So....what happens?
Can you deploy just three squads?
So....what happens?
Can you deploy just three squads?
Duh.... I'm dumb
I meant hyperspace assault
You might mean Hyperspace Assault .
And I would say
Yes
, You can deploy Squadrons without a Ship...
Do I have a rules basis for this? No, No I do not... The language to me states that you
must
set aside a Small or Medium Ship, and
Up to
3 Squadrons, (of which 0 is up to).
The question is more, why are you choosing Hyperspace Assault if you're going to be getting no, or - even if squadrons are allowed - absolute minimum benefit from it? Surely, there's a better objective for you to be trying to be Player 2 on, than that, if Large Ships are your fleet makeup.
Maybe if you're Rebels and have Han ready to go... Because you're second player - even if you are deploying 3 Squadrons, odds are, they'll either be out of Command Range of a Friendly Ship, or outside of Squadron Firing Range of a Ship... Trying to get everything working together is hard... Although, that being said, I guess you could do it with Rogue Squadrons, or perhaps a Rhymer+Firesprays to maximise some amount of Firepower...
The FAQ has an interesting point in it, in that you only have one ship and if you put it into Hyperspace assault, any squadrons not with it are destroyed, as they cannot be placed Within Distance 2 of a ship during the Deployment phase... As irrelevant as that is.
So I've flipflopped on this... From No, to Yes.
You place the Ship and Squadrons at Distance 1. Its not a deployment, so you're not bound by the Squadrons within Distance 2 of a Ship rule... They're still within Distance 1 of a token...
What it HINGES on, however, is the whole "Places One Small Or Medium Ship." If you can't do that, can you still do the "And" part of it? That's where I think the Rub is.
Edited by DrasnightaRules Musings without Quotes. I must be tired or something.
Rules Musings without Quotes. I must be tired or something.
Tsk tsk tsk. I'm so disappointed in you.
But truthfully, there just isn't much to quote:
SETUP , RRG p.10:
6. Deploy Ships : Starting with the first player, the players take turns deploying their forces into the setup area. A single deployment turn consists of placing one ship or two squadrons.
◊ Ships must be placed within their player’s deployment zones. When a player places a ship, he must set its speed dial to a speed available on its speed chart.
◊ Squadrons must be placed within distance 1–2 of a friendly ship and may be placed outside of deployment zones.
The above is the only rule regulating squadron deployment - and only applies during the setup phase of the game.
Hyperspace assault reads:
Special Rule : At the start of any round after the first round, the second player can deploy the ship and squadrons that he set aside at distance 1 of 1 objective token.
There simply isn't any indication that the distance 2 rule would apply here, or for that matter that squadrons can only be deployed if a ship was deployed. Anything that was set aside must be placed at distance 1 of 1 objective token - that's it.
Special Rule : At the start of any round after the first round, the second player can deploy the ship and squadrons that he set aside at distance 1 of 1 objective token.
Emphasis mine.
Is that enough to reference? The fact that they used the word "Deploy" there, and our "Deploy" rules, (other than excepted by the Special Rules of Distance 1 of the marker) still apply?
Because if it did, you would assume that Distance 1 of the marker is the "Deployment Zone" and you can post your Squadrons outside it, too...
I'm really musing now...
This is what happens when I'm Sick, Tired, and with only Decaf Coffee in the House...... I get hazy and go back and forth... But its good to kick around, yes?
I'm with Diablo. I believe the rule is cards trump the rules. So, one could just deploy the squads.....
I'm considering it because my build does not like any of the yellow objectives. And hyperspace assault with just squads could actually be a significant additive to it without ruining the fleet dynamic of having a stray ship not originally deployed
Well, I was also in that position too... My Gut said no, my Reading said Yes. So I go with yes. I'm just kicking around some Devil's Advocacy at this point...
I don't buy it, seems a little weak. Although the word "deploy" is used in connection with the first placement of ships during setup, I think it's a stretch to assume that all the same setup rules apply. And especially to equate the area around the objective tokens with "deployment zone".
The Hyperspace Assault card provides enough information to determine where the set-aside units may or may not be placed. I don't think there's a solid basis for inferring that further conditions should apply.
(oddly, neither the setup rules nor the H.A. card seem to say anything about placing ships on obstacles, which is possible both with this objective and with Minefields)
Agreeing on all points thusfar. Which is good for my Sanity.
Not so good for anyone elses. But that's their problem. Not mine.
Not mine, I tell you.
I think that the distance 1-2 would apply. Nothing on the card says that you can't deploy those fighters farther from a ship, but nothing says you can't overlap during deployment either (I know the FAQ does, I'm illustrating a point.)
So while I think you could deploy the fighters without a ship, I think they'd still have to be deployed at distance 1-2, unless there is wording that says otherwise. Or else why can't I deploy my Hyperspace Assault fighters anywhere on the board, even if I'm also deploying a ship?
Or else why can't I deploy my Hyperspace Assault fighters anywhere on the board, even if I'm also deploying a ship?
Because HA says "at distance 1 of 1 objective token"
If there is a ship, then the squadrons will be at (though not necessarily within ) distance 2 of it pretty much by definition, because both the ship and the squadrons must be at distance 1 of the token. The deployment radius of the reserved units is explicitly mentioned in the card.
It doesn't say "deploy the ship at distance 1 of an objective token, and the squadrons within distance 2 of that ship". It says "deploy the ship and the squadrons at distance 1 of 1* objective token".
*: unlike the indefinite article an , the use of a 1 explicitly indicates that all units must deploy near the same token
Edited by DiabloAzul
I think DA and I have covered all of the pertinent wording.... Our consensus is, at least, that if you wish to Deploy only Squadrons, and not a Ship, you
should
be allowed to. However, what ever you choose to put into Hyperspace Assault
Will
be limited to Distance 1 of 1 marker.
AND, if you
have
a Small or Medium Ship in your fleet, it
must
be chosen for Hyperspace assault... The only way to have
only squadrons
as a choice, is to have
only Large Ships
in your Fleet...
Would you agree with that synopsis, DA?
Yes, though it is contingent on the "squadrons must be deployed within distance 2 of a ship" rule not applying outside the setup phase. If it did, there simply would be no legal deployment position and they would therefore be out of play and destroyed (if set aside).
In fact... I'm kinda coming around, if only because it would be odd to drop some unsupported TIEs mid-game. Maybe it's worth checking with FFG after all.
I'm sorry, my issue was my own. I didn't thoroughly examine the wording on the cards. My apologies.
In the past I've deployed my squadrons within distance 2 of the ship, but not necessarily within distance 1 of the token. Is that a display? For some reason that 'and' must never have jumped out at me.
Lemme know what ffg says... I will be delighted if the squads can be deployed