Greetings all,
I'm looking to pick your brains for a list I'm aiming to try out. After the list I'll talk through a lot of my thought process behind some of the decisions.
Greetings all,
I'm looking to pick your brains for a list I'm aiming to try out. After the list I'll talk through a lot of my thought process behind some of the decisions.
Personally, I would give up raymus for Foresight, because Foresight makes that ship at range nigh unkillable. I know you want him to move the hwk with the bwings, but i think its easier to play around not having that then to make up what foresight gives the torpedo frigate in staying power
I'm concerned that your fleet is trying to do too many things, and doesn't do any of them well enough, although the upshot is you dont have any glaring weaknesses.
Trying to hide Ackbar in a cr90 might backfire. The imps are about to get a lot faster and rebels are just as quick. If I can for instance get you in a situation where I'm chasing Ackbar and the rest of your fleet is chasing me then I'm accomplishing a lot of what I need to do to win. It is going to get a lot harder to play keep away between raiders and ISDs. It also kind of feels like there isn't a lot of meat here for a 400 point game. Actually it feels like Mothma would be a better fit here
I also agree Ackbar is the wrong admiral for your fleet. Mon Mothma and Foresight would be great adds. I'm also not sure about gunnery teams on an MC-30. I guess its possible to get two enemy ships in your front arc but with only short range on the blacks I dont see it happening much. Mothma, Foresight and APTs and watch the fur fly!
Thanks all! You've given me a fair amount to chew on
I might be trying to shoehorn ackbar in because he's the new shiney card. I'd not realized that...
Swapping Ackbar for Mon Mothma gives me foresight for free. At that point I'd probably drop the gunnery team on the MC30. It was just there so that it could fling its ackbar-boosted broadside along with the AF2, but with no ackbar...
Adding APT gives a ship that really wants to be in your face.
Not being tied to ackbar red-dice broadsides really frees me up to take some of the cheaper ships, which might mean I can fly something similar to my VGG builds in wave 1 with a strong initiative bid.
Yavaris and the fighter wing still provides a lot of flexibility when facing either squadron heavy or no-squadron lists.