Hi all
looking into some conversion from old WEG's d6 system to AoR, i got some ideas for new starship modification...
i'm glad to share with you and see if you like (or if they are present on published book i don't have)
-> Surgery Flux (directly from GG6 Stock Ship)
You install this mod connecting to three subsystem (main reactor, shield, weapon systems).
Turning on the Surgery Flux need a Mechanics (normal) roll; if successful, one system is boosted (main reactor: speed +1; shield: defense +1 on one arc; weapon: +1 damage) while the other connected system experience energy sink (and got -1 to speed, defense or weapon damage)
Failing on the roll means no bonus are gained
Mod: none
HP cost: 1
Price: 10.000 ®
optional effect for advantages/threat are
- 2 advantage to remove a -1 penality on a non-boosted system
- triumph (or 3 advantages) to add an addictional +1 to boosted system
- threats is spent for strain cost
- despair is for additional -1 penality on non boosted system
-> Cargo Bay Rearrangement
sacrifice some cargo bay area for additional mod space. This is basically how ship modification worked on old weg d6 system
Rearranging cargo bay area means deploy mod in the cargo bay, so mod installed are clearly seen by imperial inspector or passengers. This is not automatically a problem, but can be dangerous if extra mod space are used for illicit modification. Or could cause extra bribe to corrupt inspector...
Effect: reduce encumbrance space by 40 point to add one additional HP
Mod: 1 extra relocation mod (reducing ecumbrance by extra 40 point for one additional HP)
HP cost: 0
Price: 8000
what do you think?