The M3-A Scyk can not be fixed!!!!

By X Wing Nut, in X-Wing

TL isn't that good on 2 dice, hence my suggestion that strips it for points/stealth device.

With boost AT.... I dunno, too many ships do that already.

Edited by DariusAPB

Right now, I think the title should add the boost action. With AT equipped they would stand the current meta.

That's just a little dull in my mind. It's almost like 3 agility ships suck if it doesn't Autothrusters.

TL isn't that good on 2 dice, hence my suggestion that strips it for points/stealth device.

With boost AT.... I dunno, too many ships do that already.

Actually, I disagree. Vanilla Scyks are great for being ignored and getting into R1 with a TL and Focus.

Right now, I think the title should add the boost action. With AT equipped they would stand the current meta.

That's just a little dull in my mind. It's almost like 3 agility ships suck if it doesn't Autothrusters.

Aww ... do you see ANY around?

If you take them vanilla, you don't need AT.

If you equip them with cannons you want them to stay a bit on the table to do some damage before they die.

Boost action is vital not only for AT, its a must-have for the "interceptor class".

So this would be the best fix.

There are a lot of ships that have 3 Agility without Boost: Tie Figther, Tie FO, Tie Defender, Tie Phantom, Tie Advanced.

I say it doesn't need Boost to be an Interceptor. It just gets old to give everything Autoincludes.

Just making the vanilla a point cheaper would make them worthwhile.

What it needs is a fix like what the advanced had, a little something to give it oomph, one that's worth half a point to a point and a half.

Simple point decrease... I wouldn't go there.

There are a lot of ships that have 3 Agility without Boost: Tie Figther, Tie FO, Tie Defender, Tie Phantom, Tie Advanced.

I say it doesn't need Boost to be an Interceptor. It just gets old to give everything Autoincludes.

Just making the vanilla a point cheaper would make them worthwhile.

You still would not see them on the table if they were one point cheaper.

I flew an M3 tonight. A TPV with Mangler and Crack Shot. It was an integral part of my S&V build. Out of three matches played against my opponent, each time with the same list, it was only taken out in one battle, and did significant damage with the MC. It's amazing how durable they are, sure as a pest, when there's more "valuable" targets on the map.

I flew one last night with 2 starvipers and like the last two times I flew a Scyk it was one shot one kill. This time by Vader at range 3 on the second turn. Once again I rolled 4 green blank dice. There are some ships one should not have on the table if he wants some expectations of victory.

Right now, I think the title should add the boost action. With AT equipped they would stand the current meta.

That's just a little dull in my mind. It's almost like 3 agility ships suck if it doesn't Autothrusters.

It either sucks or is Corran Horn with 15 points of upgrades INCLUDING A BOOST.

see the problem? Boostwing.

There are a lot of ships that have 3 Agility without Boost: Tie Figther, Tie FO, Tie Defender, Tie Phantom, Tie Advanced.

I say it doesn't need Boost to be an Interceptor. It just gets old to give everything Autoincludes.

Just making the vanilla a point cheaper would make them worthwhile.

Interceptor must be able to intercept. It's a dull slowpoke with no boost and limited max speed (not even 3-turn?)

what are we intercepting? HWKs and Lambdas it seems

phantom has it's own re-positioning and in most cases is a 4-evade focused beast.

tie fo is better than scyk in like... EVERYTHING

advanced deals more damage than any 3-attacker

tie fighter is cheaper, can swarm due to dial having 3 turn and has howlie for not sucking it's miserable 2 dice

defender would have been op if not for "YV-666 STYLE" move dial

I agree it should have a 5 forward, but I wouldn't call a 4 forward slow. If a ship is only considered fast if it has Boost than there really is a boost problem. The idea of no 3 turn is because it is going too fast.

You still would not see them on the table if they were one point cheaper.

I see them on the table now. I'd see more if they were 1 pt cheaper.

Speed of an A-wing INTERCEPTOR is 5 move +base +1=7

Speed of an Tie-INTERCEPTOR is the same 7.

Speed of most big ships with EU. 4+big base +1 =7

Speed of IG-Crab-bro is 3+big base +1 = 6

scyk INTERCEPTOR TO THE RESCUE! 4 max.

Edited by Warpman

So you are saying the fix to a boost filled meta is to add more boost...

