The M3-A Scyk can not be fixed!!!!

By X Wing Nut, in X-Wing

The Heavy Scyk title should just add +1 hull.

Easier to errata an upgrade card than it is a ship card.

*edit: I mean in addition to what it already does.

Edited by Vulf

Wow... you Brahs still talking about this?

:lol:

One thing for sure ALWAYS bring Sue... cause she knows what to do!

SCUM%2BSERI%2BSUE.pngSCUM%252520SCYK%252520SUE.png

Ok so 11 pages of reading and this seams to be what people want

  • Point reduction (not possible so please lets get off this topic)
  • More greens
  • Boost
  • More hit points
  • Illicit
  • Stop complaining
so here are my new Ideas I hope will fill all these needs

M3-A only Modification

"new and improved power supply" (needs better star wars sounding name :P )

Your ship gains 1 shield, you may treat 2 (hard) mauvers as green. Instead of a barrel roll you may perform a boost action.

1pt

Tansarii Point Veteran (17)

Predator (3)

Heavy Laser Cannon (7)

"Heavy Scyk" Interceptor (Cannon) (2)

New and Improved Power supply (1)

Total 30pts

and for Illicit why not an EPT

"Shifty Pilot"

you may equip 1 Illicit upgrade to you ship.

0pts

I like the mod but Shifty Pilot is the best I can think of for Illicit without it being a title. but if you want it as a title when they one day do an aces pack new title could come out that includes cannon + Illicit but lose the mod same cost

what do you all think?

I think some people will cry foul and say the Scyk is too good. I think others will complain about theme (as the OP pointed out, Scyks shouldn't have boost according to the lore). Personally, I don't know that any of this will make a difference except the shield. The boost is nice and all, but the Scyks already have tons of actions available that they can barely make use of. I think part of the apparent lack of power for the Scyk comes from comparing it to other ships with insane action economy or great raw stats.

Does this mean I've found something new to complain about? :)

Exactly. It gets compared to Super Corran or Soontir. People want boost on it so it will have autothrusters and no longer actually be a glass cannon anymore.

People with bad taste designed the original Phantom rules, Corran, and wave 5. These things are why you don't see M3-A's, not because they're a point or two over costed.

Scyks and Defenders and old X-Wings fall firmly in the 'normal ship' category. Decent stuff that just can't compete with fat turrets or Super Poe.

Wow... you Brahs still talking about this?

:lol:

One thing for sure ALWAYS bring Sue... cause she knows what to do!

SCUM%2BSERI%2BSUE.pngSCUM%2520SCYK%2520SUE.png

Regarding Serissu (nice pic, by the way!), she has done me really well once, but usually just gets killed so fast I wonder just what kind of pilot trainer she is.

But I need to be honest, even I am not confident with my limited play time with the Scyks. I have many more variations to try before I truly give up. It's just hard to take a ship out for a game once every week or two when there's a very real possibility a chunk of your list won't even get to fire. I don't think the Scyks are perfect, but I think there are more strategies and formations that may work better for them. I just need more time to play with them!

EDIT: But you know, I'll be sad when this thread finally dies because even though it's slightly negative, at least we have a lot of talk about the Scyk. I think it wants all the attention it can get.

Edited by Budgernaut

But I need to be honest, even I am not confident with my limited play time with the Scyks. I have many more variations to try before I truly give up. It's just hard to take a ship out for a game once every week or two when there's a very real possibility a chunk of your list won't even get to fire. I don't think the Scyks are perfect, but I think there are more strategies and formations that may work better for them. I just need more time to play with them!

EDIT: But you know, I'll be sad when this thread finally dies because even though it's slightly negative, at least we have a lot of talk about the Scyk. I think it wants all the attention it can get.

Agreed on needing more play time with Scyks, my first few games I only had enough to field 75 points worth of Scum including two Scyks so they only saw a few games before we went back to 100 point lists. I've recently got enough Scum to build halfway decent lists so I'm back to flying them.

