On partial TLT

By Blail Blerg, in X-Wing

The other powerful part of our meta is partial TLT. Its stronly another all-rounder list. Mixing in an ace, some sort of 2generic TLT or ace TLT (Miranda) is particularly variable as a list.

(Ex. Worlds Poe Y Ystress Z. Or Poe Miranda A)

An interesting tidbit some people forget is that Rebel TLT vs Scum TLT is quite different. We just played a game as rebels were on accident both of us were playing as if the Rebels had R4 agro (cuz we were so used to that).

R4 TLT deals much more consistent damage and has I estimate about a 75-80% chance to hit 3dice 4dice aces with tokens/palpatine.

In contrast, Rebel Y TLTs without R4 tend not to deal as much, and should be used more as damage over time. I estimate only a 50-60% chances of hitting hard to hit targets.

What lists do you think counter a partial TLT list?

What ARE your best partial TLT lists?

What rocks favor a TLT list?

Does anyone still run 2ship large ship against partial TLT lists? What have you done to adapt to this new threat?

I've been strongly considering trying this list out even with TLT and the large ship MOV around.

Rear Admiral Chiraneau (46)

Veteran Instincts (1)
Emperor Palpatine (8)
Mara Jade (3)
Engine Upgrade (4)
Dauntless (2)
Soontir Fel (27)
Push the Limit (3)
Stealth Device (3)
Autothrusters (2)
Royal Guard TIE (0)
Total: 99
RAC gets Dauntless so that you may intentionally bump 1 of the TLTs and let them lose their shot, while using Dauntless to TL and fire on the other TLT ship. Another option is depending on angle, you can even boost over that ship you bumped for a R1 shot, provided you aren't in their front arc.
Once you're in R1 also, you get to Mara Jade them (even if touching!). Y wings only have 1 and 2 straight green.
This would probably have its worst time against Miranda or K-wings, who aren't as easily chewed up by the 4dice crit attack.
However, I could see conceivably torching down 1 TLT ship, and letting Soontir clean up the remainder.
--
Please provide reasoning/builds/objective data to support your thoughts!

My partialy-TLT list:

Miranda Doni (29)
Twin Laser Turret (6)

Prototype Pilot (17)
Chardaan Refit (-2)

Blue Squadron Pilot (22)
Advanced Sensors (3)

Roark Garnet (19)
Twin Laser Turret (6)

Total: 100

View in Yet Another Squad Builder

Miranda is king in late game. If opponent did not select her as first target - it will be hard to finish her in late game.

Also, 4 dices at range one is surprising. I preffer take TL at first round of firing, do not use it for TLT. On the second or third round Miranda will be at range one, with TL and focus, and it is devastating.

B wing - 4 dices at range one, 8 hull+shilelds. Good blocker. With advanced sensors it very nice to barel roll then hard turn, or focus + K-turn. It very helpfull.

Roark + TLT - same price as gold squadron+TLT, but can provide shooting first for blue squadron, Often blue squadron can survive shooting before high PS enemy and kiiling him.

Prototipe - good blocker. I like it more then z-95.

I've had some success with Miranda/Corran/A, though I'm thinking about switching over to Poe/Y/Miranda, possibly with a stressbot mixed in.