2015 "Holiday" Vassal Tournament - Signup and Commentary Station

By BiggsIRL, in Star Wars: Armada

Remaining R2 Games

JJs Juggernaut vs Zanos

Gowtah vs NebulonB

Bitharne vs Iskander 4000

Truthiness vs Green Knight

Qark vs Rekkon

Ardaedhel vs Leowulf

Reath28 vs Dab Darklighter

Maturin vs Deadshane

Green Squadron vs Onca

Bronzo Joe vs Ceryliae

Playing Truthiness Sunday at 8 pm GMT.

Why was CaptainICT using objective tokens to measure distance during the squadron phase?

Primary reason was the map background that I'd chosen. With the red tint to it it was impossible to see the range bands for Squadron movement. Solution; use token range bands which are yellow.

I like all the different backgrounds but maybe there needs to be a way in Vassel to tint the range bands to a different colour for situations like this?

Why was CaptainICT using objective tokens to measure distance during the squadron phase?

Primary reason was the map background that I'd chosen. With the red tint to it it was impossible to see the range bands for Squadron movement. Solution; use token range bands which are yellow.

I like all the different backgrounds but maybe there needs to be a way in Vassel to tint the range bands to a different colour for situations like this?

That's why I like the bare-bones black mats.

Or the blue nebula one, that one is pretty good too. Pretty much the darker the mat the better.

Because as soon as you move a squad the range bands move with it, so it's harder to adjust the final position.

Throwing out a token like that is a way of working around it.

Sometimes I'll move a copy, to each his own.

That's an interesting technique! Hadn't thought of that.

Isnt it disallowed to make alterations to a unit once it has been moved?

Because as soon as you move a squad the range bands move with it, so it's harder to adjust the final position.

Throwing out a token like that is a way of working around it.

Sometimes I'll move a copy, to each his own.

That's an interesting technique! Hadn't thought of that.

Isnt it disallowed to make alterations to a unit once it has been moved?

No, you're allowed to adjust the position until you're satisifed.

Why was CaptainICT using objective tokens to measure distance during the squadron phase?

Primary reason was the map background that I'd chosen. With the red tint to it it was impossible to see the range bands for Squadron movement. Solution; use token range bands which are yellow.

I like all the different backgrounds but maybe there needs to be a way in Vassel to tint the range bands to a different colour for situations like this?

I didn't take that into account when picking maps - just looked for pretty :D

Because as soon as you move a squad the range bands move with it, so it's harder to adjust the final position.

Throwing out a token like that is a way of working around it.

Sometimes I'll move a copy, to each his own.

That's an interesting technique! Hadn't thought of that.

Isnt it disallowed to make alterations to a unit once it has been moved?

No, you're allowed to adjust the position until you're satisifed.

Really? I thought it worked the same way as ships, that is you move it from the starting position to the final position?

Really? I thought it worked the same way as ships, that is you move it from the starting position to the final position?

The other side of it is, imagine what it would be like trying to move a Ship from the Starting Position, to the Ending Position, when the Maneouver Tool MOVES WITH YOU.

That's the main issue with just trying to move Fighters in Vassal.

As you physically drag the Fighter Icon/piece across the play space, your range measurement moves with you.

At least it did with me, back in the day when I could use Vassal.... Might have changed.

Edited by Drasnighta

It's the same now.

Captain ICT vs JRock on now

Results?

Result was 400 to 305, JRock vs Captain ICT 7-3 MOV 95.

Firstly thank you to Captain ICT for the great game. Pleasure playing you. Everything was very civil and fair on marginal calls. That map was horrendous though and I won't be using it again.

Both sides 400 points. Captain won initiative and elected to go second. I chose hyper space assault from multiple poor options.

Game was a total brawl! Demolisher got the final shot at the start of turn 5 finishing off the XXX and claiming victory. Screen shots and narrative to come because you all want to know what happened to an ISD-II, 2 Raiders, 1 MC80 Assult, 2 Nebulon B's (Salvation and Yavaris), and more fighters than you can shake a gaderffi stick at!

