What do you think of this list? Trying to figure out a competitive list.

By Bucksesh9000, in X-Wing Squad Lists

Hey, I just made a list that I want to try to take to the competitive level. Any suggestions would be great!

The premise of the build is to dish out an incredible amount of damage in the 1st or 2nd turn of actual engagement. Jan Ors will likely shoot first in any fight because of Veteran Instincts and the defender will be forced to use their focus or evade token unless they want to be ionized and be a sitting duck next turn. Then Wedge shoots and will hopefully dish out a crazy amount of damage with opportunist (Hoping that the enemy has already used their focus or evade with Jan Ors) and Jan's ability to add another die. So ideally Wedge will have 5 attack dice (6 at range 1) every turn with the enemy left with 1 less defense die. This power turn will leave both Jan and Wedge stressed, but with R2 Astromech and Nien Nunb they can easily get themselves unstressed and start the combo wombo all over again.

Lastly, the Z-95's are there to pack that last punch of the combat round with their concussion missiles. They will most likely be left alone right away because of the threat of the other 2 pilots, giving them a chance to position themselves advantageously.

I just think that this build could decimate the enemy in the 1st or 2nd round of combat.

Rebels (100 Points):

Wedge Antilles, X-Wing

Opportunist

R2 Astromech

Jan Ors, Hwk-290

Veteran Instincts

Ion Cannon Turret

Nien Nunb

Tala Squadron Pilot, Z-95 Headhunter x 2

Both have Concussion Missles

Edited by Bucksesh9000

Update: Used this list in a friendly match. Ended up losing but it seemed mostly to dice rolls turning on me. The goal of the list worked for the most part. In the first engagement the 2x Z-95's blew up a Tie Defender in a 1-2 punch with concussion missiles.

If you really want to get value out of opportunist Wedge, you should run him alongside Wes Janson. There are a number of situations where Jan will not reliably strip a token to enable Wedge's opportunist (for example: Wedge and Jan not able to fire on the same target, Jan fires, but does not get results that require the defender to spend a token, etc).

Something like this would 'guarantee' Wedge uses opportunist:

Wedge w/ Opportunist & R2 droid = 34

Wes w/ Veteran instincts & R3-A2 = 32

Jan w/ veteran instincts, moldy crow & ion turret = 34

100

You also get some synergy between Wes & Jan: with Wes shooting first, Jan's ion is more likely to hit, and the stress from Wes' shot makes the ion all the more terrifying...

The downside is that your entire list will be stressed a lot of the time, making your flying extremely predictable and allowing nimble fighters to outfly you. However, that was already a problem in your original list too.

Thanks for the advice!