Spending advantages/threats to recover/inflict strain?

By Ceodryn, in Star Wars: Edge of the Empire RPG

It's truly a stupid question, but I checked the book and FAQ, and frequently asked questions, and can't find the answer. Is there a limit on how many strain can be recovered/inflicted with advantages/threats?

My players often spend many advantages to recover strain, thus are rarely tired. I feel bad about spending 2-3 threats to inflict strain, but would like strain to be more often a limitation, to get them to feel 'strained'.

Thanks

Ceodryn

Nope, other than one you impose if you like.

There's a pretty good reason to have no limit on this, seeing as strain is used to trigger many, many talents. If there was a limit on how much strain you could recover, using those talents, or just taking a second maneuver, would be much riskier and might happen very rarely, if at all. It's half mental fatigue and have ability point.

Also, by RAW, you can only spend advantage to recover strain when making combat checks. Personally, I would allow it for other checks as well, assuming that there was a risk of taking strain or wound depending on the outcome of the check. No risk, no gain :)

If a player was suffering from strain due to say, frostbite on Hoth, and then got in a fight with a wampa, I wouldn't let the player recover the strain incurred by frostbite mid combat. The roll has to be appropriate to the strain being recovered. I would, however, let the player recover any strain from say, taking extra maneuvers, in the course of combat checks, so long as no frostbite strain was removed.

If a player was suffering from strain due to say, frostbite on Hoth, and then got in a fight with a wampa, I wouldn't let the player recover the strain incurred by frostbite mid combat. The roll has to be appropriate to the strain being recovered. I would, however, let the player recover any strain from say, taking extra maneuvers, in the course of combat checks, so long as no frostbite strain was removed.

That'd be too much record keeping for me. Strain is strain. If they have strain because they're cold, maybe the fight is just what they need...get moving, get the adrenaline pumping, drive it off, woohoo!...I can feel my toes again!

Frostbite would probably manifest in multiple setback.

1) If you PCs have the Resolve talent, look for opportunities to make them suffer more than 1 strain. They will be happy to get some mileage out of that talent.

2) If a PC is closing in on their strain threshold, or if they're using lots of strain-powered abilities, yeah totally hit them with multiple strain. It's challenging them, hitting them close to home, making them think more critically about how they utilize strain.

I guess there's a line between being challenging and being a jerk, and that is something you'll have to discern for yourself :) But there is certainly room for "multiple strain" results when several Threat are rolled. And strain can really be the lesser of evils; your players may even thank you ;)