"Preparing to drop out of hyperspace sir".

The view from the bridge of Relentless changed from the hypnotic swirling of hyperspace travel to natural space. The distant nebular burned red in the distance speckled with stars from other systems. From his position on the bridge of Relentless Admiral Motti surveyed the local area.

"Sensors report 2 enemy ships in the area sir."

"Good. It looks like we have the jump on Rebel fleet. Prepare to engage."

Again equal points between Captain ICT and I. Dice was rolled and Captain won electing to go second. Options were, adv gunnery, hyperspace assault, or superior positions. Not at all keen on superior positions due to all of Captains ICT's bombers and wanting to do something a little different i picked hyperspace assault. I figured that the target would most likely be to ambush my ISD and that it could probably weather a turn or two. Captain ICT chose to keep Yavaris and 3 b-wings off the table to bring on later. Initial deployment here: https://drive.google.com/open?id=0BwtueTxAoSbeaWp2N3JFOTg4SDA

Captain ICT had placed pretty centrally near the station. I had split my force. Hyperspace tokens in place to drop out behind.

Turn 1:

"We have been able to perform a more detailed sensor sweep sir. MC80 Assault class and a Nebulon B. Readings match those of the Salvation sir. We have also been able to isolate a large number of enemy strike craft, A and X wing class. There are no heavy bombers in the area."

Admiral Motti wet his lips. He had taken the enemy by surprise. This would be a great test for the new raider corvettes. Having the Salvation present did not worry him. He would soon take this prize from the Rebel Alliance.

Pretty simple stuff happening in round 1. I've raced forward at flank speed with the Right most Raider and the ISD. Second Raider moved up to cover the left flank of the ISD. Demolisher supported by 2 Aggressors moved up to try and get in behind the Rebel fleet.

Captain ICT crawled forward with Salvation and the MC80. 2 A Wings were sent to intercept the Demolisher while the remaining squadrons setup a kill zone in front of the station.

https://drive.google.com/open?id=0BwtueTxAoSbeWE9IM21oLTFMSXM

Turn 2:

"Sir! There is another ship coming out of Hyperspace on our starboard flank. A second Nebulon B, reading match those of the Yavaris sir. Picking up additional strike craft B wing class."

2 notorious Rebel ship present. Motti couldn't believe his luck.

As anticipated Captain dropped Yavaris out beside the ISD in the small space that there was still some room near the marker setting the B wings up to strike the ISD and right most Raider. Captain ICT had done well to spread his ships out meaning that I couldn't get a double arc on any of them. Damage spread out across all his ship. I raced forward to deny Captain the station. Right most Raider held together via the Motti effect! Starting to wonder if I've jumped from the frying pan to the fire here.

https://drive.google.com/open?id=0BwtueTxAoSbedzhjSjN3WkJ0OWs

Turn 3:

The Rebel strike craft swarmed like angry bees around Relentless. Her shield flashing blue as wave after wave of enemy fire was absorbed. Eventually the flashing stopped as the shields overloaded to be replaced by explosions as turbo laser fire from Salvation and the MC80 tore through the hull.

Wow this turn was just punishing! Relentless went down but not before laying some serious hurt on the MC80. Only to have the MC80 clean up the IDS and with it one of the raiders which was sitting on 1 "Motti" hull point. Second Raider had been able to scoot around to the unprotected side of Yavaris while Demolisher was finally in position to lay down a broadside on Salvation.

https://drive.google.com/open?id=0BwtueTxAoSbeaEVJTGFZUXRESjg

Turn 4:

The Captain of Demolisher watched in horror as wave after wave of fire smashed into Relentless. Her running lights flickered several time before dimming permanently and the glow from her main engines ceased. The hulk drifted through space but refused to break up.

