Latts + Black Sun Aces
Would Latts benefit more from weapons engineer? I like the action economy that K-4 brings, and the Hounds Tooth has enough greens to make it work, but i wonder if getting 2 TL's would be more beneficial.
Weapons Engineer is the crew I'd take if there was one more crew slot. I found that the majority of the time, Latts needed to boost to change the angle of her 180 arc to make sure those aces couldn't slip by too easily. With K4, I can still boost and have the lock, and with Bossk/Gunner crew it means it forces the opponent sometimes to have to choose between letting damage through (which ships like Soontir definitely won't want to do), or they risk a follow up shot and Latts' ability can trigger a second time during the turn either on Latt's gunner shot, or one of the Aces.
She seems to be catching on. Are 2 kfighters good enough though? I think they are pretty solid with glitter +crack and moderate PS. This is kinda like Han + 2xwing except no turret and mid PS instead of high and low.
Is the reason you had to Boise because you were locked into greens to get your K4 going? If so you could drop both for weapons engineer and shave a few points but I'm not sure where you'd put them. With Bossk you're going to be greening anyway... Round and round we go!
Boost is pretty essential against the arc-dodging ships, it's all about getting arc coverage. Without 360 degrees of fire there are blind spots, and engine lets you change the angle of that 180 arc by an additional 45 degrees. I wasn't always doing greens for this reason, it was probably a 50/50 split.
I don't mind the middling PS so much. With all at the same number, I can move my ships in any order, which when things get a bit clustered can be very useful. And the two Aces pretty much still out-PS any generic ships, helps with them getting their shots off greatly. The other option would be to play 2 TLT y-wings, or maybe one of each. I do like having multiple Crackshots in the list though, and one was resposible for the killing blow on Vader.
Had a ball of fun with moralo, hlc eu and k4 yesterday.
As the others have said if you're going to make the most out of latts wep engineer is a must. Heck if i'm not mistaken it even works with k4 for the extra lock.
It does work with K4, yes. It's just a shame you cannot target lock the same target with both locks, otherwise I'd probably play it over Gunner. As it is I tend to be focusing fire on one ship at a time so having a lock on a ship I'm not shooting that round isn't quite as important.
This list seems very vulnerable to TLTs. With only 2 dodge dice your aces will have a very tough time avoiding being sand-blasted by them.
I've tried several lists with Latts and I've found that 12 toughness with only 1 agility gets killed pretty quickly against weapons with 3+ attack dice.
What has been your experience? Perhaps I haven't learned yet how to fly low-agility ships properly. Always willing to learn.
Against TLTs you'd probably have to get one off the board in the opening exchange before it even fired, which is where the higher pilot skill comes in useful. With crackshot, glitterstim and Latts' ability, it certainly looks possible, but I'd have to test it to see the reality of it. I managed to take down Vader with just one shot from Latts and one from a Black Sun in a single round, even with Palpatine on the table.
To avoid fire, you need to either boost or set up deliberate bumps to reduce incoming shots. It's a little trickier with the Hound's Tooth compared to say, a Han Solo, as it's harder to do and still maintain return fire, but it's not impossible. However, I've only flown this list once so far, so I'm still developing my understanding of how best to fly it.
Against TLTs you'd probably have to get one off the board in the opening exchange before it even fired, which is where the higher pilot skill comes in useful. With crackshot, glitterstim and Latts' ability, it certainly looks possible, but I'd have to test it to see the reality of it. I managed to take down Vader with just one shot from Latts and one from a Black Sun in a single round, even with Palpatine on the table.
It certainly is possible, but not likely. You'd have to roll 3/3 hits on 2 of your three attacks, and the third attack would have to be at least 2/3 hits. I don't know the odds (never tell me the odds!) but I'd say its definitely low.
Even so, you have a decent chance of winning, because worse case scenario is all 4 twin lasers shoot only once. Next turn you definitely will destroy one before it can shoot, so at most, 3 can shoot that turn. And at that point, there is the chance you can put your damaged ship into range 1 of at least one y-wing, forcing split fire (well, unless he killed one of your ships already, which is also possible).
Basically you are hoping for an endgame between either both of your aces vs 2 y-wings, or latts vs 2 y-wings (depending on what the opponent tries to kill first). Either scenario has a decent chance of victory because it comes down to player skill at that point. Whoever kills the next ship in either scenario will almost certainly win...
Edited by blade_mercurialIf the initial engagement is at range 2 I'd be fairly confident of taking one out. Take target locks with the aces and pop glitterstims, I'd be fairly confident of getting 3 hits on each attack, and crackshot is there to stop any evades. It'd just come down to how well Latts' dice went most likely.
Although having said all that, no one is really playing the 4 TLT list around here from what I've seen.
Got a game tonight and contemplating the idea of dropping one of the Aces and replacing with a TLT Palob. Yay or nay?
Got a game tonight and contemplating the idea of dropping one of the Aces and replacing with a TLT Palob. Yay or nay?
If you replace a BSA I'd use Torkil+TLT+Greedo and swap out the other one with Talonbane. It'll be hard to pick which one to go after first.
That's 101 points though. Unless you go Ion Turret on Mux.