Hello everybody, just by way of an introduction I am a fan of the original warhammer quest game and have played most other GW games over the years most notably the recently deceased warhammer fantasy battle
Anyway, I picked up a copy of the quest card game yesterday and gave it a go with my son who really likes the iPad version of quest, he chose to play the iron breaker and I was the warrior priest. He's only 8 years old so it was a bit of a slog getting going (and we played with the four player hero cards and only 1 activation each per turn, my mistake hehe) but we agreed it was good fun.
So to the point I want to clarify concerning the first quest (a foul stench); when the peril track reaches the red space at the end it says:
Spawn odeus grump, if he is already in play he recovers all wounds. Regardless he activates then readies then activates and readies again. It says on page 10 of the 'learn to play' rulebook that any corresponding effects are still resolved.
Now the way I read this, from this point onwards grump will inflict 2 wounds in the enemy phase, then heal all his wounds and attack twice inflicting a further 4 wounds in each subsequent peril phase. So basically you have to defeat him outright in one game turn.
This seems a bit tough but we were playing the game with much weaker characters than we should have been.anyway and maybe having no ranged attacks made this a lot harder, so does any of you read this the same way or have I got it wrong?