Collision while on a space station

By Churry, in Star Wars: Armada Rules Questions

I had this come up the other day...wasn't sure if we played it right:

I had an AF face to face with a VSD in very close range of one another and unable to turn away from one another. I was overlapping the space station while he wasn't. Since every turn, we couldn't get out of each others' way, we each suffered one damage. However, since my AF was still stuck on the space station, we agreed that the damage just dealt from the collision would be healed.

You did it correctly.

This is something which was kicked around by the group before, and I think the answer is part of the Great FAQ thread, but I'm unsure.

Sufficed to say, that yes. Bump, One Damage. Heal.

Cool, thanks for the clarification.

Yup, you did it right. RRG page 8:

Even if a ship does not change its position as a result of being at speed “0,” it has still executed a maneuver and resolves any effects of overlapping obstacles and/or another ship.

Worth noting on this point is that the collision damage is dealt simultaneously to the station's effect ("after executing a maneuver"), and the player whose turn it is therefore gets to choose order of resolution (RRG 5, "Effect Use and Timing," eighth bullet). So if that last damage card would kill you, you can discard a damage card first; if you have no hull damage and the station would do you no good, you can take the facedown first.

Yup, you did it right. RRG page 8:

Even if a ship does not change its position as a result of being at speed “0,” it has still executed a maneuver and resolves any effects of overlapping obstacles and/or another ship.

Worth noting on this point is that the collision damage is dealt simultaneously to the station's effect ("after executing a maneuver"), and the player whose turn it is therefore gets to choose order of resolution (RRG 5, "Effect Use and Timing," eighth bullet). So if that last damage card would kill you, you can discard a damage card first; if you have no hull damage and the station would do you no good, you can take the facedown first.

Ramming damage occurs DURING the maneuver while station heals AFTER, so actually the damage must be dealt first.

If you want to get real technical that is :P

I think clon is technically correct. The best kind of correct.

Yup, you did it right. RRG page 8:

Even if a ship does not change its position as a result of being at speed “0,” it has still executed a maneuver and resolves any effects of overlapping obstacles and/or another ship.

Worth noting on this point is that the collision damage is dealt simultaneously to the station's effect ("after executing a maneuver"), and the player whose turn it is therefore gets to choose order of resolution (RRG 5, "Effect Use and Timing," eighth bullet). So if that last damage card would kill you, you can discard a damage card first; if you have no hull damage and the station would do you no good, you can take the facedown first.

actually many of us believe they do not happen simultaneously.

Ramming damage occurs DURING the maneuver while station heals AFTER, so actually the damage must be dealt first.

If you want to get real technical that is :P

I'm always up for getting real technical. :)

So, rereading Overlapping on RRG 8, I think it's not clear at what point the maneuver ends.

This process continues until the ship can finish

its maneuver, even if that maneuver is to remain in place

at speed “0.” Then deal one facedown damage card to the

ship that moved and the closest ship that it overlapped.

So, I had interpreted "can finish its maneuver" as implying that the maneuver concludes once the ship gets to the point where it can legally stop, though I guess the rules do not explicitly say that. If the end of the maneuver is the period after "speed '0'", in that paragraph, then the two effects happen simultaneously, because you "then" deal one facedown damage, and you discard a damage card "after" completing a maneuver. In the case of simultaneous effects belonging to the same player (which I believe these both do), of course, that player decides the order of resolution.

So, it hinges on where exactly the maneuver as described on page 8 is actually complete. It would be reasonable to suppose it's complete after it's finished bumping back to the point where it can legally stop; It's equally reasonable to suppose it's complete at the end of that paragraph in the RRG, right after the damage is dealt.

Unless I'm missing relevant documentation somewhere...?

Wonder if they'll release a clarification for this later on.

Wonder if they'll release a clarification for this later on.

Do we need one? In either case I don't see the order being critically relevant.

Wonder if they'll release a clarification for this later on.

Do we need one? In either case I don't see the order being critically relevant.

For example demolisher has 4 damage cards and rams a ship on the station, normally this would result in a 5th card and death for demoman but since he lands on the station this might not be the case.

