I am interested in attempting to devise a Dynasty Generator, which would generate such things as Estates, Agents, Factors, Corrupt Officials in Hand, Enemy Officials, possible Heretic Ancestors, pre-existing trade routes, contracts, etc.
One idea I had was to use the beginning Profit Factor with a list of DYNASTIC HISTORY choices, very much the way ships are designed. Your Dynasty would have similar "skeletons in the closet' and "dark secrets" which give more points or hardware at the expense of more rivals, enemies, or corruptions.
any ideas?