chaining squad leader. Squad leader is range 2, youngster is range 3. If you have Howlrunner + VI passing actions at PS10, you can "chain" squad leader, potentially reaching a ship far beyond range 3 of Howlrunner (range 9+???!??).

edit: maximum range at which you can chain squad leader is 8 + 2 bases, so less than 9. You would need Howlrunner, Youngster, three more TIE Fighters and the receiving ship though.

Wampa has no EPT? Well you can pass him Marksmanship with Youngster.

That's deadly. Youngster with Marksmanship, 5 Crackshot ships. Since it's range 1-3, not as limiting as Howlrunner's aura and synergizes well with Crackshot's ability to force crits through.

BTW, Squad Leader doesn't specify friendly ship. Get ready for some head games.

I see FFG has great faith in "Chaser"

It certainly doesn't inspire the same level of dread as names like 'Scourge', 'Hownrunner' or 'Backstabber' do.

Isn't chaser one of Santa's reindeer?

I see FFG has great faith in "Chaser"

It certainly doesn't inspire the same level of dread as names like 'Scourge', 'Hownrunner' or 'Backstabber' do.

Maybe he'll synergize with the next wave of FO pilots, one of which is named "Shots"

Anyone get the feeling from Youngster that there'll be some snazzy new action-based EPTs soon?

Anyone get the feeling from Youngster that there'll be some snazzy new action-based EPTs soon?

Looking at the card fan, there's one of each of the old action EPTs, and then 3 sets of 2 cards next to them. Seeing as there's two ties, It seems like those are 3 new upgrade cards for non-epic ships.

Here's hoping we get some fancy new Action EPTs.