Round 2 round 2!
2015 "Holiday" Vassal Tournament - Signup and Commentary Station
Wounds licked if not completely healed.
Anyone want to get in a pre-round 2 game tonight?
Okay, Ard vs Rekkon, attempt #3 is in 3 hours, at 2200CST/0400GMT.
I'm sure they are going to post it, but the Rekkon Ardaedhal game ended with Rekkon winning, 33-0.
Player's Name Points MOV JJs Juggernaut 10 337 Zanos 10 309 Audere1882 9 282 NebulonB 9 225 Gowtah 9 207 HERO 8 166 Bitharne 8 152 Iskander4000 8 76 Truthiness 7 116 JRockNZ 7 116 Green Knight 7 111 Captain ICT 7 84 Qark 6 50 Rekkon 6 33 Ardaedhel 4 0 Leowulf 4 0 Maturin 3 0 Deadshane 3 0 Reath28 3 0 Dab Darklighter 3 0 Doobleg 2 0 Clontroper5 2 0 GreenSquadron3 1 0 BronzoJoe 1 0 Onca 1 0 Ceryliae 0 0 Caribbean Ninja 0 0 BiggsIRL 0 0Edited by BiggsIRL
Round 2 Pairings are as follows:
JJs Juggernaut vs Zanos Gowtah vs NebulonB Audere1882 vs Hero Bitharne vs Iskander 4000 JRockNZ vs Captain ICT Truthiness vs Green Knight Qark vs Rekkon Ardaedhel vs Leowulf Reath28 vs Dab Darklighter Maturin vs Deadshane Doobleg vs Clontroper5 Green Squadron vs Onca Bronzo Joe vs Ceryliae BiggsIRL vs Caribbean Ninja
**Second Round Ends Tuesday DEC 15th at 11:59 PM GMT**
Edited by BiggsIRLAnyone up early that wants to watch the cripple fight, I'm playing Caribbean Ninja right now.
Unless we can somehow squeeze it in earlier, Truthiness vs Green Knight tentatively set for 2000 GMT next Sunday December 11th. That's 2100 for him and 1300 for me.
Caribbean Ninja beats BiggsIRL
219 - 210 for a 5-5 split
BiggsIRL was First Player and took Dangerous Territory
Audere vs Hero set for tonight, 12 AM est
Here's the vlog of my first game against Bitharne.
Remember, if you want to share your vlog with the rest of the class, just send me your email address and I can add you to my dropbox. ![]()
HERO vs. audere1882
7-3 me, 119 MoV
Battle report on my site.
Captain ICT vs JRock on now
Ardaedhel v Rekkon log.
https://www.dropbox.com/s/sginhzgg4t0wfuc/Ardaedhel%20v%20Rekkon%20R1.vlog?dl=0
Captain ICT vs JRock on now
Results?
I was spectating and I know Jrock won. I think it was 7-3
So clontroper5 vs Doobleg: 8-2 mov 138
I was first player and selected superior position form his objectives
The game basically involved me darting in and out of range giving up virtually no shots on any of my ships while my Firesprays laid into the rear of his ships killing Jaina's light and the "Atrocious Aim" (Best name by the way
)
I did get caught with my Raider the "Dagger" who got wolloped with a 6 damage roll Turing to space dust
Edited by clontroper5The game basically involved me darting in and out of range giving up virtually no shots on any of my ships...
*ahem*
Aside from your ISD wandering INTO range, getting PASTED, and then running the hell OUT of range in a hurry. ![]()
This was a really fun game, with the maneuverability of the ISD and Raiders on full display. Admiral Ozzel was just phenomenal for this fleet - an excellent combination, and played well by Clontroper. ![]()
And yes, I have now learned two valuable lessons in this Wave 2 environment:
1) Don't put Superior Positions in your cards if you didn't bring squadrons.
2) BRING SQUADRONS!!!
The original name for Atrocious Aim was Atrocious Dyspepsia, but he was re-named due to poor shooting in round 1. As he ended up travelling off the board in round 2, round 3 will again see him re-named, this time to Atrocious Driving. ![]()
Logile for the game is here. Enjoy!
Captain ICT vs JRock on now
Results?
Result was 400 to 305, JRock vs Captain ICT 7-3 MOV 95.
Firstly thank you to Captain ICT for the great game. Pleasure playing you. Everything was very civil and fair on marginal calls. That map was horrendous though and I won't be using it again.
Both sides 400 points. Captain won initiative and elected to go second. I chose hyper space assault from multiple poor options.
Game was a total brawl! Demolisher got the final shot at the start of turn 5 finishing off the XXX and claiming victory. Screen shots and narrative to come because you all want to know what happened to an ISD-II, 2 Raiders, 1 MC80 Assult, 2 Nebulon B's (Salvation and Yavaris), and more fighters than you can shake a gaderffi stick at!
The game basically involved me darting in and out of range giving up virtually no shots on any of my ships...
*ahem*
Aside from your ISD wandering INTO range, getting PASTED, and then running the hell OUT of range in a hurry.
Darting in and out of range limiting the number of meaningful shots ![]()
Why was CaptainICT using objective tokens to measure distance during the squadron phase?
Because as soon as you move a squad the range bands move with it, so it's harder to adjust the final position.
Throwing out a token like that is a way of working around it.
Because as soon as you move a squad the range bands move with it, so it's harder to adjust the final position.
Throwing out a token like that is a way of working around it.
Sometimes I'll move a copy. to each his own.
Edited by ransburgerEdited by BiggsIRL
Because as soon as you move a squad the range bands move with it, so it's harder to adjust the final position.
Throwing out a token like that is a way of working around it.
Sometimes I'll move a copy, to each his own.
That's an interesting technique! Hadn't thought of that.