It's truly a stupid question, but I checked the book and FAQ, and frequently asked questions, and can't find the answer. Is there a limit on how many strain can be recovered/inflicted with advantages/threats?
My players often spend many advantages to recover strain, thus are rarely tired. I feel bad about spending 2-3 threats to inflict strain, but would like strain to be more often a limitation, to get them to feel 'strained'.
Thanks
Ceodryn