Big ass Ion Canon (a.k.a. v-150 Planet Defender)

By SolkaTruesilver, in Star Wars: Age of Rebellion RPG

That thing can disable a Star Destroyer with a few shots. Has it been statted in any of the books?

(Never picked up AoR sourcebook. Sorry if its there and i just asked a silly question)

Not that I've seen, but it's pretty much a plot-device weapon on par with the Death Star II's superlaser, which itself is able to one-shot capital ships. In effect, anything hit by the weapon is pretty much taken out of play, either temporarily (v-150 Defender) or permanently (DS2 super-laser).

Very much a plot-device. Something on which you might have a big adventure, or campaign arc, focused on procuring/building/developing. Then once you have it, you can use it to greatly influence your attempts to defend/escape your base. You might see it upgrade dice pools when making mass combat checks, or you might have one of the PCs dedicated to using it to lock down an enemy ship.

That's the same thought I have. Granted, the Empire either restricted its use or has decided that the power/material cost for the thing means it won't be seen outside of major militaries.

Like the others said, I'd treat it as a plot device. If something is capable of disabling an Imperial Star Destroyer in 1-2 shots, there's really no reason to generate stats for it.

Big Ass Ion Cannon is a topic that you just HAVE to read. Not much else to say that hasn't been said.

Like the others said, I'd treat it as a plot device. If something is capable of disabling an Imperial Star Destroyer in 1-2 shots, there's really no reason to generate stats for it.

The same needs to be said for the prototype B-wing.

Big Ass Ion Cannon is a topic that you just HAVE to read. Not much else to say that hasn't been said.

Thank you so much. I hope to sell my game idea to my players by using such marketing technique.

"Big ass Ion cannon"

"Motherflippin Lightsaber"

"Bloody Bounty Hunter"

"Goddamn Destroyer"

Like the others said, I'd treat it as a plot device. If something is capable of disabling an Imperial Star Destroyer in 1-2 shots, there's really no reason to generate stats for it.

The same needs to be said for the prototype B-wing.

Does it?

I mean.. I just seen the episode. And I can totally see Hera's character being specced into 1-shotting the cruiser. Granted, it's unlikely.. but let's look at it for a second.

I am going to assume the B-Wing Mega-megakannon is like a Medium Turbolaser. Nothing overly fancy, still **** impressive on a starfighter, mesay. Obviously cheating the rules, but sue me.

Let's start with her skills/ability. I think it's fair to say she probably has 5 in agility and at least 4 in Gunnery/Piloting. so right there, that's 4Y + 1G for every of her shot.

She is aiming at a ship with a larger silhouette than her, so it's only 1 Purple difficulty.

She mosty likely spent 2 consecutive manoeuvers aiming. So we get 4Y+1G+2B vs 1Purple so far.

She had also Advanced Targeting Array (thanks Sabine!) with the "True Aim" extra mod. So her ability is boosted to 6, and one of her aim action also upgraded the 1g into another Yellow. So that's 5Y+1G+2B vs 1 Purple

She most likely has Improved Dead to Right, so that means +5 Damage right there for the cost of 1 Destiny Point. Her base damage is 15, Breach 3.

Finally, she could also have used Master Pilot to Gain the Advantage with a Manoeuver and choose which side of the Cruiser to attack. If I had been the GM, knowing the enemy was trying to run a blockade from the FRONT, I would have had the cruisers divert most shields on the front side, so she would only have 1 or 2 setback dice, at the most.

Hell. If you think she was gunning for extra critical, she could always foregone Dead to Rights and instead upgraded her last green for one more yellow. That's a very high probability of multiple critical hits.

So.. I think it's possible that the B-Wing, with the right pilot burning lots of Strains, Destiny Points, and all of her talent, might end-up 1-shotting the cruisers.. :-P

Big Ass Ion Cannon is a topic that you just HAVE to read. Not much else to say that hasn't been said.

Thank you so much. I hope to sell my game idea to my players by using such marketing technique.

"Big ass Ion cannon"

"Motherflippin Lightsaber"

"Bloody Bounty Hunter"

"Goddamn Destroyer"

Who are you trying to recruit? The ME2 Crew?

Of course, I can see Zaeed saying the all those lines.

I did put this together a while ago, mostly just playing around with different things. The sheer power of the gun in ESB probably far out strips even the battleship ion cannon (which I think I used for the stats), but it has the power of plot, which trumps everything.

Like the others said, I'd treat it as a plot device. If something is capable of disabling an Imperial Star Destroyer in 1-2 shots, there's really no reason to generate stats for it.

The same needs to be said for the prototype B-wing.

Does it?

I mean.. I just seen the episode. And I can totally see Hera's character being specced into 1-shotting the cruiser. Granted, it's unlikely.. but let's look at it for a second.

I am going to assume the B-Wing Mega-megakannon is like a Medium Turbolaser. Nothing overly fancy, still **** impressive on a starfighter, mesay. Obviously cheating the rules, but sue me.

Let's start with her skills/ability. I think it's fair to say she probably has 5 in agility and at least 4 in Gunnery/Piloting. so right there, that's 4Y + 1G for every of her shot.

She is aiming at a ship with a larger silhouette than her, so it's only 1 Purple difficulty.

She mosty likely spent 2 consecutive manoeuvers aiming. So we get 4Y+1G+2B vs 1Purple so far.

She had also Advanced Targeting Array (thanks Sabine!) with the "True Aim" extra mod. So her ability is boosted to 6, and one of her aim action also upgraded the 1g into another Yellow. So that's 5Y+1G+2B vs 1 Purple

She most likely has Improved Dead to Right, so that means +5 Damage right there for the cost of 1 Destiny Point. Her base damage is 15, Breach 3.

