Not everyone likes the Scum & Villainy faction. Me I got them for the cards (please let's not get into that on this post). But what if the Empire or the rebellion could hire mercenaries? What if you could add Scum & Villainy to either side with restrictions such as:
- Either side may take up to the full amount of their forces from the S&V faction. Only the S&V can be used as mercenaries.
- Any ability and/or upgrade that refers to a friendly player is still limited for use within that faction. That is to say even if you have both Howlrunner and an S&V ship, she (Howlrunner) DOES NOT allow rerolls on S&V ships. Nor do S&V abilities and/or upgrades that refer to a friendly player or ship affect the side for which they are acting as mercenaries. There isn't any ability synergies/buffs between factions even if they are playing for the same side. Biggs just doesn't want to risk his like for scum.
- If both sides choose the same unique card and/or pilot then the side who pays the highest in points can use that card. Otherwise all cards squad cost are the face value.
- You need at least one surviving ship from your faction to win.
- When the last ship of your faction is destroyed you loose the game. Even if you have 6 (six) S&V Z-95s remaining on the board they are still mercenaries and cannot win the game for you.
- If you start with only ships from the S&V faction you forfeit the game. If you start with all S&V ships they are pirates not mercenaries and that would be is regular X-Wing.
What are your thought?
Any problems?
Does it sound interesting?