Cloaking Device

By Epixca, in X-Wing

Can someone explain what the point of this card is? From what I can tell, it is just for when you are running, kinda stupid if you ask me. :/

http://xwing-miniatures.wikia.com/wiki/Cloaking_Device

Also, how do I get pictures to paste on here?

It allows for some intense arc dodging, insanely fast flying, and strong defense.

It's not quite as good as the imperial version, but it'll likely get the job done.

So if you are flying a ship that isn't as maneouvreable others, having extra defense when an enemy is dogging you, or a slight reposistioning when decloaking, the card has much use.

Ever played against a Phantom that knew what it was doing? This gives anything with an illicit slot the chance to do all of that. Talonbane lunging around like that could be a huge problem.

xwing is -in bigs parts- a game of 3 things:

position, position and position.

cloaking gives you immense freedom to alter -yours- for at least 1 time.

I think it's one of the most useful cards of W8 we've seen so far.

Ever played against a Phantom that knew what it was doing? This gives anything with an illicit slot the chance to do all of that. Talonbane lunging around like that could be a huge problem.

Especially if he lunges away to range 3.

7 green dice.

N'Dru Suhlak, Palob Godahli, Talonbane Cobra, even Kaato Leeachos... they're all going to disagree with you.

Lone Wolf N'Dru caught in R3 and can't deliver his cluster missiles yet? Cloak him and keep him safe another turn. Cobra at R3 and no good shots? Say hello to his six defense dice. Palob floating around stealing focus tokens to trigger Opportunist? Hahaha, good luck with those four green dice and his stock of Focus/Evade tokens!

It's a damned wonderful tool to try and force your opponent into shooting at a target different from the one they'd prefer to shoot at.

Edited by Comradebot

Right, and I'm not even taking the maneuverability into account. That dodging around is massive for a HWK and it's otherwise limited dial. Throw that sucker on a StarViper with Advanced Sensors (or even FCS). Decloak+S-Loop into an attack with modified dice=goodnight, Gracie.

Heck, and one day we'll probably have Scum ship with Tech slots. You could use the Cloaking Device with a SPA to, theoretically, allow them to then store an otherwise inaccessible evade token via a Comms Relay.

Can someone explain what the point of this card is? From what I can tell, it is just for when you are running, kinda stupid if you ask me. :/

http://xwing-miniatures.wikia.com/wiki/Cloaking_Device

Also, how do I get pictures to paste on here?

imagine, for a moment, that FFG didn't give Cloaking Device that incredibly unnecessary bit of RNG bull

it with Stygium could have turned Cobra into a legitimate PS 9 ace, instead of just a crackshot caddie

as is, it's basically just going on Palob and perhaps the Misthunter it comes with. It's a ridiculous maneuverability buff for HWKs (when the dice don't mercilessly **** you over) and scum B-wings that requires only a little forethought.

Of course, FFG might have just neutered and then strangled Cloaking Device with its own severed member by adding unneeded RNG to it, so the card may well be D.O.A

(there's a little picture icon under the smiley and text color icons, paste image location in there)

too bad its Scum only, emperor would do a Cloak good.

too bad its Scum only, emperor would do a Cloak good.

The emperors new clothes cloak .. ;)

that thing on a shuttle.. hilarious.

also: you'd really deserve to be buried in the woods for that ;-D

Edited by WokeUpDead

Cloaking device is small ship only, so no shuttles even if it wasn't illicit.

Also, have seen range 3, cloaked Talonbane listed as five and seven green dice. Correct answer is six correct?

2 natural agility

2 from cloak token

2 from super range bonus

+(1 from obstructed)

6 (7 obstructed)

That's a lot of green dice to roll. What could possibly go wrong?

i was implying that he could change the dice roll to keep the device active, not that it could work on the shuttle.

Can someone explain what the point of this card is? From what I can tell, it is just for when you are running, kinda stupid if you ask me. :/

http://xwing-miniatures.wikia.com/wiki/Cloaking_Device

Also, how do I get pictures to paste on here?

imagine, for a moment, that FFG didn't give Cloaking Device that incredibly unnecessary bit of RNG bull

it with Stygium could have turned Cobra into a legitimate PS 9 ace, instead of just a crackshot caddie

as is, it's basically just going on Palob and perhaps the Misthunter it comes with. It's a ridiculous maneuverability buff for HWKs (when the dice don't mercilessly **** you over) and scum B-wings that requires only a little forethought.

Of course, FFG might have just neutered and then strangled Cloaking Device with its own severed member by adding unneeded RNG to it, so the card may well be D.O.A

(there's a little picture icon under the smiley and text color icons, paste image location in there)

Someone really, really doesn't like Orks, Mutation tables, injury tables, random encounters, and every fun potentially horrifying/catastrophic event table ever conceived.

Cloaking device is small ship only, so no shuttles even if it wasn't illicit.

Also, have seen range 3, cloaked Talonbane listed as five and seven green dice. Correct answer is six correct?

2 natural agility

2 from cloak token

2 from super range bonus

+(1 from obstructed)

6 (7 obstructed)

That's a lot of green dice to roll. What could possibly go wrong?

Derp, right, six. Fixed my post.