My experiences with them are that they wilt as soon as they take heat, usually that's a result of my flying them out of position though. At the moment I'm trying two Tansarii Veterans loaded up with HLC so they become a target and draw heat (yeah I know), then I'll put a big hitter between them and the opponent to keep the Scyks at distance and force them to chew through that while the HLCs do their work. The problems are what to use for the big chunk of hull and shields in the middle and keeping that positioning.

It's also a very jousty setup which might not be good practice with the Scyk.

It's my favourite ship from the Scum wave, I'll find a use for it somewhere.

But I need to be honest, even I am not confident with my limited play time with the Scyks. I have many more variations to try before I truly give up. It's just hard to take a ship out for a game once every week or two when there's a very real possibility a chunk of your list won't even get to fire. I don't think the Scyks are perfect, but I think there are more strategies and formations that may work better for them. I just need more time to play with them!

EDIT: But you know, I'll be sad when this thread finally dies because even though it's slightly negative, at least we have a lot of talk about the Scyk. I think it wants all the attention it can get.

Agreed on needing more play time with Scyks, my first few games I only had enough to field 75 points worth of Scum including two Scyks so they only saw a few games before we went back to 100 point lists. I've recently got enough Scum to build halfway decent lists so I'm back to flying them.

My experiences with them are that they wilt as soon as they take heat, usually that's a result of my flying them out of position though. At the moment I'm trying two Tansarii Veterans loaded up with HLC so they become a target and draw heat (yeah I know), then I'll put a big hitter between them and the opponent to keep the Scyks at distance and force them to chew through that while the HLCs do their work. The problems are what to use for the big chunk of hull and shields in the middle and keeping that positioning.

It's also a very jousty setup which might not be good practice with the Scyk.

It's my favourite ship from the Scum wave, I'll find a use for it somewhere.

When you come up with a winning 100 points fleet using the Scyk please let us know.

Wow... you Brahs still talking about this?

:lol:

One thing for sure ALWAYS bring Sue... cause she knows what to do!

SCUM%2BSERI%2BSUE.pngSCUM%2520SCYK%2520SUE.png

I'm usually the kind of person who plays what I hink is fun in a game whether it's good or bad. The Scyk, despite being my current favorite, is sometimes difficult for me include in lists these days. To me, that says loads about the ship. Some of the most mileage I've got from a Scyk is from naked Cartel Spacers. That's sad because a) I'm missing out on all the cool upgrades, and b) at 14 points, I'd rather have Feedback Zs.

Regarding Serissu (nice pic, by the way!), she has done me really well once, but usually just gets killed so fast I wonder just what kind of pilot trainer she is.

But I need to be honest, even I am not confident with my limited play time with the Scyks. I have many more variations to try before I truly give up. It's just hard to take a ship out for a game once every week or two when there's a very real possibility a chunk of your list won't even get to fire. I don't think the Scyks are perfect, but I think there are more strategies and formations that may work better for them. I just need more time to play with them!

EDIT: But you know, I'll be sad when this thread finally dies because even though it's slightly negative, at least we have a lot of talk about the Scyk. I think it wants all the attention it can get.

Thanks, it was fun to make her, and all of the other little character emotes I have been working on.

Sue with two or three vets all with HLC's is great. The range three attacks this can bring to bare, and the (range three) four deference dice with the Sue rerolls... Hellah-fun Brah!

;)

I did Laetin, Serissu, Graz, and Binayre. It was a fun little list. Annoyingly tanky if you get good green dice results. I only have 2 Scyks, so I can't try your list, but it sounds fun too.

I did Laetin, Serissu, Graz, and Binayre. It was a fun little list. Annoyingly tanky if you get good green dice results. I only have 2 Scyks, so I can't try your list, but it sounds fun too.

I see these little monsters as SCUM TIE's so I went all out on 'em. We know FFG is going to make them better too at some point. You need to grab three more when the "Fix" comes out Brah!

I did Laetin, Serissu, Graz, and Binayre. It was a fun little list. Annoyingly tanky if you get good green dice results. I only have 2 Scyks, so I can't try your list, but it sounds fun too.

