Our group hasn't run force users before and a situation came up we couldn't find an answer for. I was GMing the game and had the group face a Dark Apprentice (rival). It had a Force Rating of 1 so I understand that it would roll one force die and it said that it can spend dark side points as light side points. The confusion stemmed from the fact that it appeared to not possess any force talents or powers so what could it be using the force die for? Is there a generic use for dark side points outside of harnessing powers and talents?
Force User question.
Our group hasn't run force users before and a situation came up we couldn't find an answer for. I was GMing the game and had the group face a Dark Apprentice (rival). It had a Force Rating of 1 so I understand that it would roll one force die and it said that it can spend dark side points as light side points. The confusion stemmed from the fact that it appeared to not possess any force talents or powers so what could it be using the force die for? Is there a generic use for dark side points outside of harnessing powers and talents?
If it doesn't have force powers brought, then it cannot use the pips for anything. It's not enough just to have an affinity for the force; one also has to have training to impliment it to any degree. Though the sheets themselves exist to be modifed to how you feel your rival needs to be.
It's also worth noting that while a dark sider can spend dark side pips, for player characters it would continue to generate conflict. Thus redemption is a struggle once one falls.
Lord biscuit answered it well, force dice are used for Force Powers. And adding to/changing NPC's mid session is fine, for this situation you could have given him sense or enhance very easily.
Also a note for Dark Side NPC's; when a Dark Dife Force User wants to use Light Side force Pips they suffer a number of strain equal to the number of Light Side pips used. It's the opposite to "Normal" PC's.
So looking at Fallen Apprentice and Fallen Master neither have any force powers listed and the master only has Hawk Bat Swoop that uses force rating. This leads me to believe that the GM is meant to give them whatever force powers he feels appropriate for that character.
An apprentice might only have basic move and sense while a master could have high level move, sense, and enhance up to force jump. Maybe even more, whatever fits.
You could probably use the Force powers from the Inquisitor rules to speed things up. They cover many of the basic Force powers you may want to give to an NPC Dark user.
It's also worth noting that while a dark sider can spend dark side pips, for player characters it would continue to generate conflict. Thus redemption is a struggle once one falls.
I am still learning the game so excuse my question:
A PC that has fallen to the dark side can use light side pips by suffering strain on a one for one basis but doesn't get conflict and can also use dark side pips without suffering strain but with suffering conflict on a one for one basis?
It's also worth noting that while a dark sider can spend dark side pips, for player characters it would continue to generate conflict. Thus redemption is a struggle once one falls.
I am still learning the game so excuse my question:
A PC that has fallen to the dark side can use light side pips by suffering strain on a one for one basis but doesn't get conflict and can also use dark side pips without suffering strain but with suffering conflict on a one for one basis?
They Spend a D-point, flip pips, and suffer equal strain.
A darksider doesn't gain conflict from pip flipping last I checked, but by that point they will need to get Morality up to 70 to get undarksided, and as a darksider are likely doing at least the first 6 things on table 9-2 on a super regular basis, so getting an extra conflict from pip flipping is pretty redundant at that point...
Any PC spending Dark Side pips gains conflict.
edit: deleted
Edited by papy72