Using the Force to increase Soak

By loranknight, in Star Wars: Force and Destiny RPG

Sorry for the mispelling... the question has to do with the Brawn-increasing Control upgrade that seems

overpowered compared to the Force Protection talent.

Keep in mind that Force Protection is pre-Soak, so it cannot be reduced by Pierce, Breach or anything else that reduces Soak. Parrying a lightsaber with your bare hands sounds, to me at least, more useful than +2 Soak. You may also extend it to your allies, unlike Enhance (if I remember correctly).

Sure, you have to activate ir each round, so you won't use it all the time, but when you do is far more powerful than Enhance. With a decent Discipline check you can reduce damage by a lot.

Sorry for the mispelling... the question has to do with the Brawn-increasing Control upgrade that seems

overpowered compared to the Force Protection talent.

Keep in mind that Force Protection is pre-Soak, so it cannot be reduced by Pierce, Breach or anything else that reduces Soak. Parrying a lightsaber with your bare hands sounds, to me at least, more useful than +2 Soak. You may also extend it to your allies, unlike Enhance (if I remember correctly).

Sure, you have to activate ir each round, so you won't use it all the time, but when you do is far more powerful than Enhance. With a decent Discipline check you can reduce damage by a lot.

Sadly, that's incorrect.

Force Protection increases the character's base soak value, so things like Pierce and especially Breach will still reduce the target's soak value, possibly down to zero. Both the short description in the talent tree and the full description in the Talents chapter spell out the bonus is applied to Soak Value. Given that Parry and Reflect both make it fairly explicit that they reduce damage prior to soak value being factored in, seems that Force Protection's benefit could be negated against weapons with a high enough Pierce rating as well as Breach weapons such as your basic lighysaber.

Sorry, I though we were talking about the Protection Force power. My mistake.

After reading the talent, I guess you can stack it with Enhance to increase your Soak even further (plus if you already have Brawn 6, Enhance won't work, but the talent will). Also Enhance only adds +1 to Soak while the talent has unlimited potential (based on yuor FR, of course).

I think both are useful in their own right, I don't feel one underpowers the other.

Both are still limited to your Force Rating, and Force Protection is limited to the number of ranks you have, which currently is a maximum of 2 I think.

Force Protection is there to provide reactive protection in the heat of battle for short periods, freeing up your Force Dice for other actions. Enhance is for a Tank who plans on smashing heads with a high brawn and taking more damage than normal, but not using other Force Powers or Talents requiring a Force Rating. Both have uses for different people, but you're probably never going to have both (since they don't stack Edit: by don't stack I mean each Force Dice can only be committed to 1 thing at a time)

Edited by Richardbuxton

My mistake again. I though the Force Protection talent only allowed the commitment of a single FR.

I don't like additional increases in brawl or agility with force rating since it isn't balanced with non force users

Edited by Kilcannon

I don't like additional increases in brawl or agility with force rating since it isn't balanced with non force users

Sure it is. Those Force users have had to sink quite a bit of XP into that power to be able to use it - XP that non-Force using players can use to get higher skills or more Dedication talents. I have to say, so far this seems like clearly the best balanced system with regards to Force users vs. none-Force users.

BUT by raw they can't commit more than one force rating to increase agility or brawl once. It doesn't allow for more so the points spent in the ability don't account for multiple raises making it overpowered. It's only balanced if it was meant to be more raises

Characteristics are capped at 6 for all PCs, and since Enhance doesn't allow you to go past that cap, it's the same either if you are a Force user or not. No matter how you do it, you are still limited to a maximum Brawn and Agility of 6.

It has been confirmed by Sam that you can commit more than 1 Force Dice to increase your Brawn/Agility using Enhance, but you can't commit them at alternate times, only once at the power's first activation. You are also restricted to the normal cap of 6 in a characteristic.

If it has been confirmed then guess they meant for it to be able to.

Characteristics are capped at 6 for all PCs, and since Enhance doesn't allow you to go past that cap, it's the same either if you are a Force user or not. No matter how you do it, you are still limited to a maximum Brawn and Agility of 6.

Except for cybernetic enhancement, but yes.

Force Protection is a pretty weak talent. Enhance and Protect are both Force powers which are extremely expensive to use to soak damage. How ever most people will pick up the brawn in enhance in order to increase the damage they do with ancient swords or other light saber not light saber weapons and those all important athletics rolls to pretend to be Yoda.

Force Protection is an excellent talent. People here talk as if everyone is going to get Enhance, which simply isn't the case. Sure, if you have both Enhance and Force Protection the former will be marginally better, but that's going to be pretty rare. Force Protection gives you increased soak for much, much less XP than buying the Enhance power and the necessary upgrades would cost you. And you can end it at the start of your turn and get your Force Rating back immediately; with Force Rating committed to Enhance you'd have to end it as an incidental at the END of the turn after it was activated at the earliest.

Here is another question if you are force rating 1 and you commit the Xie to say sense to upgrade the difficulty of the next roll. You are now force rating 0, does this mean you can't use force talents? I know it says you can't with force powers but I was curious with talents.

Here is another question if you are force rating 1 and you commit the Xie to say sense to upgrade the difficulty of the next roll. You are now force rating 0, does this mean you can't use force talents? I know it says you can't with force powers but I was curious with talents.

I think you can use them, I thought the limitation was only on who can buy them.

There are exceptions, of course. Makashi Finish, for example, will do nothing if you have no force dice to add to your pool.

Edited by Col. Orange

This gets called out in the book.

Even if you've dropped your Force Rating to 0 by committing Force dice to various talents and powers, you are still considered to have a Force Rating for the purposes of qualifying for any Force talents or powers. You just don't have any dice to roll when activating Force effects.