Hi all,
I'm firing up a pbp game very soon and while I've got the plot worked out, I could use some insprational help with the opening scene.
We have 3 players - ex-guardsman/obscura pushing lowlife, a tech acolyte and an asyet undecided. The premise for the game is that each character has committed a crime in their past for which they begin the game in a penal colony (murder of a upspire citizen and desertion of his unit, and suspected tech heresy respectively for the two currently known characters) awaiting some severe punishment (penal legion enlistment for the guardsman and interrogation followed by mind-wipe for the acolyte). Their saving grace will be recruitment by an Inquisitorial agent looking for expendable but skilled recruits.
The prison scene isn't to be a huge part of the game - their interviews with the Inq agent will be the most prominent scenes in this locale, but I'd like to open with the pc's in a typical prison scene that might get them to roll a few dice and establish their characters, and give them a chance to spot that they are being studied by a mysterious visitor to the prison (the agent). The pc's may only know each other from having spotted each other round the prison, so likely won't have formed any relationships between themselves at this point.
My best idea at the moment is to put them in an excercise yard scene, letting them decide what their characters might be doing at that time, an dthen possibly have a fight kick off (someone picking up on and making disparaging remarks about the ex-guards regimental tattoo is a pretty easy way to get him involved) and then let the characters react accordingly, allowing those that make a perception test to notice the cowled figure watching the inmates from the safety of the yards garrison wall. Guards will either wade in and start stun-battoning until order is restored, or let the ruckus play out, then the pc's will be wisked off to their cells/solitary, before being tken to meet the agent.
So, thoughts? Its not designed to be a deep and revealing scene , just enough to let them get in character. Any ideas of details that I can include to give the scene / environment really pop would be much appreciated.
Thanks for taking the time to read this, and I hope it generates a few thoughts and ideas that I can use.
Anodyr