More carnage adding to this blood bath of a game. My raider was able to take out Yavaris only to be destroyed by the MC80. Demolisher weathered the storm from the MC80's broadside. She returned fire taking down Salvation, before slamming into the MC80 and laying down another hail of fire. The remaining squadrons didn't do much with there being a bit of eye for an eye between the A wings and Aggressors.

https://drive.google.com/open?id=0BwtueTxAoSbeaEVJTGFZUXRESjg (note this is a mock up as I forgot to take a screen shot)

Turn 5:

The red glow of emergency lighting illuminated the bridge. Admiral Motti steadied himself against the bulkhead. He felt a warm sensation on his lips and could taste iron. Through the forward viewing ports he watched as Demolisher opened up with both her broadsides on the remaining Rebel MC80. The ordinance tore into the starboard side of the great ship before listing to one side. Through his experience he knew that the MC80 would take no further part in todays engagement. Demolisher, while scared, was still battle worthy and had saved the day. The remaining enemy strike craft wouldn't remain engaged with no support and would soon bug out.

"Lieutenant, do we still have communications with our fleet?"

"Yes Sir. They are sketchy but I can get a message through."

"Hail all ships. I want a full damage assessment. Repair priorities are engines and navigation, followed by hyperdrives. Signal to Demolisher to send shuttles to the Rebel wrecks and search for prisoners before too many can activate escape pods."

Demolisher with two boardside shots available into the MC80. This was the final moment that todays battle would come down to. Concentrate Fire! 5 black dice to the side along with assault proton torpedos and the MC80 is no more. Screen shot show remaining squadrons.

https://drive.google.com/open?id=0BwtueTxAoSbed0ZSa2VON1M3Nm8

Game Log: https://drive.google.com/open?id=0BwtueTxAoSbeXy1vSXY5Yl9ucDA

Wow another close battle that came down to the wire. Thanks for a fun game Captain ICT.

Learnings:

The two raiders worked much better this time although i think i should have tried to have the second one coming in closer behind the ISD and providing cover against the eventual Yavaris strike. Raiders did managed to cause a lot more damage on the squadrons than last game but you are still looking and 2-3 turns of concentrated anti squadron to take out even an A-wing when you could be shooting at enemy ships. Quad laser cannons on the Raiders is questionable as they aren't a juicy target. Perhaps better on an ISD or victory that is going to be the focus of bombers. After the tourney am keen to try these with expanded armament in a Vader led fleet!

Tractor beams played a bit into this game but I forgot to use them on Salvation which would have meant that Demolisher may have taken her out a turn earlier. A couple of people have suggested a Post It note on the side of the screen!

With only 2 shots per ship and maybe only one in any given arc you have to make it count and the only way to do that is with insurance on unlucky rolls. Leading shots, ordnance experts, swam, and Vader reduce reliance on luck! This game could have very easily ended in turn 4 with Captain ICT winning.

Lastly if someone puts enough fire into a Motti ISD even it will go down. Perhaps I need to be a little less aggressive and have some engineering tokens banked...

Feedback welcome and looking forward to round 3.

EDIT: corrected a couple of typo's

Edited by JRockNZ

Qark Vs Rekkon.

Rekkon was player 1 and we were playing hyperspace assault. I scored 400 points by destroying all three ISDs, Rekkon scored 8 points by destroying a TIE fighter. Qark: 10 Rekkon: 0.

Rekkon set up all three ISDs on the left side directly across from demolisher. My ISD was positioned in the middle of the table. Insidious was the hyperspace ship. Demolisher moved to the left slowly while the ISD charged down the middle of the table. Rekkons ISDs stayed put. Next turn Demo continued the slow moving down the left while the 3 ISDs picked up speed to try and engage it. My ISD turned into the table.

Next turn Insidious hyperspaced into the middle of the ISD group, managing to land in only 1 arc of each ship while having double arc shots on two targets. Taking two shots on one of the ISDs, followed my a demo shot, almost destroyed an ISD outright. This ISD was finished off by Vader on the following turn. During this exchange demolisher (barely) survived a front arc shot in return. Next turn both demo and insidious were behind the two remaining ISDs with Vader heading them off.

