Rear Admiral crew

By burnttoast, in X-Wing

1 white as an action?

Does that mean the 1 template from the base set or the huge ship movement tool?

If it's the normal 1 template, that's one hell of a boost action!

Edited by burnttoast

The card says to execute a white 1-straight maneuver. You would therefore execute that maneuver in whatever fashion the ship doing the executing would normally perform that maneuver.

Edited by Forgottenlore

If I remember correctly, he is (sadly) huge ship only ...

That is actually pretty significant now that I think about it... ****.

That is actually pretty significant now that I think about it... ****.

What is? The fact that he is huge ship only, or a crew that functions like an engine booster without the "cannot overlap" limitation?

Incidentally, I don't see any reason you couldn't put the admiral AND an engine booster on a gozanti and have a ridiculously fast huge ship. One that can ram twice and/or deploy all 4 TIEs in a single round. Of course, it may not be good for anything else, but still...

Pretty sure proper placement can really get mileage out of this one. Ramin', jammin', even missile slingin'... Good times when paired with a Big O escort.

Due to the number of times a ram attempt was just shy of succeeding, engine booster + RAC crew is gonna turn many more ships to dust across the galaxy.

And against opponents who have experience with that very strategy themselves? They'll see it coming, sure, but they still have to deal with it, which means turning away from your raider or gozanti sooner than they'd want, which is still super good.

Edited by Mu0n

That is actually pretty significant now that I think about it... ****.

What is? The fact that he is huge ship only, or a crew that functions like an engine booster without the "cannot overlap" limitation?

Incidentally, I don't see any reason you couldn't put the admiral AND an engine booster on a gozanti and have a ridiculously fast huge ship. One that can ram twice and/or deploy all 4 TIEs in a single round. Of course, it may not be good for anything else, but still...

The Gozanti is only about as durable as a Decimator, and in Epic it's easy to focus-fire it in a round or two. I think it's going to last just long enough to deploy its fighters, so getting into position quicker could be worth it.

But a decimator with reinforce or other epic means of regeneration + multiple attacks per round and more room for support is going to last long enough. I'd guess there are probably titles or mods that also change the deployment rules a bit. But yah, be careful or you could lose 1/3 of your squad pretty quickly.

That is actually pretty significant now that I think about it... ****.

What is? The fact that he is huge ship only, or a crew that functions like an engine booster without the "cannot overlap" limitation?

Incidentally, I don't see any reason you couldn't put the admiral AND an engine booster on a gozanti and have a ridiculously fast huge ship. One that can ram twice and/or deploy all 4 TIEs in a single round. Of course, it may not be good for anything else, but still...

Cooler than that.

it's now an ARCDODGING RAIDER

Because if your dial says 2 bank, you can use Chiraneauand Engine cards to make 1 forward before and\or\don't before and after the move.

Either it lets you STOMP

or NOT stomp, close in, increase distance, get the TLed section off the torpero range\arcs

It's an EPIC ability. Arcdodging Space Pizza!

Come to think of it, the fact that a Raider wants to control range against the CR-90 makes it a pretty good option there, too.

Actually put those absurdly huge engines to use, and all :)

What Im getting at is that it is a while maneuver - But all huge ship maneuvers are white.

So are we supposed to use the huge ship movement template for this boost or the 1 movement template from the base set?

In other words, does it move just a little bit or does it boost the full length of its base +1?

And I answered that. It says to perform a white 1 straight maneuver so you perform a white 1-straight maneuver in whatever fashion that ship is supposed to perform white 1-straight maneuvers.

If you set the ships dial to a white 1-straight maneuver, how would you execute that maneuver? What makes you think this white 1-straight maneuver would be any different from that.

What Im getting at is that it is a while maneuver - But all huge ship maneuvers are white.

Future-proof in case down the road there are red and green huge ship maneuvers.

Because all ship movements are white already and stress does not affect huge ships - So the word "white" is redundant.

What Im getting at is that it is a while maneuver - But all huge ship maneuvers are white.

Future-proof in case down the road there are red and green huge ship maneuvers.
Edited by Forgottenlore

What Im getting at is that it is a while maneuver - But all huge ship maneuvers are white.

Future-proof in case down the road there are red and green huge ship maneuvers.

I guess - But then thats pretty much why you end up with different amounts of energy with banking or going fast meaning you are essentially doing a red move and payi ng for it in energy rather than stress.

Incidentally, I don't see any reason you couldn't put the admiral AND an engine booster on a gozanti and have a ridiculously fast huge ship. One that can ram twice and/or deploy all 4 TIEs in a single round. Of course, it may not be good for anything else, but still...

Huge ships can only equip modifications that say "Huge Ship Only". That's the reason.

Incidentally, I don't see any reason you couldn't put the admiral AND an engine booster on a gozanti and have a ridiculously fast huge ship. One that can ram twice and/or deploy all 4 TIEs in a single round. Of course, it may not be good for anything else, but still...

Huge ships can only equip modifications that say "Huge Ship Only". That's the reason.

Aaaand.....?

Engine Booster is the Huge Ship version of Engine Upgrade, except its a Cargo Upgrade instead of a Modification.

Edited by Forgottenlore

Incidentally, I don't see any reason you couldn't put the admiral AND an engine booster on a gozanti and have a ridiculously fast huge ship. One that can ram twice and/or deploy all 4 TIEs in a single round. Of course, it may not be good for anything else, but still...

Huge ships can only equip modifications that say "Huge Ship Only". That's the reason.

Aaaand.....?

Engine Booster is the Huge Ship version of Engine Upgrade, except its a Cargo Upgrade instead of a Modification.

Reading is hard ok...

Reading is hard ok...

;)

But we are back to a huge ship that can effectively move speed 6.

Speed 6 with ramming.

I'm still not sure how to combine the pieces to make the other guys stuff explode, but there's something there :)

Seems to me that Captan Needa would be good on such a ship. If you're hunting down opposing fighters, it's bonus if you don't have to worry much about obstacles. Combined with Rear Admiral Chiraneau that uses up both crew slots on either Imperial Huge ships. Makes for a pretty one-dimensional huge ship, but I always say you've got to pick a role for your huge ship and only equip upgrades that help it fill that role.

Question: on such a ship, does one choose Automated Protocols or Optimized Generators?

Question: on such a ship, does one choose Automated Protocols or Optimized Generators?

On a speed demon ram ship? I would probably go with the automated protocols. Presumably you are going to be facing the enemy ships so reinforce should work well, and you'll be taking a lot of damage from ramming, so you want to minimize damage you take from elsewhere as much as possible.

Question: on such a ship, does one choose Automated Protocols or Optimized Generators?

On a speed demon ram ship? I would probably go with the automated protocols. Presumably you are going to be facing the enemy ships so reinforce should work well, and you'll be taking a lot of damage from ramming, so you want to minimize damage you take from elsewhere as much as possible.

Yeah, this.

You could have a small possible side-note that packing missiles would give you an energy-free method of loading range 2-3 dakka onto your ship - and ion pulse missiles and ion torpedos (range 1 bubble, baby!) might help set up more ramming - though I suspect carefully placed ion cannons would do just as well.

How much of a range ruler is Epic Speed 6 anyway?