Turbolaser Reroute Circuit is Broken!!!

By clontroper5, in Star Wars: Armada

So just finished up a vassal game with JJ Juggernaut, during which his 2 corvettes equipped with trc pretty much destroyed my fleet on their own (2 raiders and an isd) consistently rolling 4-5 damage out of 1 arc (isd-1s average 6-7 out of the front)

Needless to say it was frustrating...

And I don't think they are actually broken, but they are annoying as heck!

/Rant over/

How where they getting 4-5 damage out of a single arc consistantly? Ackbar?

That would only be 3 red dice, 4 with the blue if medium range, out the side arc. TRC could allow one double hit then, so that gets five damage but only if the rest of the dice are perfect hits. Sounds a bit odd? All TRC allows you to do is spend an evade to change a single dice to a crit or double hit - remember he cant do it twice in an attack ('when' events can only occur once) So cant spend both tokens to change 2 dice.

Edited by MaverickNZ

3 out of the front (2reds and a blue) or con fire out the side, roll 1 blue hit 1 red hit and trc the 3rd for 4 damage pretty much every shot with 5 hits (after a natural double hit) 3-4 times

Edited by clontroper5

Yeah, they are mean little beasties. Now let's brush this under the rug and forget about anyone else using these; move along. :P

Yeah, they are mean little beasties. Now let's brush this under the rug and forget about anyone else using these; move along. :P

:P

Btw I like the Sig

Haha, thanks. I'm too lazy/lack the skill to make some sort of awesome Star Wars banner

Edited by JJs Juggernaut

The biggest problem with TRCs is that I cannot envisage a situation where I would want 2 MC30s in a list, so I will only ever get one of the cards.

I haven't played with them yet because no wave 2 yet. But I expect it to be very broken on CR90A. Which is nice so you don't have to take Ackbar :P

Numbers I pasted in another thread, assuming you always burn an evade if you can :

To give you a rough idea of the numbers, add these into the expected damage aiming that you will always spend the token :

Red +Damage

1 1.25

2 1.625

3 1.75

To drive the figure home, CR90A+TRC with CF and a double arc, expected damage is 2*3.875=7.75.

Now of course you will likely spend both evades, and if the attacked ship has evades to spend it will be less afraid. And as pointed out, the CR90B+NW can do decent damage for less without these draw backs. The biggest losers will be imperials.

Edited by Muff2n

Getting one in the Imperial pack is a little perplexing, because I'm certainly not forcing myself to take Needa with them. I do think they are the most powerful turbolaser upgrade after H9s and XI7s. Every Rebel turbolaser carrier is going to love them, especially CR-90As.

Getting one in the Imperial pack is a little perplexing, because I'm certainly not forcing myself to take Needa with them. I do think they are the most powerful turbolaser upgrade after H9s and XI7s. Every Rebel turbolaser carrier is going to love them, especially CR-90As.

I thought they were only in the MC30 pack?

Getting one in the Imperial pack is a little perplexing, because I'm certainly not forcing myself to take Needa with them. I do think they are the most powerful turbolaser upgrade after H9s and XI7s. Every Rebel turbolaser carrier is going to love them, especially CR-90As.

I thought they were only in the MC30 pack?

XI7s are broken.

Yeah, they are mean little beasties. Now let's brush this under the rug and forget about anyone else using these; move along. :P

The biggest problem with TRCs is that I cannot envisage a situation where I would want 2 MC30s in a list, so I will only ever get one of the cards.

I can see the MC30s as the flank defense for the fleet that can then crash into the middle. So for that, a ship for each flank. I certainly want two.

Three I can see hunting like a wolf pack.

I don't have a vision for 4+

But like any "max" fleet, you get diminishing returns from each additional ship. One is probably the best purchase for most people.

if you don't feel they're broken, don't title your thread 'broken' <_<

TLRC are, in truth, really good and really consistent. They make CR-90s far more potent without having to spam them, and even a pair can make a very pronounced impact

flip-side is, of course, that the **** things are still made of paper and TLRC only make them moreso. They put the glass in glass cannon and require some stellar positioning to play properly

An ISD-2 will one-shot one at medium range, front arc

The biggest problem with TRCs is that I cannot envisage a situation where I would want 2 MC30s in a list, so I will only ever get one of the cards.

exceptionally easy

just akbar, and you'll have a home for 2 scouts with gunnery team

Muhahahaha! Multiple MC30's you say! I LOVE multiple MC30's!