JRockNZ has made me feel totally inadequate to write up my results.

jrock my man, please use imgur!

Why was CaptainICT using objective tokens to measure distance during the squadron phase?

Because the red on red of the background was almost impossible to see.

Don't use the red map.

Captain ICT vs JRock on now

Results?

Result was 400 to 305, JRock vs Captain ICT 7-3 MOV 95.

Firstly thank you to Captain ICT for the great game. Pleasure playing you. Everything was very civil and fair on marginal calls. That map was horrendous though and I won't be using it again.

Both sides 400 points. Captain won initiative and elected to go second. I chose hyper space assault from multiple poor options.

Game was a total brawl! Demolisher got the final shot at the start of turn 5 finishing off the XXX and claiming victory. Screen shots and narrative to come because you all want to know what happened to an ISD-II, 2 Raiders, 1 MC80 Assult, 2 Nebulon B's (Salvation and Yavaris), and more fighters than you can shake a gaderffi stick at!

"Preparing to drop out of hyperspace sir".

The view from the bridge of Relentless changed from the hypnotic swirling of hyperspace travel to natural space. The distant nebular burned red in the distance speckled with stars from other systems. From his position on the bridge of Relentless Admiral Motti surveyed the local area.

"Sensors report 2 enemy ships in the area sir."

"Good. It looks like we have the jump on Rebel fleet. Prepare to engage."

Again equal points between Captain ICT and I. Dice was rolled and Captain won electing to go second. Options were, adv gunnery, hyperspace assault, or superior positions. Not at all keen on superior positions due to all of Captains ICT's bombers and wanting to do something a little different i picked hyperspace assault. I figured that the target would most likely be to ambush my ISD and that it could probably weather a turn or two. Captain ICT chose to keep Yavaris and 3 b-wings off the table to bring on later. Initial deployment here: https://drive.google.com/open?id=0BwtueTxAoSbeaWp2N3JFOTg4SDA

Captain ICT had placed pretty centrally near the station. I had split my force. Hyperspace tokens in place to drop out behind.

Turn 1:

"We have been able to perform a more detailed sensor sweep sir. MC80 Assault class and a Nebulon B. Readings match those of the Salvation sir. We have also been able to isolate a large number of enemy strike craft, A and X wing class. There are no heavy bombers in the area."

Admiral Motti wet his lips. He had taken the enemy by surprise. This would be a great test for the new raider corvettes. Having the Salvation present did not worry him. He would soon take this prize from the Rebel Alliance.

Pretty simple stuff happening in round 1. I've raced forward at flank speed with the Right most Raider and the ISD. Second Raider moved up to cover the left flank of the ISD. Demolisher supported by 2 Aggressors moved up to try and get in behind the Rebel fleet.

Captain ICT crawled forward with Salvation and the MC80. 2 A Wings were sent to intercept the Demolisher while the remaining squadrons setup a kill zone in front of the station.

https://drive.google.com/open?id=0BwtueTxAoSbeWE9IM21oLTFMSXM

Turn 2:

"Sir! There is another ship coming out of Hyperspace on our starboard flank. A second Nebulon B, reading match those of the Yavaris sir. Picking up additional strike craft B wing class."

2 notorious Rebel ship present. Motti couldn't believe his luck.

As anticipated Captain dropped Yavaris out beside the ISD in the small space that there was still some room near the marker setting the B wings up to strike the ISD and right most Raider. Captain ICT had done well to spread his ships out meaning that I couldn't get a double arc on any of them. Damage spread out across all his ship. I raced forward to deny Captain the station. Right most Raider held together via the Motti effect! Starting to wonder if I've jumped from the frying pan to the fire here.

https://drive.google.com/open?id=0BwtueTxAoSbedzhjSjN3WkJ0OWs

Turn 3:

The Rebel strike craft swarmed like angry bees around Relentless. Her shield flashing blue as wave after wave of enemy fire was absorbed. Eventually the flashing stopped as the shields overloaded to be replaced by explosions as turbo laser fire from Salvation and the MC80 tore through the hull.

