Back to Basic

By Bahoola, in X-Wing Squad Lists

Hello!

As the topic suggests this list is kind of basic. But after playing it a few times I really think that it could walk the distance. The only lose I have with it were when I tried Wingman out on “Howlrunner”. And really went aggressive with the Space Cow. And it did not fit my play style at all. Here is the list as it looks like at the moment

Soontir Fel (32)

TIE Interceptor (27), Push the Limit (3), Autothrusters (2)

Omicron Group Pilot (24)
Lambda-Class Shuttle (21), Darth Vader (3)

“Howlrunner” (20)
TIE Fighter (18), Swarm Tactics (2)

Academy Pilot (12) x 2

Swarm Tactics on Howlrunner is grate. You can have 3 ships shooting shields before Doom Shuttle dose what it does, or have it snipe a ship before it gets to shoot and still have that PS1 blocker.

But I’m still considering removing Swarm Tactics and upgrade the Academy Ties to Obsidian (PS3). And the reason for that, you get to shoot before all mass ships, like the TLT’s and stuff. Second point, all your ships can eat up shields before Doom Shuttle shoots even if Howlrunner is dead. Which brings me to my next point. You spread your point out a little more and level the threat on the ships. You don’t have all the eggs on one ship, kind of argument.

You catch my drift.

Anyhow, I wanted to run this by you fellows and hear your opinion about it.

I think its fine as is. While obsidians are nice for shooting first, the academies are better blockers allowing the potential for more shots from the shuttle (by possibly keeping enemies stuck in its firing arc for another round, for example).

Edited by blade_mercurial

Do you fly howl next to the shuttle also to get the rerolls? Otherwise I just don't see two ties getting her bonus to be totally worth it compared to maybe another tie ace or upgrades elsewhere.

Do you fly howl next to the shuttle also to get the rerolls? Otherwise I just don't see two ties getting her bonus to be totally worth it compared to maybe another tie ace or upgrades elsewhere.

Sorry, I totally missed your question.

I still experiment with this one. And yeah most effective way to fly it for me has been to bump the shuttle in to slow going ties and keep them in something that with a little god will cud be called formation ;)

Okey, it's a time for a little update for this list. So I mentioned that I'm still experiment with this one and here's how it has evolved.

Lambda-Class Shuttle: Omicron Group Pilot (21)

· Darth Vader (3)

TIE Fighter: Black Squadron Pilot (14)

Crack Shot (1)

TIE Fighter: Black Squadron Pilot (14)

Crack Shot (1)

TIE Fighter: Black Squadron Pilot (14)

Crack Shot (1)

TIE Avanced Prototype: · The Inquisitor (25)

Juke (2)

Autothrusters (2)

TIE/v1 (1)

-- TOTAL ------- 99/100p. --

Can't wait for the Adv. Proto to hit the store. So hyped!

I'm also waiting for the TIE Advanced Prototype. The hype is real!

I feel like push the limit on Inquisitor is just too good to pass up...

I feel like push the limit on Inquisitor is just too good to pass up...

In a sense I do agree with you, if you just look at the ship it benefits more from PtL (push the limit) then from juke, and it’s dial compared to an interceptor makes your life much easier to stay behind the target and still take good use from push the limit (PtL). The reason to why I chose Juke over PtL is that it helps the list more over all. I tend to keep the Tie-Fighters as a bumper for the shuttle making them fairly predictable. And sure they are a scary bunch to fly in to but they also die easy. What I’m trying to achieve is to big threats so your opponent has to choose one to go for and if he fly’s towards the main bulk of the list the inquisitor can help them survive a little longer by forcing them to remove focus.

Second reason to why I prefer Juke over PtL is range 3, it’s much harder to arc doge at range 3 since the arc is so wide at that range, but autothrusters and 4 green with a evade token survives a lot and buy time for your other ships to wreak havoc.

So I have piloted the shuttle quit a lot now, and its two things in considering right now.

1. Pilotskill 2. A generic shuttle only has PS2, and I often find my TIE’s to be in the way of the shuttle. Making it bump and most of the time not being able to shoot. And if it gets a shot off it’s without action. So I’m thinking to upgrade his PS to PS4 so you can choose when to stay back to threaten ships that’s looking for an opening behind your TIE’s or to follow and get good use if Darth. And of course, getting hindered by my own ships mean that I need to improve the opening I’m using, but prior to that I believe that the versatility with PS4 is something to really be considered. But where do you find the points?

2. Darth with Gunner! In my experience, in a 75min game you will get 2-4 shots of with your shuttle which the first rounds of shooting is really critical to get an advantage. So adding Gunner crew can really flip the ties to your advantage. But the tradeoff is losing yor Ace Pilot, or at least get a cheaper one. You have 26pionts left if you cut inquisitor and add Gunner. So you can fit Omega Leader with Come Relay and Juke in the list.

Well as always I’m really interested to hear your opinions, so don’t hold bank on me ;)

Edited by Bahoola

*edited the other post i made*