... assuming you don't have any turrets and only 2 aces like Soontir & Vader or Corran & Poe (let's ignore the third ship of these lists for for this example) and face something like 7 ship imps or BBBBZ for example.
Would like to hear your thoughts about this issue, since I couldn't really come up with a perfect setup so far.
MS Paint time again!
My approach would be to split the aces into corners. The right one I would only make short moves and see in which direction he's heading. If he goes into his direction I'd make a boost to the left and let him get chased. If he goes the other direction I'll boost right and follow him.
The left one would start with a long 5 straight for example and try to get into his flank or behind him. If he turns into his direction I'll make a k-turn the following turn and try to get away from there.
The main issue here, is that it's pretty hard to point some guns at him. Even if the left Ace can get behind him, all it takes is a turn or k-turn of him and the ace is facing a lot of points pointing at him.
I also tried a few times getting into range 1 of them, so I can roll out of arcs more easily, but especially if he has block himself all it takes is a bad block and the ace is gone.
Since I got some really good advice here recently, I'm really looking forward getting some again! Much appreciated as always, thanks a lot! ![]()