Turret, Turret, Torpedo

By Stiggosaurus, in X-Wing Squad Lists

Fairly new X-Wing player here. Was interested in getting some thoughts on a build I used very successfully in some casual play with friends. Here's what I've got:

Nera Dantels, B-Wing (26)
Adv Proton Torpedoes (6), Extra Munitions (2), Autoblaster (5), Push The Limit (3)
Dutch Vander, Y-Wing (23)
Twin Laser Turret (6)
Warden Squadron Pilot (23)
Twin Laser Turret (6)
Opponent was flying an Imperial Shuttle, Vader in his Adv Tie, and I think 3 or 4 Academy TIEs with shield upgrades. The tactic I've used is to go after the big ship (the Shuttle in this case) first primarily with the B-Wing and it's heavy-hitting Adv Proton Torpedoes (which Nera can do outside of the primary firing arc) , along with the respectable TLT on the Y wing while the K-Wing pesters the TIEs, SLAMing out of their firing arc as needed and hitting them consistently with the TLT. Once the big ship is taken care of, the B and Y Wing focus their attention on the remaining TIEs as needed. This strategy seemed to work incredibly well--it was the most lopsided victory I've had yet with the Rebels up to this point.
Any thoughts/ideas for improvement? Am I way off base with these pairings? I'm not sold on PTL on the B-Wing. My thought was that to get the most out of the Advanced Proton Torpedoes I need a target lock and focus, so I wanted him to be able to get those easily (and preferably in one round).
Edited by Stiggosaurus

Couple of thoughts, you might want to consider dropping PTL for deadeye and adding the B-wing/E2 along with recon specialist. This would allow you to dual focus each turn, use 1 focus to fire off the torps and the other to modify. You can probably afford to drop the auto blaster cannon, since both it and the torps work at range 1 only, I'm not sure how often you'd use the cannon. With the points saved you could take Horton with TLT, his ability to reroll blanks works great with TLT.

Nera(26)

Extra Munitions(2)

Advanced Proton Torpedoes(6)

B-wing/E2(1)

Recon Specialist(3)

Horton(25)

TLT(6)

Warden Squadren(23)

TLT(6)

Puts you at 99 points, you might have some trouble getting Nera into range 1 of arc dodgers, and being ps 5 means you could possibly be burned down before you could shoot, but it looks like a fun list.

Couple of thoughts, you might want to consider dropping PTL for deadeye and adding the B-wing/E2 along with recon specialist. This would allow you to dual focus each turn, use 1 focus to fire off the torps and the other to modify. You can probably afford to drop the auto blaster cannon, since both it and the torps work at range 1 only, I'm not sure how often you'd use the cannon. With the points saved you could take Horton with TLT, his ability to reroll blanks works great with TLT.

Nera(26)

Extra Munitions(2)

Advanced Proton Torpedoes(6)

B-wing/E2(1)

Recon Specialist(3)

Horton(25)

TLT(6)

Warden Squadren(23)

TLT(6)

Puts you at 99 points, you might have some trouble getting Nera into range 1 of arc dodgers, and being ps 5 means you could possibly be burned down before you could shoot, but it looks like a fun list.

I had a very similar suggestion with regards to Deadeye and Recon Specialist over on /r/XWingTMG. But dropping PTL and putting Horton in the Y-Wing really seals the deal for me...definitely going to give this a go, thanks!

My suggestion to tweak Fuzzball's list with a bit lower attack power, but better against aces would be to trade Advanced Torpedoes for Flechettes and use the extra points to put R2-D6 + VI on horton and get a second Recon Specialist for Warden Squadron. Gets you a PS10 Horton, focus both attacks for Warden, and Nera can stress aces in a huge range of the board, which can give them trouble :P