Care to share your house rules on shields?

By Yepesnopes, in Star Wars: Edge of the Empire RPG

They act as hit points for the ship. Hits that aren't dodged drain the shields, then do hull damage when the shields are gone.

Thanks

So, shields have hit points. When you reduce them to zero, and only then, you start damaging the hull. Does this "hull damage" work like hit points too? or is it more like a critical hit table?

Edited: I just saw that FFG has the X-Wing rule book for free on the webpage.

So, in X-wing starships have two pools of hit points, shields and hull. You have to put down the shields before being able to damage the hull. The starship cannot suffer critical hits while the shields are up. When the shields are down, you start damaging the hull and the starship can suffer critical hits. Finally, in X-Wing there is no soak value (armour) for starships.

Edited by Yepesnopes

Yes, and there is also at least one way to get shield points back: take R2-D2 as your X-Wing's droid. (There might be other ways, can't recall ATM, but they would require special equipment.)

I might have missed someone pointing this out, but TIE fighters dont have shields, as with alot of other small fighters (A-wings I believe dont either), which is why they go down in a few hits. If you rewatch episode one (OR drink bleach, which is a far more entertaining experience) The scene where they are in the Nubian ship on the way to Tatooine, they take some pretty heavy shield damage over time, and R2 has to fix the shields or else they be toast in a few direct hits. This scene seems to be the best indication on how the shields work

When I start up my game I'll be running with Shields acting the way defense works now, except when hit a ship must reduce the incoming damage by the shield points in that arc and take an equal amount of system strain. If this would put the ship over its system strain threshold, instead of dealing system strain the shields simply overload and shut down. The remaining damage is then applied to armor/HT as normal. Restarting the shields is a damage control (system strain) check with the difficulty increased by 1.

(I should mention I'll be keeping defense with its setback dice, but as an abstract for vehicle maneuverability, profile, point defense, speed, etc as they relate to it being harder to target)

PM me...I've got a HR that's "fluffy", simple, and has worked quite well at my table.

When I try to send you a message I get this message"The following errors were foundThe member Alekzanter can not use the messaging systemThis personal message has not been sent"What have you done!? :)

SHIELD defense: Subtract damage = to defense provided by shield (don't include defense from talents such as Defensive Driving) + Armor. If a Critical Hit is generated, SHIELDS funtion similarly to the Durable talent. Then, even if the hit results in 0 HT, reduce Defense in zone that was hit -1...this gives more importance to Angle Deflector Shield and Fortify Shields. For clarification, Defense from talents/special abilities is instead called Setback, and stacks with Defense to make attack checks more difficult (so can technically exceed 4 "defense" max). Shields can be restored (reset) by making a Hard Mechanics check- success restores 1 Defense on zone of choice, +1 per 2 Adv/1 Tri but ship suffers +2 SS for each point of Defense restored.

I have little and poor access to internet. I apologize for delay. And, I have no clue why I cannot be PMed. Maybe because my forum account has been dormant for more than a year?

Edited by Alekzanter