The new lore member or//and new spells for the future

By Alistaja, in Battlelore

Just opening new Topic for new ideas for spells...

;)

Fear of the dead: Cost 2

"If targetted units loses any unit it will get frightened status." So if hit and flag is thrown then run 2 hex and check panic losses.

Unreliable: Cost 3

"Targetted unit cannot receive support from lover flag unit" red -> don't get support from Green or Blue... Blue cannot be supported by Green...

---

---

Just to show that ideas are many and the spells don't need to be "party spoilers" ;)

Heavy hitters: Cost 5

"Targetted frendly unit can move on patrol card 2 times and attack 2 times." First move 1 time all of the units then move the spells target one more time. Then attack with all units and attack on the targeted unit one more time."

Hypnotic: Cost 6

"Target enemy unit and throw 1d+1(per level)d dices. For every lore you can move the unit whit in the normal movement rules, but if you get at least one helmet (targets colour) , the enemy cannot move the unit until paying 1 lore and spending command to free it. Can fight back if after the movement is bold.

Master of magic: Cost 9

"Spell caster will discard all the spellcards in hand and takes all the enemy spells to his own hand. Discard 1 and give back one and keep as many as you casterd level is."

---

Please comment the spells and drop some of you own ;)

Here's some for the Cleric.

Rightues anger cost 2

Target fights with two plus die.

New Birth cost 20

Roll 2d/levle +3d. For each banner color take a new unit of human infantry of that color and place it on one of the back two rows of the board. For lore take one green or blue banner of your choice. They may not be placed in an adjacent hex to a emeny unit. They may not move on the turn that they are placed.

HonorforONEFilms said:

Here's some for the Cleric.

Rightues anger cost 2

Target fights with two plus die.

New Birth cost 20

Roll 2d/levle +3d. For each banner color take a new unit of human infantry of that color and place it on one of the back two rows of the board. For lore take one green or blue banner of your choice. They may not be placed in an adjacent hex to a emeny unit. They may not move on the turn that they are placed.

I would think the Warrior should have the "New Birth" spell and call it Recruitment. The Warrior has so few level cards - and why make the Cleric that must more "powerful" - it's already got those nasty terrain spells. Just a thought.

Cab