If we accept the simultaneous activation we could chose to resolve the station first dropping to 3 cards and then the ram resulting in 4

If we accept the interpretation that I suggested, that us the ram MUST happen first, demolisher would receive a 5th card and therefore die before it has the opportunity to repair

So it is potentially an issue, albeit a very specific and rare issue

Wonder if they'll release a clarification for this later on.

Do we need one? In either case I don't see the order being critically relevant.

well there is the case of a ran that would kill it.

For example demolisher has 4 damage cards and rams a ship on the station, normally this would result in a 5th card and death for demoman but since he lands on the station this might not be the case.

If we accept the simultaneous activation we could chose to resolve the station first dropping to 3 cards and then the ram resulting in 4

If we accept the interpretation that I suggested, that us the ram MUST happen first, demolisher would receive a 5th card and therefore die before it has the opportunity to repair

So it is potentially an issue, albeit a very specific and rare issue

Well shut me up. Obviously that's a good point.

My assumption is that the bump resolves first, because that feels more right... But for some reason I don't think I ever considered the "bump to death" issue.

Wonder if they'll release a clarification for this later on.

Do we need one? In either case I don't see the order being critically relevant.
well there is the case of a ran that would kill it.

For example demolisher has 4 damage cards and rams a ship on the station, normally this would result in a 5th card and death for demoman but since he lands on the station this might not be the case.

If we accept the simultaneous activation we could chose to resolve the station first dropping to 3 cards and then the ram resulting in 4

If we accept the interpretation that I suggested, that us the ram MUST happen first, demolisher would receive a 5th card and therefore die before it has the opportunity to repair

So it is potentially an issue, albeit a very specific and rare issue

Well shut me up. Obviously that's a good point.

My assumption is that the bump resolves first, because that feels more right... But for some reason I don't think I ever considered the "bump to death" issue.

*imo, of course

Edited by Ardaedhel

Dras, why you no commented? :(

Have FFG provided any clarity on this?

Dras, why you no commented? :(

Have FFG provided any clarity on this?

His was the second comment though. Bump. Damage. Heal. :)

This came up yesterday in a Vassal Tournament game between Clon and Onca. Raider had 1 Hull but had to ram MC80 before landing on the station.

In Clon's defense he played it exactly like he noted above.

Dras, why you no commented? :(

Have FFG provided any clarity on this?

His was the second comment though. Bump. Damage. Heal. :)

This came up yesterday in a Vassal Tournament game between Clon and Onca. Raider had 1 Hull but had to ram MC80 before landing on the station.

In Clon's defense he played it exactly like he noted above.

:P

Dras, why you no commented? :(

Have FFG provided any clarity on this?

Further clarity, No. Only some cryptic response in regards to overlapping a ship in a different thread. There was nothing that countermanded the decisions that had already been reached, as far as I know.

If I end up being wrong about something, I do my damndest to hit the places I've said the wrong thing and correct myself - and that hasn't happened here, so I must not have been shown to be incorrect as of yet.

Could always happen, though.

After reviewing the RRG, wouldn't the station effect for the AF only apply to when it attempted to move? In both Obstacles and Overlapping, It states in both areas the effects are resolved after conducting a maneuver. Since when the Vic moved, the AF was not the ship conducting the maneuver, and therefore not eligible for the station effect until it is it's turn to actually move.

After reviewing the RRG, wouldn't the station effect for the AF only apply to when it attempted to move? In both Obstacles and Overlapping, It states in both areas the effects are resolved after conducting a maneuver. Since when the Vic moved, the AF was not the ship conducting the maneuver, and therefore not eligible for the station effect until it is it's turn to actually move.

After reviewing the RRG, wouldn't the station effect for the AF only apply to when it attempted to move? In both Obstacles and Overlapping, It states in both areas the effects are resolved after conducting a maneuver. Since when the Vic moved, the AF was not the ship conducting the maneuver, and therefore not eligible for the station effect until it is it's turn to actually move.

correct, only the ship that is currently activating can repair on the station

So the OP may have been doing part of it wrong then. It sounds like he had the AF repairing after every bump.

.... why is this not in the FAQ already?

I had this occur day 1, about 1.5 years ago.

Because the question isn't asked of FFG frequently enough.