Firstly, printing efficiency.
Secondly, convenience.
Sacrificing gameplay effectiveness for things that aren't in any way related to gameplay seems like a bad idea.
Thirdly, cost dynamic. This works like Extra Munitions in that it becomes more cost efficient the more you take.
Fourthly, huge ship crits. having three Bomb Loadout-style cards gives you a really big shield against Hull Breaches: you'd need four to hit an important card.
Fifthy, it locks out the other two fix mods.