The M3-A Scyk can not be fixed!!!!

By X Wing Nut, in X-Wing

that's a Tie.

that's overcosted 2 points

has worse dial

and for 1 point more there's an A-wing with EPIC movement+boost and greens

and Tie\fo with greener dial, more maneuver types, senors WOOP WOOPs and extra hull.

It's not overcosted by 2 pts. For those 2 pts you get a shield instead of a hull (important with crits), 1 more PS, and the ability to TL. That's not a bad deal. Oh, and as stated, it's dial isn't worse. It's just different in 2 areas.

I'll agree that the A-wing is crazy for the points.

Edited by heychadwick

that's a Tie.

that's overcosted 2 points

has worse dial

and for 1 point more there's an A-wing with EPIC movement+boost and greens

and Tie\fo with greener dial, more maneuver types, senors WOOP WOOPs and extra hull.

It's not overcosted by 2 pts. For those 2 pts you get a shield instead of a hull (important with crits), 1 more PS, and the ability to TL. That's not a bad deal. Oh, and as stated, it's dial isn't worse. It's just different in 2 areas.

I'll agree that the A-wing is crazy for the points.

1 more point and that's a Tie\FO with the TL capability,extra hull , segnors, greener dial, 5-forward, 3 turns and a tech slot.

is there anything left to add?

2 more points and it's an HWK.

Completely different everything!

See what I did there? But hey, at least I stuck to same faction.

Sorry, but Sycks fill a niche of cheap cannon slot, and some rather slippery aces. and dodgerunner.

Don't like em, don't fly em.

If anything i concede they might need a half point to a point discount. That's all. They are paying for versatility. A-wings can't have cannons, sure they get one shot prockets. I admit those are good. Or they can chaardaan. A-wings can't barrel roll.

TIE FO's can't boost either, tech slot so far isn't that great. Extra shield they have is nice. S-loop is fun. No cannons or warheads for them.

find me any method of fielding a cannon cheaper than the syck.

Defender? Uh LOL., no.

Shuttle? Not quite, not too far off.

Tooth? nope

Brobot? LOL

B-wing, no cigar, great ship though it is.

Dash? Not even.

What about prockets? They cost the same on a syck as they do on the A-wing (chaardaan tax).

It sounds to me like you want a 12 point Cannon platform. Wow I wish my TIEs could do that! Wouldn't that make them a bit, you know, overpowered?

I suppose a counterpoint could be made that the syck be 13 points, and the title could be 3 points. Sure, I'd be ok with that.

Edited by DariusAPB

They're not overpowered neither at 23 nor would they be overpowered at 21.

Still a glass cannon.

it has no versatility it boasts about.

It's not a swarmer, not a blocker.

All it can do is be a pest-troll.

Who dies horribly the moment it gets a glance from a foe.

Then don't fly it.

I rather like my cheap cannons thanks, and am now certainly intrigued in procket charging one or two.

They aren't center listers.

They are odd ones, try treating them as such.

and hey, don't forget.:

For 86 more points they could be a pair of kitted out brobots. Or alternatively, a Raider Corvette.

For just 286 points more you can field a full epic list! That'll beat a lone syck! THE SKKYYYY IS FAAALIIIIIIING!!!!

Edited by DariusAPB

From SCUM%252520SCYK.png you can go to SCUM%252520SCYK%252520ADV.png ... room for extra stuff now!

Or FFG will give it another title... dunno.

:huh:

I just give it extra hull and shield, no big deal because the ship is fine, it just needs more ass to stay in the fight is all.

:lol:

I can see another title to give it some arc dodging capabilities. Perhaps if the title opened up the dial a little bit by giving it a pair of green hard turns. That might be a good start. The trade off is no firepower save for maybe a missile upgrade.

Changing the dial won't work after the fact. You cannot add a dial movement with a card. Seriously, as is, it is 1-2 points too expensive. That is all. A prototype pilot card with a -1 cost, and adding an ilicit slot should equal it up. I think they ought to add boost as well to allow for autothrusters, and if you added a second modification slot, you should not have to reduce the point cost at all.

Changing the dial won't work after the fact. You cannot add a dial movement with a card. Seriously, as is, it is 1-2 points too expensive. That is all. A prototype pilot card with a -1 cost, and adding an ilicit slot should equal it up. I think they ought to add boost as well to allow for autothrusters, and if you added a second modification slot, you should not have to reduce the point cost at all.