Interceptor as I said is a misnomer, Syck needs it's own thing. Like I said, multiple titles. Maybe one title can add boost.

it needs to be cheap, even cheaper than Tie Fighter (not kidding, go check wiki)

it needs to be highly tweakable.

it is not.

it should be good for the furball dogfight grind

it doesn't have the pilots nor grades for that.

The Title for Heavy Scyk should read:

M3-A Only Title - 2points

Your upgrade bar gains missile, torpedo, cannon.

If you equip this upgrade, its squad point cost is reduced by 2 points (to a minimum of 0).

Edited by Stone37

it needs to be cheap, even cheaper than Tie Fighter (not kidding, go check wiki)

it needs to be highly tweakable.

it is not.

it should be good for the furball dogfight grind

it doesn't have the pilots nor grades for that.

Production cost =/= point cost. an A-wing is more advanced and costlier to produce than a khiraxzl for example.

But say you are right, an 11 point ship that can take a cannon.

No way that can go wrong.

I am sure an old banged up cloakshape that someone bought with only 700 lightyears on the clock is cheaper than a TIE. But with some love and tenderness would probably equate to more points.

Edited by DariusAPB

I think X-wings will receive attention for possible fixes before the Scyk.

I think X-wings will receive attention for possible fixes before the Scyk.

Yes, one of them has already been spoiled in fact...

I think X-wings will receive attention for possible fixes before the Scyk.

Going out on a limb there? ;)

I'd like to see the Scyk fix incorporate it's current title. I think MJ has the correct idea of what it _should_ have been (3 points to add 1 hull + the option to take a missile or a torpedo or a cannon). But I think a great fix would include another title _plus_ something to make the current "heavy Scyk" title useable.

Something like (the phrasing on these suck. This is the idea, not the final form. But the cost has to be zero because you're already spending 2 points on the title):

Missile (Scyk only, Zero points) : you may equip a torpedo. Add 2 extra munitions tokens.

Torpedo (Scyk only, Zero points) : you may equip a missile. Add 2 extra munitions tokens.

-And/Or-

Cannon (Scyk only, 1 point) Your ship gains an extra hull. You may equip an additional Torpedo or Missile upgrade.

That last one basically transforms the heavy Scyk into what MJ is saying it should be, at the cost of the cannon option, while letting it retain the missile/torpedo options.

For super fun, you could release all 3 of those. If you give them the same name and make them "limited", you would force people to choose between them. Or you could let people go nuts and add the extra hull _plus_ have extra munitions on a torpedo or missile of their choice. Frankly, an interceptor with lots of missiles is something we haven't seen before, so I'd be super excited to see it. And in Epic games you could have the Scyk be a terrifying but fragile Big Game Hunter.

I agree it should have a 5 forward, but I wouldn't call a 4 forward slow. If a ship is only considered fast if it has Boost than there really is a boost problem. The idea of no 3 turn is because it is going too fast.

You still would not see them on the table if they were one point cheaper.

I see them on the table now. I'd see more if they were 1 pt cheaper.

I see them going pop every time anybody brought them. One point more or less is not much of a difference.

The Title for Heavy Scyk should read:

M3-A Only Title - 2points

Your upgrade bar gains missile, torpedo, cannon.

If you equip this upgrade, its squad point cost is reduced by 2 points (to a minimum of 0).

If you really want to go that way, it should be a reduction on equipped upgrades instead of a reduction on the price of the hull.

The Title for Heavy Scyk should read:

M3-A Only Title - 2points

Your upgrade bar gains missile, torpedo, cannon.

If you equip this upgrade, its squad point cost is reduced by 2 points (to a minimum of 0).

If you really want to go that way, it should be a reduction on equipped upgrades instead of a reduction on the price of the hull.

That was the thought. Basically, the title is free. It should have been that way from the start. I'm still not sure this is enough to make them competitive. This would free up the points to take 4 Scyk with HLC and a Shield upgrade....

That upgrade locks the syck into one role though, which is not what it's all about.

That was the thought. Basically, the title is free. It should have been that way from the start. I'm still not sure this is enough to make them competitive. This would free up the points to take 4 Scyk with HLC and a Shield upgrade....

I see. So you are adding 2 points to the price of the hull, but subtracting them from the price of the upgrade, for a net zero for most upgrades.

I say "most" because the tractor beam upgrade costs 1 point.

Maybe it makes sense to field tractor beams for 17 points ...

We need to wait and trink coffee.