Ideal way to engage swarms?

By surly88, in X-Wing

Yeah. Let's not talk about building against a swarm. That's easy.

How would you fly 2ace palp vs swarm?

Aces start (or boost) from both sides of shuttle. So that the approach has shuttle in the center. Otherwise it can be too easy for opponent to block both / one of the aces. Crash the shuttle in the swarm. Count it as acceptable losses. Aces try to use the time granted by getting rid of hard hitting / crucial targets. Try to use palp for damage at the start, unless enemy catches one of your aces in several arcs. If he catches aces for one arc or so, don't worry. Destroyed ships are worth more than stealth gone.

Yeah. Let's not talk about building against a swarm. That's easy.

How would you fly 2ace palp vs swarm?

Aces start (or boost) from both sides of shuttle. So that the approach has shuttle in the center. Otherwise it can be too easy for opponent to block both / one of the aces. Crash the shuttle in the swarm. Count it as acceptable losses. Aces try to use the time granted by getting rid of hard hitting / crucial targets. Try to use palp for damage at the start, unless enemy catches one of your aces in several arcs. If he catches aces for one arc or so, don't worry. Destroyed ships are worth more than stealth gone.

I really like this approach. I had one game where I put the shuttle in the corner, and the aces in the opposite corner. They got to the fight about the turn the shuttle died. But the shuttle 1shot a tie, and let me attack his Whisper. From there it was mostly clean up.

Do any of you run into issues in timed games verse swarms where you end up playing far fewer rounds, since the swarm player has so many more dials and decisions to deal with? I feel like that is an issue I've encountered personally that can kind of throw off my game.

Losing those rounds often hurts the swarm player more than it does their opponent. The swarm is constantly leaking MoV points.

Things that help in playing the swarm...

Drag them / pull them through the rocks.

guage range and opponent carefully - try your best to get your oppening engagement to allow you multiple shots at one of their ships - while some of the swarm is still out of range.

Be ready to fly places (across rocks) where you aren't expected to go.

Kite where possible.

A swarm player is likely to take 3 debris fields instead of asteroids. That allows them to still take shots on turns when they go through the obstacles. That means you're likely only working with your own 3 asteroids.

I'm a pretty aggressive swarm player, though. I'll run through obstacles, not clear stress, let my swarm be split up, and other unorthodox methods. But those things do have draw-backs and I think a good player can still capitalize on those draw-backs.