Corellian Sendoff vs. a group of TIE fighters. Does the group (acting essentially as a single character) take a single collision, or should every vehicle suffer it, thus wiping them out?
Sending off vehicle minion groups
Group rules have always been a little wonky with targetted abilities and the like so it will definitely vary from GM to GM.
I myself however, would rule that you could target two ships that are in the group that are within close range. Therefore two ships are destroyed because of how minions and criticals work.
Edit:
Fixed the above as I keep forgetting my group uses a house rule that collisions cause damage, not criticals.
Edited by OfficerZanYou could go so many ways, 2 Minions worth of Hull Trauma sounds good to me, essentially the same as causing 2 critical hits on them.
Otherwise you could say it does 1 minions worth of Hull Trauma, or muck around working out the collision damage
I'm going to add another scenario into the mix;
What about when the collision is between a minion group and a bigger ship, does the bigger ship suffer as many collisions as there are minions?
You could go so many ways, 2 Minions worth of Hull Trauma sounds good to me, essentially the same as causing 2 critical hits on them.
Otherwise you could say it does 1 minions worth of Hull Trauma, or muck around working out the collision damage
RAW it's just 2 minions worth because it is two criticals within the same group.
I'm going to add another scenario into the mix;
What about when the collision is between a minion group and a bigger ship, does the bigger ship suffer as many collisions as there are minions?
That's a big no. Minion groups don't actually act as one target. You still just target one ship within the group, then one ship outside the group and they both suffer a collision. It would result in the bigger ship suffering 1 critical (assuming not a minion) and the Minion group would suffer wounds equal to a ship's HTT or HTT+1 (if the first time the group takes damage).
Also, how much bigger are we talking about? If the collision is caused by the Sendoff talent then it shouldn't be a huge problem as unless the character is piloting a big old warship it's doesn't make much sense for the whole group to get hit. If the collision is caused by a group of x-wings slamming into the side of a Star Destroyer, well now we have a whole different scenario.
I realized I asked a totally different question then I intended....
Lets try it again.
You are within close range of a single Minion Group of 3 TIEs, and a single Rival Assault Gunboat. You use Sendoff to collide the TIEs into the Gunboat.
Does the Gunboat smear through the entire minion group (per sendoff effecting all involved craft) or does the Gunboat wax one TIE (per minion groups essentially acting as one character)?
Thanks OfficerZan, I thought that was the case, but thought it worth discussing. And as to the size I had actually been thinking 1 or 2 silhouette bigger, such as a gunboat, thus answering Ghostofman's question.
So using Sendoff to collide a 3 Tie minion group with 1 Gunboat results in 1 Tie colliding with the Gunboat and both taking the appropriate damage.
If it's a much bigger silhouette ship it's probably just a terrain feature to The Tie fighters in the example, I would probably just wipe the group out. Add to that the fact that the PC's ship needs to be as big as the biggest target or bigger, why would a silhouette 6+ ship use Sendoff on a Couple of Ties?! The PC piloting a Sil 6+ ship is probably going to have minion groups of Gunboats as targets and we are back to the original question a minion group hitting a single bigger ship.
mmmhhh
i got not really clear how minion space ship will work, so i'd like a question... but i don't like to ninja the topic ![]()
mmmhhh
i got not really clear how minion space ship will work, so i'd like a question... but i don't like to ninja the topic
Ask away, I don't mind.
mmmhhh
i got not really clear how minion space ship will work, so i'd like a question... but i don't like to ninja the topic
Ask away, I don't mind.
Ok
just a question:
skill are resolved as minion: a wing of tie is a minion group composed by 4 pilots; skills are calculated like a minion of 4 people
however, is ship, not pilot, who get the damage
so: how much damage can sustain a single TIE? the same than a rival-piloted or a nemesis-piloted tie?
mmmhhh
i got not really clear how minion space ship will work, so i'd like a question... but i don't like to ninja the topic
Ask away, I don't mind.
Ok
just a question:
skill are resolved as minion: a wing of tie is a minion group composed by 4 pilots; skills are calculated like a minion of 4 people
however, is ship, not pilot, who get the damage
so: how much damage can sustain a single TIE? the same than a rival-piloted or a nemesis-piloted tie?
(*blip* I think while answering your question I may have resolved mine)
I've been assuming yes, essentially treating vehicle-mounted minions almost exactly the same as I would dismounted. Skills are calculated the same, you can remove a vehicle-minion with a crit just like when dismounted, or HT them, essentially the only difference being I'd also track SS as well since it's burned in more situations then personal strain. This covers any vehicle minion group (BTW, Why the heck do Scout Troopers not have Piloting Planetary as a skill?).
In the case of TIE Fighters it works fairly well since they are essentially made with minion-grouping in mind. They have a low HT so they can't take much abuse, a low SST so they can be pretty easily removed that way as well, and a high handling so even when you get down to only a minion or two you can still pull off some fancy flying. Loaded with only Medium Lasers you're actually in an interesting situation as even a minion group of 10 TIEs will need some luck to 1-shot a player in a Y-wing/X-wing/B-wing/Tramp Freighter (Now 2-shot is another story)
The TIE thing is also an indicator to me about which fighters are intended for conventional Player use and which should be reserved for NPCs, used by PCs with care, with higher level PCs or paired with the squadron rules. A-wings, Z-95s, cloakshapes, pretty much anything with an HT below 10 is probably better suited for NPC Minion groups, low-impact standard PC encounters, High level PCs that have the talents to offset the craft's weaknesses or larger PC encounters requiring Squadroning. Something with an HT of 10 or better, and you can probably hand it to a PC and assume he'll survive at least one attack with medium lasers or less.
The minion number crunching answered my question. 3 TIEs getting wiped out is one thing, but a minion group of 10 getting wiped out in a single action... yeah that's silly. So I think sendoff applies 1 collision crit to the minion groups from now on.
Hey Ghostofman, minion groups don't get a second maneuver or personal Strain to use, how do you use the System Strain for a Minion group of Tie Fighters? Do they not have a System Strain stat, and everything counts towards HT? Or do you keep the SS but limit them to a single maneuver and no pilot personal strain?
Hey Ghostofman, minion groups don't get a second maneuver or personal Strain to use, how do you use the System Strain for a Minion group of Tie Fighters? Do they not have a System Strain stat, and everything counts towards HT? Or do you keep the SS but limit them to a single maneuver and no pilot personal strain?
I keep the SST, applying system strain when appropriate and rolling it over when a vehicle is removed.
Minions can downgrade their action to a maneuver at no personal strain cost (just like everyone else) so through things like punch it, threat, ion weapons, fire discipline, slicing, and taking two pilot only maneuvers, you'll see some movement on the SST bar. HT will typically see more action of course, but that's no reason to neglect system strain.