I see these little monsters as SCUM TIE's so I went all out on 'em. We know FFG is going to make them better too at some point. You need to grab three more when the "Fix" comes out Brah!

I need to feed my daughters too. :lol: But yeah, I'd like to field more of them.

In fact, the other day I came up with an epic squad for Scyks that isn't too different from your 100-point squad.

Serissu (20) [35]

-"Heavy Scyk" Interceptor (2)

-Heavy Laser Cannon (7)

-Stealth Device (3)

-Predator (3)

9x Tansarii Point Veteran (17) [29 ea.]

-"Heavy Scyk" Interceptor (2)

-Heavy Laser Cannon (7)

-Predator (3)

TOTAL: 296

The idea is that the PS 5 swarm can stomp other generic swarms and Predator will do a lot of damage on PS1 and PS2 pilots. The Heavy Laser Cannons can hopefully remove some threats before they get a chance to shoot. A fun-looking squad, but I'm about $400 away from running it. :(

1) M3A sucks.

2) Needs a boost in some way whether it is subtle or not

3) Sacrifice virgins to the Epic gods in hopes the scum epic ship comes soon.

4) Pray I do no alter this list further.

I did Laetin, Serissu, Graz, and Binayre. It was a fun little list. Annoyingly tanky if you get good green dice results. I only have 2 Scyks, so I can't try your list, but it sounds fun too.

I see these little monsters as SCUM TIE's so I went all out on 'em. We know FFG is going to make them better too at some point. You need to grab three more when the "Fix" comes out Brah!

I need to feed my daughters too. :lol: But yeah, I'd like to field more of them.

In fact, the other day I came up with an epic squad for Scyks that isn't too different from your 100-point squad.

Serissu (20) [35]

-"Heavy Scyk" Interceptor (2)

-Heavy Laser Cannon (7)

-Stealth Device (3)

-Predator (3)

9x Tansarii Point Veteran (17) [29 ea.]

-"Heavy Scyk" Interceptor (2)

-Heavy Laser Cannon (7)

-Predator (3)

TOTAL: 296

The idea is that the PS 5 swarm can stomp other generic swarms and Predator will do a lot of damage on PS1 and PS2 pilots. The Heavy Laser Cannons can hopefully remove some threats before they get a chance to shoot. A fun-looking squad, but I'm about $400 away from running it. :(

**** FINE... My version of your goodies, kinda:

SCUM%252520SCYK.png SCUM%252520SCYK.png SCUM%252520SCYK.png SCUM%252520SCYK.png

SCUM%252520SCYK.png SCUM%252520SCYK.png SCUM%252520SCYK.png

SCUM%252520HUTT%252520KERAXE.png SCUM%252520HUTT%252520KERAXE.png

Sue is guarded by a pair of BAMF Kraxies... but other than that and maybe switching a few of your HLC'c for Manglers... it is all good.

:D

Look, I just want to say...

I used to fly a low end Scyk, which is what these are.

They're... They're really not great ships. That much is accurate at least.

Look, I just want to say...

I used to fly a low end Scyk, which is what these are.

They're... They're really not great ships. That much is accurate at least.

EPIC... Brah, things are way different in EPIC.

:D

The 100 point game does not treat these little guys so well... that is very true. FFG messed up... rare, but it happens.

:mellow:

well, in epic they love Serissu and hate the assault missiles.

IF we get some other buffer, they might be the swarm workhorse.

right now Kihraszes are still more viable

Edited by Warpman

well, in epic they love Serissu and hate the assault missiles.

IF we get some other buffer, they might be the swarm workhorse.

right now Kihraszes are still more viable

YUP... best small SCUM ship so far...

:)

SCUM%252520HUTT%252520KERAXE.png

Kihraxz has TEH STYLE scyk lacks.

Well, the whole "Unpronounceable Assault fighter" family with Ryxzyrk (****, I can't even SPELL that, not mentioning pronouncing!)

looks epic.

But outclassed. Because in the world of boostwing you need a cool ace in a adaptable, maneuverable ship for early game and good damage mitigation for Endgame.

