You just won worlds. What card do you design?

By Chief Hugh, in X-Wing

Sincerest Flattery (ept)

Whenever another ship in range 1-2 performs a free focus or evade action, assign a focus token to your ship

Obi-wan Kenobi (Crew)

Once per round, before either player modifies dice, you may change an enemy ship's die result to a FOCUS result.

(That die result can be modified again)

Mindtrick.png

Edited by ficklegreendice

Absolutes 3 points EPT

Imperial only

When a card instructs you to cancel all dice rolled you ignore it.

I'd design something to help my old friend, the Tie Swarm. People talk about it like it's still dominant, but it's one or two amazing players keeping it around. The increasing defenses and damage mitigation put them behind the damage curve, while the prevalence of things like predator mean that they die so quickly that unless you get a very lucky opening engagement you can't come back with 2-attack ships. The number of times I've blocked a Corran a few times in a row to get multiple modified shots and done nothing kind of sticks in my craw. Or had a ship or two left against Chewie, who's now invincible.

So I'd either go for something like a 1pt modification that could go on some Ties for defense, or maybe a named Tie that, if he has a target in arc, could forfeit his attack to buff those of other ships attacking that target.

Edited by PenguinBonaparte

I'd design something to help my old friend, the Tie Swarm. People talk about it like it's still dominant, but it's one or two amazing players keeping it around. The increasing defenses and damage mitigation put them behind the damage curve, while the prevalence of things like predator mean that they die so quickly that unless you get a very lucky opening engagement you can't come back with 2-attack ships. The number of times I've blocked a Corran a few times in a row to get multiple modified shots and done nothing kind of sticks in my craw. Or had a ship or two left against Chewie, who's now invincible.

So I'd either go for something like a 1pt modification that could go on some Ties for defense, or maybe a named Tie that, if he has a target in arc, could forfeit his attack to buff those of other ships attacking that target.

I could get behind that. I think that 8 swarms and even 7 swarms are still good but you're really locked into winning that engagement round or you're done. Point costs have only gone up so I'm not sure if the swarm can keep up since it has zero new tricks to offer that aren't just more expensive and none,yet, have been worth the extra expense.

That being said you can run 6 AP and a cheap Inquisitor. That's mildly exciting to me.

Yep. I've fooled around a bit with 6 Obsidians and Howlrunner with PtL and the MkII engines and I might try that a little more with a looser opening, but I've had a bunch of times where I've pulled off the maneuvers and got the shots I wanted but the dice output just couldn't do enough, or sometimes any, damage, and good opponents are rarely going to run right into the swarm. I'm less sure what the defense would be, maybe auto-convert one focus on defense with some condition like auto-thrusters, Tie/LN only to keep it from being abused on the aces who are working well already? That would also help some of the forgotten interceptor pilots though.

A named Tie giving up his attack to add 1 die to other attacks on the same target would be, in some ways, kind of like the tracer missile, which uses one of your attacks to not do any damage, and if you limit it to a target that particular Tie could shoot it would still require careful maneuvering and would force you to commit him to the fight as well so you couldn't just hide out and spam the ability. He'd be a priority target like Howlrunner, who rarely survives a match.

As much as I love the aces, nothing says Star Wars to me more than just a mess of Ties scattering in all directions and I miss that sort of mid-board chaos.

Edited by PenguinBonaparte

I'd design something to help my old friend, the Tie Swarm. People talk about it like it's still dominant, but it's one or two amazing players keeping it around. The increasing defenses and damage mitigation put them behind the damage curve, while the prevalence of things like predator mean that they die so quickly that unless you get a very lucky opening engagement you can't come back with 2-attack ships. The number of times I've blocked a Corran a few times in a row to get multiple modified shots and done nothing kind of sticks in my craw. Or had a ship or two left against Chewie, who's now invincible.

So I'd either go for something like a 1pt modification that could go on some Ties for defense, or maybe a named Tie that, if he has a target in arc, could forfeit his attack to buff those of other ships attacking that target.

The problem with the swarm is that 5 Academy Pilots simply cannot kill a 60 point Falcon or Dash. 4 of them simply cannot kill a 48 point Corran.

