With Wave 2 rapidly approaching, and the final battles of Wave 1 winding down, I thought it would be fun to do a little award thread for our vanguard. My opinions are my own, heavily influenced by the games I’ve played with my regular adversaries and the input they provided me when I went over this with them. I hope at the end some of you will post your own opinions as to what I got right, what I got wrong, and why. Ideally, I hope to provoke a fun discussion to help tide us over until Wave 2 stops shipping and starts tossin’ dice.
I considered doing an award for each upgrade type, and in other things keep it faction specific, but decided it narrowed the field too much in certain cases. Some things are lumped together in broader categories as explained below. Awards were given out based on efficacy, efficiency, common synergies and commonality of use. We are not weighing how well any particular ship, fighter, or upgrade may do in the future.
So without further ado, your Wave One Chewie awards!
1. Best Retrofit Upgrade (upgrades which fit in either the offensive or defensive retrofit slot)
Winner- Advanced Projectors . If the Xi7 errata had come a little earlier, maybe this would be a different story. As it was, for a vast majority of wave 1 this upgrade ruled the defensive retrofit slot, frustrating star destroyers everywhere by putting the ass in assault frigates. Honorable mentions to Expanded Hanger Bays and E.C.M.’s.
2. Best Crew Upgrade (generic officer, support or weapons team slots)
Winner - Gunnery Team . This one was a close call, as there are some really good choices out there over the three slots. Gunnery Team is my choice because of how strong it can be on both AFMK-2’s and VSD’s, and how often I saw it on both. It very narrowly beats out fine competitors such as Intel Officer and Engine Techs.
3. Best Faction Specific Officer Upgrade- (Officer Slot)
Winner - Admiral Chiraneau . Chirpy is expensive, and there are some other very good options out there, but he allows for some fantastic synergy with his fighters. Suddenly, those three A-Wings don’t lock down the Rhymerball, and Mauler Mithel tosses untold amounts of unavoidable snubfighter damage. Honorable Mentions to Raymus Antilles and Wulf Yularen.
4. Best Weapon Upgrade- (Ion Cannon, Turbolaser or Ordinance slots)
Winner- Assault Concussion Missiles . These things were in pretty much every single Imperial list, and for 7 points, why wouldn’t they be? The ships that can take them toss a good solid amount of black dice, and even if they weren’t getting the role protection of an Admiral Screed had the odds in the favor to add 2 damage that could not be mitigated by defense tokens to their rolls. Honorable Mention to Xi7 Turbolasers.
5. Best Squadron (Non Unique)
Winner- A-Wings . This has been talked to death, I think. Just so, so efficient for a fighter that is good in all phases of the game. It can go after fighters, it can go after ships. It’s super-fast. They helped win Worlds. Honorable Mention to B-Wings, who when they get into position really, really bring the hurt to capital ships.
6. Best Unique Squadron-
Winner- Major Rhymer. If you were bringing imperial fighters as more than a way of interfering with rebel ones, you were bringing Major ******* along for the ride. Just like in sports, a superstar makes everyone around him better, and that’s what Rhymer does. Honorable Mention to Tycho Celchu, who was practically auto-include for the Rebels.
7. Best Ship Title-
Winner- Demolisher . There were a ton of good titles in this wave, but Demolisher practically broke the game. Sidling up to a Rebel ship and dropping 4 black dice with ACM’s could be vicious, and in the early days had Rebel Admirals wondering if there even was a counter. May the force help you if she had initiative to boot. Eventually, we all learned how to mitigate her, but you can never really STOP her, you can only hope to contain her fury. Honorable Mentions to Yavaris and Salvation, both of which significantly enhance the efficacy of the love it or hate it Nebulon B.
8. Best Ship-
Winner- Assault Frigate Mark II- B. Fast and tanky with great side arcs, the AFMK2 was the backbone of the rebel fleet. At 72 points the B variant could serve as an effective carrier or simply as a difficult to bring down weapons platform, and was the ship that many rebel admirals turned to (HA! Get it?) to build around. Honorable Mention to the GSD-1.
9. Best Commander-
Winner - Admiral Screed . This was a toughie. I’ve used, and seen, all of the commanders used to great effect. There were really no duds. Screed is our Chewie Award winner because of his tremendous synergy with 3 of the 4 Imperial ship variants, and because he’s really well costed for what he brings to the table. Honorable Mentions to Garm and Mon Mothma.
So there you have it folks! What did the Academy get wrong? Where did it go right? What was unforgivably snubbed? Let us know down below.
Edited by Madaghmire