Future FAQ change:

Add the following to Heavy Scyk title upgrade:

Red Sloops speed 3 (left or right) can be chosen as a maneuver is revealed instead of using the revealed maneuver.

Or

All 2 speed maneuvers are green

See, all you need is to FAQ the current title card and everything is ok. The Scyk finally becomes worth 16 points with a few words typed by FFG, no Scum Ace set required.

that's a Tie.

that's overcosted 2 points

has worse dial

and for 1 point more there's an A-wing with EPIC movement+boost and greens

and Tie\fo with greener dial, more maneuver types, senors WOOP WOOPs and extra hull.

It's not overcosted by 2 pts. For those 2 pts you get a shield instead of a hull (important with crits), 1 more PS, and the ability to TL. That's not a bad deal. Oh, and as stated, it's dial isn't worse. It's just different in 2 areas.

I'll agree that the A-wing is crazy for the points.

1 more point and that's a Tie\FO with the TL capability,extra hull , segnors, greener dial, 5-forward, 3 turns and a tech slot.

is there anything left to add?

No, I think my post on this included all that, thank you.

that's a Tie.

that's overcosted 2 points

has worse dial

and for 1 point more there's an A-wing with EPIC movement+boost and greens

and Tie\fo with greener dial, more maneuver types, senors WOOP WOOPs and extra hull.

It's not overcosted by 2 pts. For those 2 pts you get a shield instead of a hull (important with crits), 1 more PS, and the ability to TL. That's not a bad deal. Oh, and as stated, it's dial isn't worse. It's just different in 2 areas.

I'll agree that the A-wing is crazy for the points.

Shield instead of hull = I hope I don't fly into any proton bombs or get hit by advanced homing missiles

that's a Tie.

that's overcosted 2 points

has worse dial

and for 1 point more there's an A-wing with EPIC movement+boost and greens

and Tie\fo with greener dial, more maneuver types, senors WOOP WOOPs and extra hull.

It's not overcosted by 2 pts. For those 2 pts you get a shield instead of a hull (important with crits), 1 more PS, and the ability to TL. That's not a bad deal. Oh, and as stated, it's dial isn't worse. It's just different in 2 areas.

I'll agree that the A-wing is crazy for the points.

Shield instead of hull = I hope I don't fly into any proton bombs or get hit by advanced homing missiles

How often do people REALLY take those?

I flew an M3 tonight. A TPV with Mangler and Crack Shot. It was an integral part of my S&V build. Out of three matches played against my opponent, each time with the same list, it was only taken out in one battle, and did significant damage with the MC. It's amazing how durable they are, sure as a pest, when there's more "valuable" targets on the map.

Edited by Slugrage

@screamer: between not very and never, sadly.

Like scyks. Somewhere between Never and Epic.

They're not bad, it's just that everything around them is super deadly to them. They're /actually/ glass cannons.

Maybe if there wasn't an HLC turret they'd see more use.

Well, looking at the ship, it has title and mods, that's all. So, another title or a mod. Title is the obvious road, but mods would allow interaction with both normal and heavy scyks, so it gets my vote. Perhaps something involving target locks? Up the naked's firepower, make the cannon carriers more dangerous, and maybe even allow some missile builds.

Well interceptors get two mods, A wings get two EPTs, maybe Scyks will be the first ship to be able to take two titles.

Well interceptors get two mods, A wings get two EPTs, maybe Scyks will be the first ship to be able to take two titles.

"False ID Transponder" (Modification)

"Take one extra title at no cost"

Very scummy. Very flavorful.

I'll agree that the A-wing is crazy for the points.

Back in my day the A-Wing was overcosted.

They're not overpowered neither at 23 nor would they be overpowered at 21.

Still a glass cannon.

it has no versatility it boasts about.

It's not a swarmer, not a blocker.

All it can do is be a pest-troll.

Who dies horribly the moment it gets a glance from a foe.

As I understand it, in playtesting they WERE overpowered at 21. They tried 22 as well, but found with hull upgrade, 4 cartel spacers w/ HLC (at 25 apiece) was just too good. That's the reason they cost as they do.

Alex Davy mentioned he wanted to give them 1 straight to make up for the slightly higher cost, but it didn't happen in time or some such.

