Since very partial information has reached us, this can only be speculation at best. But, there are still some combos we can hope are going to be viable on that ship.
First off, the torp + marksmanship + Dengar's ability allows you to do the following:
-move in relatively last
-target lock acquired from earlier rounds
-launch a good plasma torp with marks
-get shot back
-fire main weapons, hopefully get a crit in
-Bossk crew can akwardly help the acquisition of a target lock at some point in the game.
Granted, the opponent will see this and not wake up the beast, but it still feels good to get a really good plasma torp in
We also have the Guidance Chip or Computer, which I suspect will be a mod, hopefully making those ordnance launch even more deadly.
Punishing One title and agromech is going to be a favored offensive generic build, I think.
Then, there's the new mech that allegedly gives you a few shield tokens. I wonder how much this will stack up (costwise) against the regular salvaged astromech, which for 2 points, never really found a home in the scum Y-wing.
Edited by Mu0n