FAQ Please

By Rashley, in Warhammer Invasion Rules Questions

i have another question, maybe a stupid one, but i couldn't find a clear answer.

Imagine the following situation. My Quest-Zone is burned down, but i still have a unit questing there. This unit there cannot be destroyed in combat, because if the opponent attacks my QZ, i just won't let the unit defend the zone, which doesn't matters because the QZ is burning already. Is it true, that this unit can only be destroyed by a card effect and otherwise my opponent can't prevent me from completing the quests?

That's how it works in general, even if a zone is not burning. :)

When, in your Example, QZ is burning, this FACT becomes a dangerous tricky situation for the oppo. He's not going to get rid of that Unit, as you say,

Anyway, there are different ways to avoid a Quest from being completed, outside mass removal: Flames of Tzeentch, Blood for The Blood God, Forced March, Nurgle Sorceror, Zhufbaar Engineers...But YES, it becomes difficult, at some point.

thx man

i' ve another question concerning "Lobber Crew" (card nr. 66)

Kindom. Action: Sacrifice this unit to force an opponent to sacrifice a unit he controls,if a ble.

Can i decide which unit he has to sacrifice or is it in his choice?

The "force an opponent to sacrifice..." stipulation means "the oppo chooses one of his Units and sacrifice it".

Otherwise, we'd have had a "targetting" choice available, like: "Sacrifice this Unit to Choose a Unit controlled by an opponent: that player sacrifices that Unit:"

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DB_Cooper said:

Do passive effects like "Temple of Shallya" Stack for controlling multiple copies?

I think it does. why not?

You want to move one unit couple of times using each copy of temple on it? I think it is possible.