I am about to GM the final assault on Whisper Base included in the free adventure ¨Operation Shadowpoint¨. Together with another GM I want to run for about 10 players so that the fight is more epic. My idea is 2 divide the players in 2 groups: The first will probably include the more combat oriented characters/players who will take the fight out and look mor Moff dardano himself. The second will probably include the technician, diplomat, analyst...who will remain inside or near the base.
The first group objective is clear: Seek and capture/kill Moff Dardano who is in his away from the main fight. However I don't know what could the second group do. At some point some troopers will manage to enter into the base and I have prepared a dramatic fight in the corridors of the base for the second group but what could they be doing until that final moment? I had thought that the Technician/Analyst could be jamming the empires communications thus causing their combat checks against the players to be upgrade once.
Do you have any other tasks for my non-combat players to perform while the battle rages on outside? Anny game effects those tasks could have on the first group?
Thanks.