TIE preview from Gozanti

By rhs2042, in X-Wing

Isn't chaser one of Santa's reindeer?

His second career

Isn't chaser one of Santa's reindeer?

His second career

Understandable. After all, for his main job he only works one day a year.

chaser.png

going by the art, chaser is really bad at his job

Tis but a scratch

btw ... Night Beast and Chaser anybody? I like it!

I really like the idea of an exposing Academy Howlrunner swarm.

So what do you shoot at? An exposed Academy or Howlrunner? Youngster?

This is gonna be ... EXCELLENT ... especially in EPIC

EDIT: Misready Youngster. Not nearly as fun as I hoped.

That would have been epic though.

As is, even Expert Handling at 2 points adds benefit to the swarm, forcing enemies to reacquire TLs every turn.

Most ships won't want to waste an action on TL with this in play. Throw Carnor Jax into the mix and you have lots of naked attacks!
Edited by Rakky Wistol

Doesn't youngser effect TIE/FO's too? So..omegas with PTL, target lock and expose...

If we can move off of youngster and action cards for a minute.

WHEN does wampa's ability trigger? During the attacker modifies dice step, I would assume. So he is direct damage onto agile ships, defense roll has no effect?

The timing is weird for sure. He's also going to need an immediate FAQ to determine if his ability counts as a hit for things like Stealth Device. I'd assume not, but we'll see.

The timing is reminiscent of Accuracy Corrector. In fact, it has the same wording.

Only to a point. Accuracy Corrector does not 'deal two damage cards', it specifically 'adds two hit results'. So AC can pop a stealth device, and ignores sensor jammers.

This guy also shares enough of the wording to practically ignore sensor jammers, but DOES NOT add 'hit' results - instead he deals a damage card. Which has no interaction with stealth devices.

Doesn't youngser effect TIE/FO's too? So..omegas with PTL, target lock and expose...

No, his ability is specific to Tie Fighters.

I feel like with the current "action" EPTs, Youngster is the ultimate antiswarm pilot. Put him in a squad with expose, howlrunner, and obsidians to absolutely murder ps2/ps1 swarms. The point being to use expose and destroy the targets before they can fire back and take advantage of your exposed state.

I feel like they're going to add something better for an action EPT, though. Expose still just isn't tripping my trigger.

Edited by quasistellar

Does anyone have a full list of Action EPT's?

Currently: Expert Handling, Squad Leader, Daredevil, Marksmanship, Expose

We all know we gotta try Daredevil at least once, right? See how fast we can kill our own squad? xD

I bet Expose will kill your Fighters just as fast. You thought expose only "exposes" one fighter, who will tank all the damage? Wrong! I think it's a "I feel like losing a couple of Ties this round" kind of ability.

Well if you pop expose on two academies who do they shoot? Youngster? Howlie? The academies? That's not an easy choice.

Something I've learned in X-wing is there is a difference between "No good choice" and "No bad choice". In that scenario, I'm not sure I care who I'm shooting, because it's either a) a high level threat, or b) an easy kill.

I probably pop Howl first though. Let Youngster keep Exposing those acadamies if he likes. Just makes them easier for me to kill.

But the point is comparing the list before to the list after...if you were going to pop Howlie first, *anyway* (because obviously), then what has changed? Nothing except the swarm of TIE fights around her are now all rolling an extra attack die!

Howlrunner + Stealth Device

Youngster + Expose

5x Academy Pilots

Howl and Youngster take 'Evade' or 'Focus' as their action, all 5 Academy Pilots take 'Expose'. You have to shoot SOMEONE, and either you shoot at them (which the Empire player is hoping for), or shoot at Howlie or Youngster (which you were unquestionably going to do BEFORE all the Academies exposed themselves to you, so nothing has changed except you are taking 5 dice more attacks this turn than you would otherwise have before Youngster arrived)

I'm pretty satisfied with the new Tie pilots so far.

No OPness but tons of new interesing flavours to play a swarm if Ties.

