So I just played my first game and I'm sure I played some rules wrong, so here are a few things I'm not sure of.
1.) Starting threat: Do you start with threat or do you gain threat normally only before deployment phase? (also can you reinforce/deploy more than one figure/group in one deployment phase given you have enough threat?)
2.) If a hero gets wounded, is there any reward for the IP? In my game wounding heroes accomplished very little regarding the dynamics of the game and felt very uneventfull. When the hero is at full damage, he only flips his charter, doesn't lose an action/activation/ nor ends his or her turn and the IP gains nothing extra, right?.
Yes the heroes are weaker then, but wounding a hero felt very impactless compared to Descent. Also it makes killing off heroes completely, nearly the only, but in every effect a very viable choice to really hamper the hero party's capabilites. I have my reservations regarding this strategy however, because it feels very bad to throw someone out of the game/mission. However in my first game I knew pretty early that wounding every hero wouldn't work out, so imo killing off one or two heroes completely would've been the viable tactical choice.
3.) Are the tiny class cards the only thing the IP can use during the game besides his units?
4.) If figures are adjacent do they have to draw line of sight to each other, when using ranged weapons, or is this superflous when adjacent? (Question occured when 2 units were only sharing one corner, while being surrounded by other figures).
Edited by DAMaz