"Drawn In" Victory Condition (Spoilers)

By Balki MacGyver, in Imperial Assault Rules Questions

In order for the Rebels to win the Drawn In mission, the following must occur: "When all 4 power stations have been destroyed and and all heroes are on or adjacent to the entrance, the heroes depart." (In addition, heroes that have been defeated twice don't withdraw, but instead become limited to taking one 3-movement action per activation)

Our game essentially ended as follows: http://imgur.com/cR3ypKk

Gideon is on the entrance, and Dialla and Mak are clearly adjacent to him. Mak and Dialla were both wounded and had finished their turn, Gaarkhan was twice-defeated and could only use his single movement, and Gideon was close to wounding, which would end the game. The Imperials had the ability to hit him with almost everything on the board and there was basically no way he could survive.

As the Imperial, I interpreted the victory condition to mean that all four heroes had to be adjacent to the exit at the same time in order to win, and consciously plugged up the location as best I could. Was this the correct interpretation or could the Rebels win by either: A. Getting as close as possible to adjacent as enemy figures would allow; B. Move Gaarkhan into an occupied adjacent square, even though he would not normally be able to remain there; or C. Remove the Rebels individually as they arrive at the entrance?

I'm fairly certain my interpretation of an Imperial victory is correct, but I could find no definitive answer.

Also, that was a hell of a mission, and went right down to the wire as can be seen.

I'm confident your interpretation is correct. The rules for this mission are pretty specific.

In response to the alternatives:

A. It says specifically you need to be "on or adjacent to the entrance", not "as close as possible".

B. This is the alternative I have the most difficult time refuting. One is specifically not allowed to end movement in another figure's space. I would say that at no point is Gaarkhan "on or adjacent" until he has ended his movement.

C. The keyword "escape" is not used, or there might be a case here. They need to all be on or adjacent to the entrance, and then everyone departs together (think of it as people piling into the elevator, but it only has one trip out).

In order for the Rebels to win the Drawn In mission, the following must occur: "When all 4 power stations have been destroyed and and all heroes are on or adjacent to the entrance, the heroes depart." (In addition, heroes that have been defeated twice don't withdraw, but instead become limited to taking one 3-movement action per activation)

Our game essentially ended as follows: http://imgur.com/cR3ypKk

Gideon is on the entrance, and Dialla and Mak are clearly adjacent to him. Mak and Dialla were both wounded and had finished their turn, Gaarkhan was twice-defeated and could only use his single movement, and Gideon was close to wounding, which would end the game. The Imperials had the ability to hit him with almost everything on the board and there was basically no way he could survive.

As the Imperial, I interpreted the victory condition to mean that all four heroes had to be adjacent to the exit at the same time in order to win, and consciously plugged up the location as best I could. Was this the correct interpretation or could the Rebels win by either: A. Getting as close as possible to adjacent as enemy figures would allow; B. Move Gaarkhan into an occupied adjacent square, even though he would not normally be able to remain there; or C. Remove the Rebels individually as they arrive at the entrance?

I'm fairly certain my interpretation of an Imperial victory is correct, but I could find no definitive answer.

Also, that was a hell of a mission, and went right down to the wire as can be seen.

The rebels only need 2 movement points to get Gaarkhan adjacant and they would instantly win. Gaarkhan would not have to end his movement their, just being in that space is enough.

I think I agree with Lifey that simply spending the 2 movement points to have Gaarkhan stand on the Trooper or Guard is not enough.

Per the RRG entry for movement, "Figures can move through [RRG bolded] other figures' spaces...The definition of 'moving through a space' is that the figure can enter the space as long as it does not end its movement in the space." At no point in the RRG is the figure determined to be "on" the space, just "moving through" with the intent of finishing somewhere else--in this case a space not adjacent to the exit.

I was going to go that route as well, saying that the RRG only mentions that you may move Through an occupied space.

However then I saw their wording that states, pg 19 RRG:
"Figures can move through other figures' spaces. The figure must spend one additional movement point to enter a space containing a hostile figure."
It goes on to say, "The definition of "moving through a space" is that the figure can enter the space as long as it does not end its movement in the space."

In each of these, I've underline "enter" to show that the character is technically in the space at that moment, which is further backed up by the next bullet point.

"There are rare situations where a figure can lose all of its movement points while in a space where it cannot end its movement (such as in another figure's space). In this situation, place the moving figure in the closest empty space."

Therefore, in the event of such a rare interrupt, that figure is determined to actually be in the space, otherwise the interrupt wouldn't happen, such as the Brawler ability to strike as an opponent is exiting an adjacent space. Since Mission rules concerning the End of Mission have always been pretty much an interrupt (has anyone continued any game after the final condition has been met?), I am forced against my want to agree that Gaarkhan can win the mission by entering the space standing on top of an Imperial's head.

As silly as that is...

Hm. Alright, I think you've convinced me -- I'll side with R5D8 here.

It'd be nice to hear an official ruling or errata to make this scenario a little clearer cut, but I'm inclined to agree, given the fact that you can interrupt in the middle of a move while a figure is occupying the same space as another figure.

Thanks for your explanation and thoroughness :)

I agree they should errata that to say, "Once all Rebel figures have ended their movement on the exit or adjacent space."

"Escaping" the mission in a turbolift full of Imperial Troopers seems dangerous.

Dammit, you guys are going to cost me some precious experience and influence (plus the chance to play the prison escape forced mission)! :)

It's too bad Gaarkhan wasn't one space further away, because a figure is not even allowed to enter an occupied space if will cost its last movement points to do so.

I've emailed FFG directly to get their official take, even though their response will probably come after our group has moved on to the next mission with the rebels having been declared victors.

Looks like you guys were right.

"Hi Evan,

Your interpretation of the victory condition is correct. However, your option B does allow for Rebel victory given the image you uploaded. Since Mak, Diala, and Gideon were already meeting the requirements for the victory condition, if Gaarkhan were to activate starting where he is shown in your picture and take a move action, using two of those movement points to enter the space occupied by the Heavy Stormtrooper, the heroes would immediately satisfy the requirements of all heroes on or adjacent to the entrance. The movement to take him into that space would still have to be legal (i.e. Gaarkhan would still need to have enough movement points remaining when he entered the Heavy Stormtrooper’s space to eventually reach an empty space), but assuming the move was legal (which it would have been in this situation) the “End of Mission” event would trigger instantly as soon as Gaarkhan entered that space, not just when he ends his movement there.

Hope that helps. Thanks!

Paul Winchester

Game Developer

Fantasy Flight Games"