So if you lose 2-3 TIEs and can't get that golden, "Haha the falcon is blocked in front of all of my TIE Fighters at range 1-2" moment, you've already lost the game, and that moment will simply never happen against anyone half way decent. It's your 48 points vs. their super 48 points.

10pt tie droid! That would solve the issue right?

"Mic Drop"

All ships on the board that are not friendly get wiped out. All of them.

Edited by ramy

I'd design something to help my old friend, the Tie Swarm. People talk about it like it's still dominant, but it's one or two amazing players keeping it around. The increasing defenses and damage mitigation put them behind the damage curve, while the prevalence of things like predator mean that they die so quickly that unless you get a very lucky opening engagement you can't come back with 2-attack ships. The number of times I've blocked a Corran a few times in a row to get multiple modified shots and done nothing kind of sticks in my craw. Or had a ship or two left against Chewie, who's now invincible.

So I'd either go for something like a 1pt modification that could go on some Ties for defense, or maybe a named Tie that, if he has a target in arc, could forfeit his attack to buff those of other ships attacking that target.

The problem with the swarm is that 5 Academy Pilots simply cannot kill a 60 point Falcon or Dash. 4 of them simply cannot kill a 48 point Corran.

So if you lose 2-3 TIEs and can't get that golden, "Haha the falcon is blocked in front of all of my TIE Fighters at range 1-2" moment, you've already lost the game, and that moment will simply never happen against anyone half way decent. It's your 48 points vs. their super 48 points.

That is the problem I'm addressing. Either by giving a conditional way to boost Tie attacks or by helping them hang in a little longer to plink away, which is probably less helpful against the likes of Corran.

I'd design something to help my old friend, the Tie Swarm. People talk about it like it's still dominant, but it's one or two amazing players keeping it around. The increasing defenses and damage mitigation put them behind the damage curve, while the prevalence of things like predator mean that they die so quickly that unless you get a very lucky opening engagement you can't come back with 2-attack ships. The number of times I've blocked a Corran a few times in a row to get multiple modified shots and done nothing kind of sticks in my craw. Or had a ship or two left against Chewie, who's now invincible.

So I'd either go for something like a 1pt modification that could go on some Ties for defense, or maybe a named Tie that, if he has a target in arc, could forfeit his attack to buff those of other ships attacking that target.

The problem with the swarm is that 5 Academy Pilots simply cannot kill a 60 point Falcon or Dash. 4 of them simply cannot kill a 48 point Corran.

So if you lose 2-3 TIEs and can't get that golden, "Haha the falcon is blocked in front of all of my TIE Fighters at range 1-2" moment, you've already lost the game, and that moment will simply never happen against anyone half way decent. It's your 48 points vs. their super 48 points.

That is the problem I'm addressing. Either by giving a conditional way to boost Tie attacks or by helping them hang in a little longer to plink away, which is probably less helpful against the likes of Corran.

I think Crackshot has helped a bit, but in order to do that you have to sacrifice 1-2 ships.

I don't really think this is a problem that's solvable without some serious nerfs to cards like FCS or one to large ship boost. A ship being expensive isn't really a problem when you're stacking so many power upgrades together.

Maybe a nerf to regen? Like if I do 5 damage to Corran I get full points for it even if it's still alive? This would require instituting partial point MoV for all ships, not just large bases but I think it'd be doable. Corran and Poe players still get an invincible, powerful ship.

Paragoomba: stop being garbage at X-wing.

As for the topic at hand:

Don't know if this would be better as a mod or EPT

Before damage is assigned, after results are compared, look at a number of cards on your opponent's damage deck equal to the number of uncancelled <boom> and <ka-boom>. You may place them on top or bottom in any order.

We have lots of "crits matter" cards, might make sense to have more consistency in the cards being dealt.

Edited by Wilhelm Screamer

We have lots of "crits matter" cards, might make sense to have more consistency in the cards being dealt.

Mr. Steele would like a word with you.

We have lots of "crits matter" cards, might make sense to have more consistency in the cards being dealt.

Mr. Steele would like a word with you.

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Steele still has an edge on it. But opening up more ships to be full on crit machines never hurts.