I'm likely ending up with 3 MC30s and I don't even play rebels :P

I'm not too worried about corvette tactics TBH, Imperials simply have to adjust tactics to the new meta, we have all the tools we need we just have to use them correctly.

Yeah, they are mean little beasties. Now let's brush this under the rug and forget about anyone else using these; move along. :P

Nebulon-B's love these

Hmm...

I'm not certain I agree. Salvation loves them, certainly.

For the rest, I'm not certain it's ideal, as I've found the best use for Nebs is often carrier (Yavaris), Salvation (long range sniper), or anti-squadron combined with A-Wings to jam Rhymer Balls (at which point the wide side arc becomes a strength when you can plaster the entire Rhymer Ball with shots out of it).

Mon Mothma is gonna love her some multiple MC-30.

With great Foresight I see the Imperials getting Admonished.

Yeah, they are mean little beasties. Now let's brush this under the rug and forget about anyone else using these; move along. :P

Nebulon-B's love these

Hmm...

I'm not certain I agree. Salvation loves them, certainly.

For the rest, I'm not certain it's ideal, as I've found the best use for Nebs is often carrier (Yavaris), Salvation (long range sniper), or anti-squadron combined with A-Wings to jam Rhymer Balls (at which point the wide side arc becomes a strength when you can plaster the entire Rhymer Ball with shots out of it).

Yes, Sally will love the TRC, but why wouldn't Yavvy or any other NebB? Of course, assuming you'll be giving them a Turbolaser, why give them any other?

The NebB only has a single Evade token, and mostly relies on the double Brace to mitigate damage. The Evade becomes less effective the closer you are to the enemy, unless you have Mon Mothma, so sacrificing it for the NebB isn't a huge sacrifice, and Yavvy needs to start closer to the enemy to get full effect from its carrier death maul.

I'm not saying you have to give every NebB the TRC, but I honestly don't see any other Turbolaserr upgrade I would give one, and they all will benefit from them in a truly synergistic way regardless of title.

Yeah, they are mean little beasties. Now let's brush this under the rug and forget about anyone else using these; move along. :P

Nebulon-B's love these

Hmm...

I'm not certain I agree. Salvation loves them, certainly.

For the rest, I'm not certain it's ideal, as I've found the best use for Nebs is often carrier (Yavaris), Salvation (long range sniper), or anti-squadron combined with A-Wings to jam Rhymer Balls (at which point the wide side arc becomes a strength when you can plaster the entire Rhymer Ball with shots out of it).

Yes, Sally will love the TRC, but why wouldn't Yavvy or any other NebB? Of course, assuming you'll be giving them a Turbolaser, why give them any other?

The NebB only has a single Evade token, and mostly relies on the double Brace to mitigate damage. The Evade becomes less effective the closer you are to the enemy, unless you have Mon Mothma, so sacrificing it for the NebB isn't a huge sacrifice, and Yavvy needs to start closer to the enemy to get full effect from its carrier death maul.

I'm not saying you have to give every NebB the TRC, but I honestly don't see any other Turbolaserr upgrade I would give one, and they all will benefit from them in a truly synergistic way regardless of title.

I think that TRC is best on not-Salvation, where you can attempt to leverage the critical-counts-as-two for a different Turbolaser upgrade, such as XI-7 or Heavy Turbolaser Turrets.

TRC makes a Regular Neb almost Salvation-like in its average damage output.

Near-ninja'd by Dras. I was just going to make his exact same point.

Bah (but here, have a like).

Near-ninja'd by Dras. I was just going to make his exact same point.

Bah (but here, have a like).

You've been getting in a lot more than me lately, mate... I'm very lacklustre at the moment, so I'll take every point I can get :D

Two points;

In response to the question of what other Turbolaser upgrade a neb could use, Slaved Turrets is a legitimate choice for support refit nebulons, Salvation, or really any neb you dont mind sacrificing the side arc squadron fire utility on. This isnt to say its better, simply a choice.

As to TRC's on Salvation, when running her with intel officer (my preferred loadout) TRC's are a nice way to lift the damage floor and hopefully force the brace. 3 reds, 4 with conc fire has a very legitimate shot at rolling a blank or two, and trc's make that less problematic. Anything that can be done to reduce randomness in a dice game, imo, should be done or the gaming gods shall devour your dreams.

That said, I still prefer Xi7's

Edited by Madaghmire

If you have Home One supporting ships carrying TRCs, then you really don't care about blanks. At all. Given how much I hate rolling blanks, those two upgrades will likely feature heavily in my Wave 2 lists.