My only qualm is that it means no Glitterstim for Cobra, and Cobra with Glitterstim is flying murder. Had a game the other day where I managed to sneak him into R1 of Serissu, pop my stim, one shot her, and then proceed to laugh off the rest of the shots that came his way.

With that said, Cobra being able to use a Cloaking Device to get into flanking position, extra green dice to make him a less appetizing target... I dunno, it's tempting. Having Cobra around late game can be massive.

Ever played against a Phantom that knew what it was doing? This gives anything with an illicit slot the chance to do all of that. Talonbane lunging around like that could be a huge problem.

Especially if he lunges away to range 3.

7 green dice.

6

edit: ninja'd

Edited by Shirako

Can someone explain what the point of this card is? From what I can tell, it is just for when you are running, kinda stupid if you ask me. :/

http://xwing-miniatures.wikia.com/wiki/Cloaking_Device

Also, how do I get pictures to paste on here?

imagine, for a moment, that FFG didn't give Cloaking Device that incredibly unnecessary bit of RNG bull

it with Stygium could have turned Cobra into a legitimate PS 9 ace, instead of just a crackshot caddie

as is, it's basically just going on Palob and perhaps the Misthunter it comes with. It's a ridiculous maneuverability buff for HWKs (when the dice don't mercilessly **** you over) and scum B-wings that requires only a little forethought.

Of course, FFG might have just neutered and then strangled Cloaking Device with its own severed member by adding unneeded RNG to it, so the card may well be D.O.A

(there's a little picture icon under the smiley and text color icons, paste image location in there)

Someone really, really doesn't like Orks, Mutation tables, injury tables, random encounters, and every fun potentially horrifying/catastrophic event table ever conceived.

incorrect

excess RNG is fun in certain games

Narrative games such as DND and Betrayal at the House on the Hill become hilarious with RNG making things unpredictable, or in games like Warhammer where balance is so ****** that you're just out to have fun anyway

In X-wing, a well balanced tactical game, this RNG is unnecessary and only serves to punish you for doing nothing but paying 2 points for a card that would have been fine without its drawback

Cloaking Device is bad game design and it really didn't have to be

we already have spikey-as-hell red and green dice, we really don't need more luck determining games

... we really don't need more luck determining games

Said every Euro-game player, always.

Cloaking Device is bad game design and it really didn't have to be

I'm really not certain this is true. I suppose I don't share your strict adherence to 'rng is bad for competetive games' since I don't know that I can think of many widespread competitive games that don't include some element of rng. Paying 2 points for the ability to cloak is also probably heavily undercosted given it doesn't take a modification slot and is immensely powerful.

Cloaking Device is bad game design and it really didn't have to be

I'm really not certain this is true. I suppose I don't share your strict adherence to 'rng is bad for competetive games' since I don't know that I can think of many widespread competitive games that don't include some element of rng. Paying 2 points for the ability to cloak is also probably heavily undercosted given it doesn't take a modification slot and is immensely powerful.

first, I didn't say "rng is bad" I said excessive rng is bad

X-wing already has plenty of RNG in its spikey dice, it does not need more. It is very good for adding variety to a game by making each encounter unpredictable and distinct.

Too much RNG, however, and you might as well just remove the players as their input to the game is largely worthless next to dice rolls (unless, of course, you're playing a narrative game where the RNG instead shapes the player's narrative rather than take away from their ability to have their decisions influence the game at all)

second, cloaking device is not that powerful. It eats your action and your attack, requiring you to set it up in advance. If scum had access to ACD or something similar (since ACD doesn't need cloaking device to trigger), then maybe that enlargement would have merit. As is, Cloaking Device is perfectly fine at 2 points without its drawback. With its rng drawback, however, it'll probably end up in the rarely-used/never worth it bargain bin

Edited by ficklegreendice

Cloaking device is small ship only, so no shuttles even if it wasn't illicit.

i was implying that he could change the dice roll to keep the device active, not that it could work on the shuttle.

and I was fantasizing.. which I thought was pretty clear.. ;)
anyway. doesn't matter either way, does it?! ;)

Anything with bombs can do some hilarious shenanigans with cloaking. I'm picturing Azzamen doing a bomb drop maneuver cloak and then next turn doing a decloak then bomb drop then maneuver. I don't know if it's a good strategy but it would be maddening to deal with.

But, if you can't attack while cloaked, I don't really see a good point? I get it for Advanced Cloaking Device, but that is Phantom only.

Its going to be dicey and unreliable. 1/4 of all cloaking devices will fail without ever really getting utilized (looks like you'll get a decloak action before the next dials are set, thats something, but not much).

If it can't be relied on, and it can't, you can't build around it. In a tournament its going to let you down at some point. Probably a few points.

And it competes with Glitterstim, which is pretty awesome. Or even zappers on crappy Zs. (Someone mentioned N'Dru and his missiles, but Glitterstim for those too!)

That said, HWKs are a good choice. The could use every movement edge they can get, and dont really have an illicit upgrade that fits great right now.

Anything with bombs can do some hilarious shenanigans with cloaking. I'm picturing Azzamen doing a bomb drop maneuver cloak and then next turn doing a decloak then bomb drop then maneuver. I don't know if it's a good strategy but it would be maddening to deal with.

small ship only (sad, but necessary...it'd make large-ship rolls look like child's play)

Y-wing can't take it, no illicit slot (extra sad)

Edited by ficklegreendice