Thats pretty excellent non out-of-the-box game design.

Doesn't youngser effect TIE/FO's too? So..omegas with PTL, target lock and expose...

No, his ability is specific to Tie Fighters.

Are you sure?

Because isn't TIE and Fighter included on the Dial for the TIE / FO Fighter?

But the point is comparing the list before to the list after...if you were going to pop Howlie first, *anyway* (because obviously), then what has changed? Nothing except the swarm of TIE fights around her are now all rolling an extra attack die!

Howlrunner + Stealth Device

Youngster + Expose

5x Academy Pilots

Howl and Youngster take 'Evade' or 'Focus' as their action, all 5 Academy Pilots take 'Expose'. You have to shoot SOMEONE, and either you shoot at them (which the Empire player is hoping for), or shoot at Howlie or Youngster (which you were unquestionably going to do BEFORE all the Academies exposed themselves to you, so nothing has changed except you are taking 5 dice more attacks this turn than you would otherwise have before Youngster arrived)

Anybody did the math of 2 dice with one reroll and focus vs. 3 dice and one reroll?

Doesn't youngser effect TIE/FO's too? So..omegas with PTL, target lock and expose...

No, his ability is specific to Tie Fighters.

Are you sure?

Because isn't TIE and Fighter included on the Dial for the TIE / FO Fighter?

FFG did even take the Tie Fighter model instead of the Tie /FO model to say: "Hey, thats a Tie Fighter as well!"

swx35_targets-of-opportunity.png

Doesn't youngser effect TIE/FO's too? So..omegas with PTL, target lock and expose...

No, his ability is specific to Tie Fighters.

Are you sure?

Because isn't TIE and Fighter included on the Dial for the TIE / FO Fighter?

FFG's been wrong before in their previews but I could be mistaken here.

(EDIT: FFG never mentioned youngster's ability applying to Omega Ace- just that Howlrunner and/or himself could shunt off actions to him.)

Edited by Panzeh

Doesn't youngser effect TIE/FO's too? So..omegas with PTL, target lock and expose...

No, his ability is specific to Tie Fighters.

Are you sure?

Because isn't TIE and Fighter included on the Dial for the TIE / FO Fighter?

FFG's been wrong before in their previews but I could be mistaken here.

Not when they had about 2 month to prepare them

Not when they had about 2 month to prepare them

If you read the article it's not about the ability applying to Omega Ace, but the shunting off of SL actions to him, along with using swarm tactics to ensure a ship has the PS to be able to shunt off actions. It explicitly mentioned this could be done without youngster, too.

You seem fueled by hope a lot here.

Edited by Panzeh

Does anyone have a full list of Action EPT's?

Currently: Expert Handling, Squad Leader, Daredevil, Marksmanship, Expose

We all know we gotta try Daredevil at least once, right? See how fast we can kill our own squad? xD

I bet Expose will kill your Fighters just as fast. You thought expose only "exposes" one fighter, who will tank all the damage? Wrong! I think it's a "I feel like losing a couple of Ties this round" kind of ability.

Well if you pop expose on two academies who do they shoot? Youngster? Howlie? The academies? That's not an easy choice.

Something I've learned in X-wing is there is a difference between "No good choice" and "No bad choice". In that scenario, I'm not sure I care who I'm shooting, because it's either a) a high level threat, or b) an easy kill.

I probably pop Howl first though. Let Youngster keep Exposing those acadamies if he likes. Just makes them easier for me to kill.

But the point is comparing the list before to the list after...if you were going to pop Howlie first, *anyway* (because obviously), then what has changed? Nothing except the swarm of TIE fights around her are now all rolling an extra attack die!

Howlrunner + Stealth Device

Youngster + Expose

5x Academy Pilots

Howl and Youngster take 'Evade' or 'Focus' as their action, all 5 Academy Pilots take 'Expose'. You have to shoot SOMEONE, and either you shoot at them (which the Empire player is hoping for), or shoot at Howlie or Youngster (which you were unquestionably going to do BEFORE all the Academies exposed themselves to you, so nothing has changed except you are taking 5 dice more attacks this turn than you would otherwise have before Youngster arrived)

Except if you lose Howlrunner, it's the exact same situation, because the extra attack dice are unmodified. 3 raw dice == 2 dice with focus in average, but with a larger variance.

