Hidding in the Force And making a force perception roll
here is something i've not made my mind up about just yet. How to use sense in you're game, when i say sense i mean like in a "detect Magic" sorta way. and not with the sense power. So, detecting a disturbance in the force, i've come up with 2 ways.
1: Players with the sense power gets to do a hidden Detect disturbance, rolled by the GM/ST
2: A form of passive sense,
All force active players get a hidden roll by the Gm/st, the dice pool being force dice. (Luke sense finn in the force, Lukes Gm rolls a hidden roll, Lukes force Rating is 5 so he gets to use 5 dice in the roll. Finn only have a Force rating of 1, so Lukes diff is 4. Luke's player roll 2 successes and luke detects a presence nearby. The diff being 5 minus force rating of the target. so the stronger the target is in the force the easyer it is getting detected.
hiding in the Force,
I know the Shadow have a talent to hide, but i was also thinking of a more passive way to hide,
hide in the force: The Force user dedicate ALL his force dice to hide in the force via meditation, after the meditation the user becomes "immune" to the passive detect roll, however, if the user should use any force skill he will break this immunity, and he will generate a sudden ripple in the force, giver a free roll to all nearby force users.
or is there something I've missed in FoD
Thanks