i've been playing X-wing for a year now, in which time I've been completely smitten with it as a system. It's had a serious design flaw this whole time, though, one that hasn't received much attention, but is often brought up, with a resigned shrug, whenever we talk about certain ships.
Huge ships have represented a terrible level of points efficiency. Their only competitive use was a buld that keeps points spend on them to a minimum, and uses them as battering rams to deny space and flatten the unwary. When viewed in proportion to the beauty of the models, this was the greatest failure in the game's brief history. The Tantive was 'the free ship that comes with 3po', the raider a beautiful but folorn ornament on many shelves, while its owner played yet another 100 pointer.
Not any more. We've only seen a few reveals of the contents of the Gozanti, but each of them is revolutionary to the way these ships can be played. Do you want your centrepiece to be tougher? Far more efficient? Or totally abusive of secondary effects including shield stripping, ioning and aoe damage?
I could talk about assault missiles alone, to be honest, and get giddy with the possibilities! My fear was that they'd be errata'd, given their potency in epic, but no - ffg have done the reverse, and brought to prominence the scariest secondary weapons in epic, and in doing so have made huge ships fearsome. By raising the stakes like this, ffg are introducing greater risk/reward relations into the game, so that we will start to see the urgent attempts to destroy these beasts, and defensive counterplay that seeks to shut these attempts down, in our games - preciselly the dynamic that should be at work in this level of play.
I wanted to start up a thread where we can talk about these upgrades, bask in the glow of imminent epic games sprouting up around the globe, and the start of the second wave of X-wing: the day the REAL huge ships finally landed.