Wow this turn was just punishing! Relentless went down but not before laying some serious hurt on the MC80. Only to have the MC80 clean up the IDS and with it one of the raiders which was sitting on 1 "Motti" hull point. Second Raider had been able to scoot around to the unprotected side of Yavaris while Demolisher was finally in position to lay down a broadside on Salvation.

https://drive.google.com/open?id=0BwtueTxAoSbeaEVJTGFZUXRESjg

Turn 4:

The Captain of Demolisher watched in horror as wave after wave of fire smashed into Relentless. Her running lights flickered several time before dimming permanently and the glow from her main engines ceased. The hulk drifted through space but refused to break up.

More carnage adding to this blood bath of a game. My raider was able to take out Yavaris only to be destroyed by the MC80. Demolisher weathered the storm from the MC80's broadside. She returned fire taking down Salvation, before slamming into the MC80 and laying down another hail of fire. The remaining squadrons didn't do much with there being a bit of eye for an eye between the A wings and Aggressors.

https://drive.google.com/open?id=0BwtueTxAoSbeaEVJTGFZUXRESjg (note this is a mock up as I forgot to take a screen shot)

Turn 5:

The red glow of emergency lighting illuminated the bridge. Admiral Motti steadied himself against the bulkhead. He felt a warm sensation on his lips and could taste iron. Through the forward viewing ports he watched as Demolisher opened up with both her broadsides on the remaining Rebel MC80. The ordinance tore into the starboard side of the great ship before listing to one side. Through his experience he knew that the MC80 would take no further part in todays engagement. Demolisher, while scared, was still battle worthy and had saved the day. The remaining enemy strike craft wouldn't remain engaged with no support and would soon bug out.

"Lieutenant, do we still have communications with our fleet?"

"Yes Sir. They are sketchy but I can get a message through."

"Hail all ships. I want a full damage assessment. Repair priorities are engines and navigation, followed by hyperdrives. Signal to Demolisher to send shuttles to the Rebel wrecks and search for prisoners before too many can activate escape pods."

Demolisher with two boardside shots available into the MC80. This was the final moment that todays battle would come down to. Concentrate Fire! 5 black dice to the side along with assault proton torpedos and the MC80 is no more. Screen shot show remaining squadrons.

https://drive.google.com/open?id=0BwtueTxAoSbed0ZSa2VON1M3Nm8

Game Log: https://drive.google.com/open?id=0BwtueTxAoSbeXy1vSXY5Yl9ucDA

Wow another close battle that came down to the wire. Thanks for a fun game Captain ICT.

Learnings:

The two raiders worked much better this time although i think i should have tried to have the second one coming in closer behind the ISD and providing cover against the eventual Yavaris strike. Raiders did managed to cause a lot more damage on the squadrons than last game but you are still looking and 2-3 turns of concentrated anti squadron to take out even an A-wing when you could be shooting at enemy ships. Quad laser cannons on the Raiders is questionable as they aren't a juicy target. Perhaps better on an ISD or victory that is going to be the focus of bombers. After the tourney am keen to try these with expanded armament in a Vader led fleet!

Tractor beams played a bit into this game but I forgot to use them on Salvation which would have meant that Demolisher may have taken her out a turn earlier. A couple of people have suggested a Post It note on the side of the screen!

With only 2 shots per ship and maybe only one in any given arc you have to make it count and the only way to do that is with insurance on unlucky rolls. Leading shots, ordnance experts, swam, and Vader reduce reliance on luck! This game could have very easily ended in turn 4 with Captain ICT winning.

Lastly if someone puts enough fire into a Motti ISD even it will go down. Perhaps I need to be a little less aggressive and have some engineering tokens banked...

Feedback welcome and looking forward to round 3.

EDIT: corrected a couple of typo's

That was fun, and sorry I had to go as soon as I did, but people were over already. Plan went as planned, almost, B-wings almost taking out your raider. Everything going well. Expecting to lose a Neb the last round, then kill the other one, to save the 2nd neb. And no.

