Fickle's Most Shameful Game

By ficklegreendice, in X-Wing Battle Reports

Hey guys,

So recent events regarding RNG have broken me, and I have taken shelter in the immaculate Accuracy Corrector, Conner nets, and seismic charges

Deathrain (Accuracy Corrector, Conner Nets, Seismic Charges, Extra Munitions)

Tempest (Tie/x1, Accuracy Corrector) x 3

[Total: 100]

It works like a charm, as even lost games come down to player decision and not some bull dice spikes; making for an infinetly more enjoyable experience ^_^

and yet, there was one game I couldn't help but feel bad about

I.

It's the third match of a local tournament and I'm facing 2015 Paul Heaver, as channeled by the most venerated player in our local group. I win the roll-off for the initiative and let him have it, because there's nothing more trivial than chasing TLTs down when they have to move first.

It is the bottom of turn 3, and the game's already lost

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Note Deathin being woefully out of position

What I thought about doing, and what I should of done, was ditch a seismic charge to perform a pre-move roll and then bank + boost around the r3-a2 Y-wing (brown) and save Deathrain for the late game engagement with Poe.

Instead, I was too intimidated by the shiney new X-wing and attempted to set up a conner net between him and the squad, only to realize it would've uselessly overlapped my own Tempest :unsure:

Deathrain is an amazing ship, but I'm not so amazing with it :(

anyway, at this point in the match I realize I will never kill Poe as I had just finished throwing away my only means of beating his defensive tech.

Fortunately, Accuracy Correctors are the best things ever and the Tempest is perhaps the most under-appreciated Pilot in the imperial arsenal. Between guaranteed hits and evade tokens, they easily outfight 1-2 agility generics. Thus, the only path to victory is revealed.

Deathrain ignores Poe to put some damage on the TLT (gold) Y-wing and r3-a2, god of stress, goes down to some precise fire.

II.

Both squads have to re-position around the asteroids

Deathrain leaves seismic charges behind just to be a ****

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III.

The plan is put into action. The squad ignores the hell out of Poe (minus Deathrain's dickery) and hunts the generics.

Deathrain tries to run, but there's no escaping Poe.

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IV.

In the only instance of bull dice, Poe gets four hits and the tempest pilot (having previously lost shields from the initial engagement) rolls 0 evades; resulting in instant destruction.

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so that sucks, as there goes my only chance for a legitimate win.

Fortunately, Tempest #1 has firmly affixed itself to the TLT Y's ass. The lack of 1-turns is deplorable, but the Advance's dial is otherwise stellar

My plan is coming together

V.

Tempest #nothing K-turns in the hopes of chisling down the Z-95 as Tempest #1 finally puts the TLT out of its misery with guaranteed hits versus 1-hull

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Unfortunately, the Z-95 is having none of it and Tempest #0 is left facing Poe

IV.

Fighting through Poe's focus + R2-D2 is not an option, so Tempest #0 KAPLA!s into a position where a stressed Poe cannot hope to shoot him

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Tempest #1 squares off with the Bandit, which had arrived too late to help out its golden buddy

The combination of an evade token and superior profile prove too much for the little Bandit to handle, especially when he blanks out on his last roll. Should've used Accuracy Corrector :)

V.

...so it's come to this.

It's just 2 Tempests versus the immortal Poe. Tempest #nothing has suffered no damage and Tempest #1 lost one shield. Poe is, obviously, unhurt (stupid droid)

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Fortunately, Fickle has a secret plan...

VI.

MontyPythonRunAway-585x405.jpg

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VII.

Tempest #nothing has no hope of slaying Poe while his buddy flees. He can, however, be a huge pain in the ass.

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VIII.

Tempest #nothing won't be ignored!

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IX.

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X.

There were some 30-40 minutes called when the Tempests started making for the hills

we're still going

it is fortunate that Poe only has V.I and defensive tech, and that unmodified dice suck. As long as I can force a boost and sit on an evade, I should be fine.

But these are green dice we're talking about...

every throw of the dice is suspenseful agony

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XI.

I misjudge a block with Tempest #0 and Poe gets a modified range 3 shot

is this the end :o ?

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nope. Back to brain wracking and unmodified dice throwing. Our mutual torture continues

XII.

The last round. Poe figures he's immortal, so **** it. he barrels through the asteroid and into range 1!

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This, of course, means no mod. Fortunately, the dice don't spike and the Advance survives :D

Victory (?) for the empire!

Final Tally:

2 Tempest Advance = 42 points

Poe (V.I, r2-d2, thrusters) = 38 points

4 points difference for a mod win

I wasted both our times for more than half a round running like a ninny for a mod win :mellow:

Well, that's life for the empire. Sometimes, you have to throw away your ethics (and your dignity) like so much used tissue in order to secure victory!

...right?

I had a somewhat similar match with my bro bots against another bro bots list and I chose to not run away even though I would have won a modified win because we both lost one and his was worth more than mine. But it was just a summer game kit and I was the primary TO and didn't wanna win like that. If it had been a higher level event then I would have run I think.

Just out of curiosity, how many Health was left on the Tempest when the running away started?

As the Poe player, seeing that you were going for the block and that there was 30-40 minutes left, I would have taken a turn or 2 to reposition while getting a lock on the most vulnerable of the two. This way, when the confrontation start again, I could have a modified shot even when blocked, maybe even a F+TL shot if the block failed.

As much as I hate when a player is starting to just run away to steal the win, a win is still a win. I'm pretty sure that with 30-40 minutes left, the Poe player could have won the match.

And that's also exactly why I prefer Lone Wolf or Predator over VI on Poe.

Edited by Red Castle

Tempest #nothing was at full

Tempest #1 had 2 shields when Poe started chasing, ended the game with 2 hull

I also prefer Predator, but there's no room for it in the Heaver build

Glad to see someone running Deathrain + 3 Tempests, especially how you have him kitted out. I really enjoy the list, and the points just seem to work out perfectly.

At a recent tournament I would have won on points if I had used this exact tactic... I went 1-4 that day. Lesson learned and there is nothing 'shameful' about doing it in a tournament. Casual play? Not so sure. But in a tournament it definitely has it's place!

At a recent tournament I would have won on points if I had used this exact tactic... I went 1-4 that day. Lesson learned and there is nothing 'shameful' about doing it in a tournament. Casual play? Not so sure. But in a tournament it definitely has it's place!

Yup. There is definetly nothing to be ashamed of about this victory. Probably boring to play, but nothing to be ashamed of.

The Poe player had the time to kill at least one. On a 3x3 table, you should be able to catch your target, especially when you have boost to help realign or close the distance if need be. Fickle seems to also have been good with the blocks, so it was not entirely running away: One bad prediction and you might end up in range one of a focused or TL Poe which might become a crippled Advanced.

Oh, it wasn't boring

that was some of the most intense and stressful X-wing I have ever played :P

You did great blocking. That sounds liek good practice.

Honestly, I hate this about Poe: He jsut tends to make it so that nothing but running is actually possible against him in the late game vs generics like that.