Aggravator modification

When attacking, if the defending ships has a damage card, damage you deal is dealt face up.

Priced for swarms

Imperial Doctrine- squad card (no slot, not tied to a ship), 6pts:

If your list contains ships of only the same type and those ships have no sheild so, you may equip those ships with 10pts of upgrades.

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Extra restrictions as needed.

Imperial Doctrine- squad card (no slot, not tied to a ship), 6pts:

If your list contains ships of only the same type and those ships have no sheild so, you may equip those ships with 10pts of upgrades.

--------------

Extra restrictions as needed.

Holy Gamma Squad Batman.

Captain Jonus (22)
Proton Torpedoes (4)
Extra Munitions (2)
XX-23 S-Thread Tracers (1)
Seismic Charges (2)
Twin Ion Engine Mk. II (1)
4 x
Gamma Squadron Pilot (18)
Proton Torpedoes (4)
Extra Munitions (2)
XX-23 S-Thread Tracers (1)
Seismic Charges (2)
Twin Ion Engine Mk. II (1)

Pain is headed your way.

Space Pheaver 4pts

When you reveal your maneuver dial you may use any maneuver template and if that move does not cover an obstacle you may change your dial to that maneuver and assign one stress to an opponent's ship. :D

Edited by krycis

Imperial Doctrine- squad card (no slot, not tied to a ship), 6pts:

If your list contains ships of only the same type and those ships have no sheild so, you may equip those ships with 10pts of upgrades.

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Extra restrictions as needed.

Ship Focused Doctrine: (5 points, sorry TLT thugs) Pick one type of ship (Yt1300, Tie fighter, ect), Ships of that type in your list may reroll 1 attack die on each attack

Ace High Doctrine (3 points): One ship in your list gains 1 PS.

Band of Brothers Doctrine (2 points): PS5-6 pilots gain an EPT if they do not already have one.

Whistler (no Idea what the ability to use but probably something to do with him in the books being able to designate multiple targets for torpedo locks) Maybe when you perform an attack with a torpedo you may make perform the same attack against an enemy within r1 of the defender you may not attack again this round (maybe 2 points? you need to pay for the ordnance already and a way to make it viable like predator or PTL, and you only get 1 shot at it unless you are a Y-wing with EM or 2 torps which further increases the cost)

Droid Socket-1 pt, limited, crew your upgrade bar gains the astromech slot for rebels or salvaged astromech slot for scum (probably a caveat about no unique droids)

Reading about A-Wings today so lets make up an A-Wing modification!

Reinforced Nose Cone. Modification. A-Wing only. At the end of the activation phase if you are in base to base contact with an enemy ship that has no more than 2 hullpoints you may receive one stress token to roll two attack die, both ships suffer any damage rolled. Cost: 4 points

Hehehe.... Crazy.

Title

"T-70 upgrade"

T-65 xwing only

+1 shield

Tech upgrade

Boost

Use T-70 movement dial

3 points

And I just fixed every t-65 xwing

Luke and wedge just becsme awesome again. This is what the force awakened set should have contained......I still believe this should happen....

Edited by Gungo

Droid Socket-1 pt, limited, crew your upgrade bar gains the astromech slot for rebels or salvaged astromech slot for scum (probably a caveat about no unique droids)

An R2 unit on a B-Wing or Jan Ors? Turn every YT (Leebo!) into a pseudo Chewbacca?

Green K-Turns on a Firespray and hypermobile YV-666's? A YV with R4 and Weapons Engineer?

It's a bit bah-roken.

Title

"T-70 upgrade"

T-65 xwing only

+1 shield

Tech upgrade

Boost

Use T-70 movement dial

3 points

And I just fixed every t-65 xwing

Luke and wedge just becsme awesome again. This is what the force awakened set should have contained......I still believe this should happen....

There are no T-65 X-Wings in the game. Just X-Wings and T-70 X-wings. :P.

Besides, Biggs does not need a stronger ship and Wedge and Luke still are awesome. ;)

"A few maneuvers"

EPT 2pts

Action: Move your ship 1 diagonally to the right.

"Don't worry I know a few maneuvers."