That was also perhaps the most frustrating game of Armada, dice wise, as I had tons of chances to kill Demolisher, and literally rolled blank-blank-blank with squadrons (1/64), then more blanks in the broadside shot. That's after already a 1/256 shot of failure on another ship. 1 damage away from victory, and no crits on that, either. (Seriously, none on 6 dice, that's a 1/4096 chance.) So, to calculate, the chances of your survival were one in about 262144. (Ok, not truely, but that's the no fighter hits, plus no crits). I think that was after a horrid, salvo the turn before on it's side, if I recall correctly too.

That red background-ungh. That was the reason for the token, the yellow was visible.

(Oh, and Motti was dead that last turn, at least I got him. :P)

Oh, and Demolisher was toast in the squadron phase... if my fighters could shoot. At least that's my headcannon. ;)

That was fun, and sorry I had to go as soon as I did, but people were over already. Plan went as planned, almost, B-wings almost taking out your raider. Everything going well. Expecting to lose a Neb the last round, then kill the other one, to save the 2nd neb. And no.

That was also perhaps the most frustrating game of Armada, dice wise, as I had tons of chances to kill Demolisher, and literally rolled blank-blank-blank with squadrons (1/64), then more blanks in the broadside shot. That's after already a 1/256 shot of failure on another ship. 1 damage away from victory, and no crits on that, either. (Seriously, none on 6 dice, that's a 1/4096 chance.) So, to calculate, the chances of your survival were one in about 262144. (Ok, not truely, but that's the no fighter hits, plus no crits). I think that was after a horrid, salvo the turn before on it's side, if I recall correctly too.

That red background-ungh. That was the reason for the token, the yellow was visible.

(Oh, and Motti was dead that last turn, at least I got him. :P)

Oh, and Demolisher was toast in the squadron phase... if my fighters could shoot. At least that's my headcannon. ;)

Don't tell me the odds :)

Yeah I had to zip off quickly too. Keen to play again in the future.

Gowtah vs NebulonB(1st) 10-0 Mov 301 (400-99) 9-1 Mov 291 (400-109, I can't count.)

NebulonB conceded on turn 4, having lost his mc80 and Yavaris on turn 3 and just killed my mc30 with his badly bruised Jaina's Light. Here's the log.

PS: Biggs could you copy the MOV table into first post please ;).

Edited by Gowtah

Done.

R2 Games To Be Played:
Bitharne vs Iskander 4000 - Thursday 9PM PST
Truthiness vs Green Knight - Sunday 8pm GMT
Ardaedhel vs Leowulf
Reath28 vs Dab Darklighter - Friday 0100 GMT
Maturin vs Deadshane
Green Squadron vs Onca
Bronzo Joe vs Ceryliae
Edited by BiggsIRL

Done.

R2 Games To Be Played:
...
Reath28 vs Dab Darklighter

I have yet to hear back from Reath28.

Well, he doesn't have much time to get in contact with you. Issue noted.

Gowtah vs NebulonB(1st) 10-0 Mov 301 (400-99)

NebulonB conceded on turn 4, having lost his mc80 and Yavaris on turn 3 and just killed my mc30 with his badly bruised Jaina's Light. Here's the log.

PS: Biggs could you copy the MOV table into first post please ;).

Thx for reporting! It was really a disaster due to bad play on my side, and additionally clearly outsmarted and outplayed.

Bitharne vs Iskander4000 tentatively set for 9PM PST (-8GMT) Thursday night. If I get a shift at work we might have to make it an hour later.

Maturin vs Deadshane in about an hour, barring any unexpected occurrences at my work (which is always a possibility).

Wow Gowtah at 19?

Wow Gowtah at 19?

He's quite skilled he is.

Actually, 18, I miscounted ten points this afternoon and I'm 5 points away from the 10-0 on that second game. (Also totally digging the praise, thanks).

Edited by Gowtah