+1 Die vs a whole extra attack is not even close IMO. The few times I have flown them against each other the Raider's improved Arcs and ability to double shot innate usually means the CR90 just gets wrecked.Honestly, aside from the Raider/CR90 not being worth it in general (vs fighters), the only issue I have in Epic is that the Raider is vastly superior to the CR90 point for point that it makes the CR90 not very attractive at all.
I don't think the Raider is that much better. I think it was better designed in regards to its upgrade slots and their locations but the CR 90 has alot going for it. Especially when you have Jan Ors boosting your primary weapon along with its normal plus 1 die for an energy.
The CR90 has, in my experience against it, been a very formidable craft. It is particularly good at dismantling Raiders, Firesprays, Decimators, Shuttles... the list is fairly long but anything 2 Agility or lower has to been mindful or suffer some serious injury or possible death.
But I do suppose it is fluffy that the Empire has better Capitals.
A 6 die shot with Han and a Target lock? No its very scary my friend. The primary on the raider is nice don't get me wrong but it suffers from being two 4 die shots. Frequently my first shot will burn the target lock to actually hit the the second shot has nothing to modify it if I'm going for the same target.
Gunnery Team and Jonus only boost Secondary weapons so they are not much help either for the second primary shot and in so far I think Howlrunner is more effective supporting a micro swarm to get the most from her ability rather than babysitting the raider but that's still a preference matter.
EbongHawk and I have had this debate and I do think the Raider was better designed than the CR90 with the game developers learning fom their experiences. But, it's still really early to say there's a clear advantage one way or the other. And in regards to arcs it really just is what it is and it's really not that different from large based ships with Auxiliary arcs, you deploy and play them in a way that's advantageous to it.
The on BIG problem I see in Epic play is just how much you want to deploy second. If the rebel player deploys first odds are you can really put the screws to him or her and the same goes vice versa. It's a sure bet that the player with iniative has an uphill battle ahead of themselves.