Cobra is cool, and can bring the world the pain it deserves, but the curve went up after the T-70 released.

who knows, maybe we might one day see the Illicit upgrades that give you some stable effects, or maybe even some way to put droids systems or anything to Kihraxzes and Scyks, but not today.

Edited by Warpman

I've updated my proxies and I like the way it play tested:

"Dirty Scyk" Interceptor

M3-A Interceptor Only. Title.

Your upgrade bar gains [illicit] icon.

Increase your Hull value by 1.

3 Points

Stolen Shield Generator

M3-A Interceptor Only. Modification.

Increase your Shield value by 1.

2 Points.

I've been thinking lately about the Swarm side of the Scyk. Unlike the cannon-toting ones, we actually have a good point of comparison in the TIE Fighter. If you try to do a Scyk swarm, you only get 7 ships. The TIE swarm also gets 7 ships, but one of those is Howlrunner. Scyks can't do that. What Scyks can do is take a Target Lock action. Unfortunatel, TIEs can do that too -- you just give them Targeting Computer and now you have seven 14-point ships. But that's woefully inefficient. Who would take that list? With only 2 attack, Target Lock isn't super enticing (though TIE/fos may disagree). So why have Tl at all on the Scyk? Obviously it's necessary for ordnance and handy for cannons. But wouldn't it have been great to NOT have the TL in the action bar, but grant the TL to the ship in the title. Now the very title that we say is overcosted, carries some of its weight by bringing an integral action along with the upgrade slot. So can we drop the Scyk down by 2? I think that's a bit much, but I hav no problem dropping all pilots by 1. But Budgernut, what affect does that even have?

Glad you asked! For the swarm, we now have the following:

6x Cartel Spacer (13x6=78)

Serissu + Stealth Device (19+3=22)

TOTAL: 100

Suddenly the Howlrunner swarm has a shadow in the form of the Serissu swarm. Awesome!

But what does this do for heavy Scyks? At a point cheaper, 4 Heavy Laser Cannon Scyks can add a Binayre Pirate, as can a Flechette swarm. Other cannons are virtually unaffected. I haven't investigated torpedoes or missiles.

To be clear, this is not a proposed fix; this is how I wish the Scyk were handled. I think I would have bought enough for the 7-Scyk swarm.

I think that the ship could be 1 point cheaper and the title 1 point cheaper, it would have been fine. At this point I hope they release an aces pack with the style 2 Scyk and a title called "Assault Scyk Interceptor" or something along those lines. IDK, throwing out ideas but it would be cool if there were two or three Syck titles, maybe one of which is unique.

I don't rate Scyk swarms. I think one or two in a list of other ships is the best way to go.

I've seen good stuff done with 3 Khiraxz Fighters and 2 Mangler Scyks.

Edited by heychadwick

I don't rate Scyk swarms. I think one or two in a list of other ships is the best way to go.

I've seen good stuff done with 3 Khiraxz Fighters and 3 Mangler Scyks.

That should be 3 Kihraxz Fighters OR 3 Mangler Scyks, right? They cost 20 each so you can fit 5 in a 100-point squad. You couldn't get 3 of each.

And you're right. I don't think swarm is the best style for heavy scyks, but it's clear to me that the developers wanted that option available for non-heavy versions.

Say it with me, swarms are six or more ships. Heavy scyks don't make swarms unless they are equipping some super cheap stuff like tracers. Regular scyks can swarm like crazy with 7 ships and a two point bid or PS upgrade on one (it can be the leader!). Everything else is just spam.

SPAM

GUNBOAT (sorry)

Sorry. Yes, you're right. I do agree that a swarm is 6+ ships. That's my cutoff. I've just been lazy in terminology.

However, I don't like the use of "spam" to refer to a bunch of ships of the same type. "Spam" implies to me that you don't want it or it is somehow bad. I don't want that connotation for my lists. "Monoculture" is more preferable to me, but likely won't be received well.

Say it with me: "Mangler Scyk Monoculture."

"group"

I field a TIE Advanced group.