I am sure this will be faq'ed, but in the rulebook I am sure there is a comment about inclusive ship names.

I am sure this will be faq'ed, but in the rulebook I am sure there is a comment about inclusive ship names.

Yeah this is definitely getting an FAQ.

Not when they had about 2 month to prepare them

If you read the article it's not about the ability applying to Omega Ace, but the shunting off of SL actions to him, along with using swarm tactics to ensure a ship has the PS to be able to shunt off actions. It explicitly mentioned this could be done without youngster, too.

You seem fueled by hope a lot here.

I'm fueld by excellent premium beer

Does anyone have a full list of Action EPT's?

Currently: Expert Handling, Squad Leader, Daredevil, Marksmanship, Expose

We all know we gotta try Daredevil at least once, right? See how fast we can kill our own squad? xD

I bet Expose will kill your Fighters just as fast. You thought expose only "exposes" one fighter, who will tank all the damage? Wrong! I think it's a "I feel like losing a couple of Ties this round" kind of ability.

Well if you pop expose on two academies who do they shoot? Youngster? Howlie? The academies? That's not an easy choice.

Something I've learned in X-wing is there is a difference between "No good choice" and "No bad choice". In that scenario, I'm not sure I care who I'm shooting, because it's either a) a high level threat, or b) an easy kill.

I probably pop Howl first though. Let Youngster keep Exposing those acadamies if he likes. Just makes them easier for me to kill.

But the point is comparing the list before to the list after...if you were going to pop Howlie first, *anyway* (because obviously), then what has changed? Nothing except the swarm of TIE fights around her are now all rolling an extra attack die!

Howlrunner + Stealth Device

Youngster + Expose

5x Academy Pilots

Howl and Youngster take 'Evade' or 'Focus' as their action, all 5 Academy Pilots take 'Expose'. You have to shoot SOMEONE, and either you shoot at them (which the Empire player is hoping for), or shoot at Howlie or Youngster (which you were unquestionably going to do BEFORE all the Academies exposed themselves to you, so nothing has changed except you are taking 5 dice more attacks this turn than you would otherwise have before Youngster arrived)

Except if you lose Howlrunner, it's the exact same situation, because the extra attack dice are unmodified. 3 raw dice == 2 dice with focus in average, but with a larger variance.

Sure, but that's always been the achilles heel of any TIE swarm - once Howlrunner goes down, they lose effectiveness very fast. One of the points of the TIE Fighters doing the 'expose' thing is to hopefully take some heat off of Howl by being much easier targets.

(Of course, on the other hand...given Howl has basically 0 chance of surviving even a single turn of fire from a pair of TLTs...I dunno, maybe given the current meta, even all the stuff we are seeing *here* isn't going to be enough for her to keep the swarm viable...)

Yeah, this is just like the Integrated Astromech for the X-wing.

Which X-wing you ask? Well, which TIE Fighter is effected.

The only answer I would rule is both.

Yeah, this is just like the Integrated Astromech for the X-wing.

Which X-wing you ask? Well, which TIE Fighter is effected.

The only answer I would rule is both.

T-70 X-wing is a lot more clear than TIE/FO Fighter.

Yeah, this is just like the Integrated Astromech for the X-wing.

Which X-wing you ask? Well, which TIE Fighter is effected.

The only answer I would rule is both.

T-70 X-wing is a lot more clear than TIE/FO Fighter.

Is it?

I'd disagree there.

We've had a lot of arguments regarding TIE Adv and TIE Adv. Prototype too.

All of this needs clearing up.

Ultimately these subjects can be debated as hotly or as coolly as we wish. Until there is a solid faq it can go either way.

Edited by DariusAPB