Finally, she could also have used Master Pilot to Gain the Advantage with a Manoeuver and choose which side of the Cruiser to attack. If I had been the GM, knowing the enemy was trying to run a blockade from the FRONT, I would have had the cruisers divert most shields on the front side, so she would only have 1 or 2 setback dice, at the most.

Hell. If you think she was gunning for extra critical, she could always foregone Dead to Rights and instead upgraded her last green for one more yellow. That's a very high probability of multiple critical hits.

So.. I think it's possible that the B-Wing, with the right pilot burning lots of Strains, Destiny Points, and all of her talent, might end-up 1-shotting the cruisers.. :-P

Except Sabine was the gunner who fired the B-Wing's megakannon!? Hera was just flying the ship. Also I kind of doubt Hera has 5 Agility and 4 Piloting. I mean she got solo'd by Vader in a fighter, when she had a small fleet (3x blockade runners & half a dozen fighters) backing her up. She's definitely skilled, but not even close to Vader-level.

EDIT: I'd place her around 3 Agility & 4 Piloting personally, but that's just me.

Edited by TalosX

Does it?

I mean.. I just seen the episode. And I can totally see Hera's character being specced into 1-shotting the cruiser. Granted, it's unlikely.. but let's look at it for a second.

I am going to assume the B-Wing Mega-megakannon is like a Medium Turbolaser. Nothing overly fancy, still **** impressive on a starfighter, mesay. Obviously cheating the rules, but sue me.

Let's start with her skills/ability. I think it's fair to say she probably has 5 in agility and at least 4 in Gunnery/Piloting. so right there, that's 4Y + 1G for every of her shot.

She is aiming at a ship with a larger silhouette than her, so it's only 1 Purple difficulty.

She mosty likely spent 2 consecutive manoeuvers aiming. So we get 4Y+1G+2B vs 1Purple so far.

She had also Advanced Targeting Array (thanks Sabine!) with the "True Aim" extra mod. So her ability is boosted to 6, and one of her aim action also upgraded the 1g into another Yellow. So that's 5Y+1G+2B vs 1 Purple

She most likely has Improved Dead to Right, so that means +5 Damage right there for the cost of 1 Destiny Point. Her base damage is 15, Breach 3.

Finally, she could also have used Master Pilot to Gain the Advantage with a Manoeuver and choose which side of the Cruiser to attack. If I had been the GM, knowing the enemy was trying to run a blockade from the FRONT, I would have had the cruisers divert most shields on the front side, so she would only have 1 or 2 setback dice, at the most.

Hell. If you think she was gunning for extra critical, she could always foregone Dead to Rights and instead upgraded her last green for one more yellow. That's a very high probability of multiple critical hits.

So.. I think it's possible that the B-Wing, with the right pilot burning lots of Strains, Destiny Points, and all of her talent, might end-up 1-shotting the cruisers.. :-P

Except Sabine was the gunner who fired the B-Wing's megakannon!? Hera was just flying the ship. Also I kind of doubt Hera has 5 Agility and 4 Piloting. I mean she got solo'd by Vader in a fighter, when she had a small fleet (3x blockade runners & half a dozen fighters) backing her up. She's definitely skilled, but not even close to Vader-level.

EDIT: I'd place her around 3 Agility & 4 Piloting personally, but that's just me.

I agree with TalosX in that "she's definitely skilled, but not even close to Vader-level."

Unfortunately, while I enjoy the number crunching, it seems that we are forgetting other resources: Talents, equipment, The Force, strain, and Destiny Points.

Don't get me wrong, Hera's a **** fine pilot, and the Ghost is a good ship, neither can hold a candle to Vader. You have a Force-trained, ace fighter pilot from the Clone Wars, flying a fighter held to not only the highest standard in manufacturing and gear, but personally worked on by said pilot (talents, equipment, and The Force).

Hera and the team also came off a mission that went south pretty quickly as well as having the group in a fight against Vader on the ground (strain and Destiny Points).

In both circumstances, Vader and Hera were initially dismissed as a threat. It wasn't until both pilots pulled stunts that no one has done before that they were taken seriously. When that happened, the mission was already completed. Vader destroyed the Rebel command ship and Hera destroyed a patrol cruiser (yes, a patrol cruiser, since an actually cruiser would be heavier and better armed).

She still might be at 5 Agility and 4 Piloting, but there was too much that hindered her here.

Final assessment: I'm more surprised there weren't more losses. If this was a game session(s), then I figure there was quite a bit of bad dice rolls on the group's part mixed with a lack of planning and overconfidence. That, or the GM was really sadistic this time around.

I am going to assume the B-Wing Mega-megakannon is like a Medium Turbolaser. Nothing overly fancy, still **** impressive on a starfighter, mesay. Obviously cheating the rules, but sue me.

...except that capital ships exchange volleys of medium turbolaser fire routinely, and we don't see that sort of instant damage, slicing through armored hull like a coupon flyer. In fact, we see much the opposite: even smaller capital ships simply shrugging off that level of firepower and letting the shields absorb the energy without taking on a bit of physical damage.

On the original discussion: while using the KDY v-150 as a pure plot device is certainly a completely valid way of looking at it, if you'd like a statistical take on the beast, I believe there are complete stats for it (and it's cousin the w-165 turbolaser) in the WEG supplement Hideouts & Strongholds. I'm sure anyone familiar with both systems could work up a roughly equivalent conversion from those stats.

I think that I have a copy at home. If you like, if I can find it, I could copy the stats here for general perusal.