So it is what it is. Slightly overcosted yes, but given how tight costing has to be in this game, generally erring on the side of caution is better than the alternative, so can't really blame them for that. In the meantime, its not a bad ship. I've been having fun with it and some success too, and if it eventually gets an official 'fix', I'll be even happier!

that's a Tie.

that's overcosted 2 points

has worse dial

and for 1 point more there's an A-wing with EPIC movement+boost and greens

and Tie\fo with greener dial, more maneuver types, senors WOOP WOOPs and extra hull.

It's not overcosted by 2 pts. For those 2 pts you get a shield instead of a hull (important with crits), 1 more PS, and the ability to TL. That's not a bad deal. Oh, and as stated, it's dial isn't worse. It's just different in 2 areas.

I'll agree that the A-wing is crazy for the points.

The thing is, there's differing valuations on things based on their point cost- on ships this cheap, every point counts a lot more. 2 points to change a hull-shield and get a TL is a lot more palatable on a more expensive ship.

1 more point and that's a Tie\FO with the TL capability,extra hull , segnors, greener dial, 5-forward, 3 turns and a tech slot.

is there anything left to add?

Yes, you can't take TIE /FO's for the Scum faction. Why bother comparing ships from different factions?

Shield instead of hull = I hope I don't fly into any proton bombs or get hit by advanced homing missiles

How often do people REALLY take those?

Not very often, but Mangler Cannons see a lot of play.

Not sure why some people are so adverse to the idea that the scyk is weak and could use a small buff. Versatility is meaningless without practicality. Being the cheapest ship that can equip a cannon is rather pointless if it's not cost efficient compared to other ships in the same range with similar capabilities when equipped. It's surely not the weakest ship in the games history, but it's still rather "meh". This is a bit more of a problem in scum where a lot of the current selection is a little "meh". I think the only list I saw at the tournaments for scum were Brobots and x4 Y-wings, not exactly a lot of variety, and one of those list is a variation of a list rebels can run arguably just as well.

So saying "Don't like it, don't fly it" is counter productive, the things obviously a bit weak, and scum could really used some actual value ships besides IG and Y-wings.

As for a fix I wondering what role it should fill that wouldn't make it overlap with the special K. If they just give it a cheap durability boost then it could eclipse the special K as the mangler effect and 1 more agility imo would prove more useful then 1 or 2 hull.

I like the idea of a title that allows you to still take the heavy option if you wanted it but gave the scyk boost and possibly some kind of free action along with it, similar to what we've seen them doing with other cards. The named pilots would be a hell of a lot more useful if they could run AT or had something similar.

Pursuer Class - Title - Cost (x) - M3-a Scyk only

This ship gains the Boost action. This ship may perform a free boost action after performing a normal boost action once per turn. This ship may equip one other title.

Not sure what to cost it, but it would allow it to equip AT while making it super maneuverable and not ruining the glass cannon theme.

Edited by BomberGob

I've stated that it could use a little something. Doesn't have to be Boost. What I don't like is people bashing a ship when it's really not that bad. Too many people try one or two times and then bag it on the internet. Not enough actually try it. I was just reading a thread where I guy won a local tournament (with some national level players) with a Tie Defender. Yeah, another ship everyone says isn't worth the points. I just think too many people just dismiss it without trying.

I've stated that it could use a little something. Doesn't have to be Boost. What I don't like is people bashing a ship when it's really not that bad. Too many people try one or two times and then bag it on the internet. Not enough actually try it. I was just reading a thread where I guy won a local tournament (with some national level players) with a Tie Defender. Yeah, another ship everyone says isn't worth the points. I just think too many people just dismiss it without trying.

It sounds like you want to just shut down all discussion by telling people with a different opinion that they're people who don't know anything and need to put in enormous amounts of play into a ship before they can post. That there should be no negative opinions about any ships on the internet, just a bunch of people patting each other and Alex Davy on the back about how aesome everything is.

Pirate Special, 0pt title- your upgrade bar gains the illicit slot. You may take another title.

Military Scyk- ???

Medium Scyk- ???

Light Scyk- something with boost and may reveal an Sloop instead of a kturn

Junkyard Scyk- you lose a sheild and gain a hull. -1 cost.

But I think we'll get our answer to why cannons cost 2pts on the next 1-2 weeks when they reveal what tractor beams finally do.