what ship is good to use as a landing craft?

By swrider, in Game Masters

Hello everyone one of the games I'm running had the party salvaging an old crashed capital ship. I want there to be a cheap landing craft on the ship that can carry 5 people and is not capable of hyperspace travel (more than the hyperdrive is broken or removed). Any ideas on a good ship meeting this description?

How about the LAAT/i ?

If you look at the list at http://swrpg.viluppo.net/transportation/starships/?order_by=-navicomputer&flattened=true you will see that there are a whole host of ships that don’t have hyperdrives.

It all depends on what you’re looking for in terms of size, equipment, etc…. Once you find something close enough, you could just change the name and the description, and then it is whatever you need it to be.

You could do something that is the equivalent of an Escape Pod or a Life Boat, for example.

Or, if you want something on the high end, maybe an Ubrikkian Industries Seltiss-2 Caravel, or an Imperial System Patrol Craft IPV-1.

Something in the middle might be a Regulator-Class Patrol Vessel or maybe a Pocket Patrol Boat (PPB).

Or take something else that does have a Hyperdrive but otherwise has the stats close to what you want, and then simply remove the hyperdrive and call it something else.

I’m sure that Wookieepedia has a number of such vessels that you could claim have the stats you select.

Edited by bradknowles

How about the LAAT/i ?

Oh, crap. You’re right. I should have been looking at vehicles, not hyperdrive-less starships.

D’oh!

Do you want a space worthy vessel that's not hyperdrive capable, or will a speeder do just as well? Because there are a few troop carriers in Dangerous Covenants.

It needs to be space worthy so the party can move from their ship to the surface of other planets to resupply get parts etc... Long through the options provided above I think the lifeboat is perfect. Cheap basic and realistic. Thanks for the help everyone.

what ship is good to use as a landing craft?

According to Wilhuff Tarkin on Ghorman, a good, heavy shuttle works best.

Anyone know if the shuttle from Star Wars Rebels (the one used often by the protagonists) is stat'd anywhere? It seems like a decent space-to-surface shuttle, is fairly compact, and could carry about 5 people at max load.

Edited by TalosX

Anyone know if the shuttle from Star Wars Rebels (the one used often by the protagonists) is stat'd anywhere? It seems like a decent space-to-surface shuttle, is fairly compact, and could carry about 5 people at max load.

It would take me forever to find a link to the thread but there was a player produced Star Wars Rebels book for EotE that a lot of people really liked. It was on the main message board. Some time last summer, I think.

I think the best landing craft is the Sentinel. You can('t) find it statted up in the AoR Core Rulebook. :P

It would take me forever to find a link to the thread but there was a player produced Star Wars Rebels book for EotE that a lot of people really liked. It was on the main message board. Some time last summer, I think.

Oh, you mean “Spark of Rebellion”, by Rancor Publishing Group, which has a website with a thread on this topic at http://www.rpg.buzz/forums/viewtopic.php?f=11&t=28 ? ;) ;) ;)

I just realized that the Gymsnor-4 (and the Gymsnor-3) have detachable cockpits. Could those serve as landing craft?

Anyone know if the shuttle from Star Wars Rebels (the one used often by the protagonists) is stat'd anywhere? It seems like a decent space-to-surface shuttle, is fairly compact, and could carry about 5 people at max load.

From my recollection in one of the episodes it is shown to have a hyperdrive, even though that seems counter-intuitive to me as it really should just act as the ships boat. But it was convenient for the plot of that episode that it should so logic be damned...

From my recollection in one of the episodes it is shown to have a hyperdrive, even though that seems counter-intuitive to me as it really should just act as the ships boat. But it was convenient for the plot of that episode that it should so logic be damned...

A hyperdrive was added to the Phantom by Quarrie, the Mon Calimari Engineer who designed and built the prototype of the B-Wing heavy starfighter.

Well, by Quarrie and his astromech droid.

From my recollection in one of the episodes it is shown to have a hyperdrive, even though that seems counter-intuitive to me as it really should just act as the ships boat. But it was convenient for the plot of that episode that it should so logic be damned...

A hyperdrive was added to the Phantom by Quarrie, the Mon Calimari Engineer who designed and built the prototype of the B-Wing heavy starfighter.

Well, by Quarrie and his astromech droid.

I was thinking of Season 1 when they find a tracking device on the Ghost so Kanan and Ezra separate from Ghost in hyperspace and lure the Inquisitor to the abandoned base full of monsters.

I just realized that the Gymsnor-4 (and the Gymsnor-3) have detachable cockpits. Could those serve as landing craft?

By design, those detachable cockpits were meant to function as escape pods, so in the role of landing craft, they are as useful as escape pods would be.

I was thinking of Season 1 when they find a tracking device on the Ghost so Kanan and Ezra separate from Ghost in hyperspace and lure the Inquisitor to the abandoned base full of monsters.

The Phantom didn’t have a Hyperdrive in that episode. IIRC, it dropped out of hyperspace soon after it separated from The Ghost.

In the Star Wars Deckplans Alliance home site there are depicted escape/life boat for Gthroc 720

they are statted for old WEG d6, but maybe is not so difficult to convert to FFG?

( here the direct link, but all this website is GORGEOUS and wonderful for roleplaying issue!)

I was thinking of Season 1 when they find a tracking device on the Ghost so Kanan and Ezra separate from Ghost in hyperspace and lure the Inquisitor to the abandoned base full of monsters.

The Phantom didn’t have a Hyperdrive in that episode. IIRC, it dropped out of hyperspace soon after it separated from The Ghost.

Oh, ok. Well I recall from other Star Wars stuff that that would not work, if something separates in hyperspace without an engine it stays in hyperspace forever. The Empire tried building hyperspace bombers the could drop bomb on stationary objects from the safety of hyperspace but it never worked. Also marooning people by ejecting them in an escape pod during hyperspace etc. But I guess that's all Legends now...

In the Star Wars Deckplans Alliance home site there are depicted escape/life boat for Gthroc 720

they are statted for old WEG d6, but maybe is not so difficult to convert to FFG?

( here the direct link, but all this website is GORGEOUS and wonderful for roleplaying issue!)

Than you, that deck plan is perfect for what i was looking for.

I was thinking of Season 1 when they find a tracking device on the Ghost so Kanan and Ezra separate from Ghost in hyperspace and lure the Inquisitor to the abandoned base full of monsters.

The Phantom didn’t have a Hyperdrive in that episode. IIRC, it dropped out of hyperspace soon after it separated from The Ghost.

Oh, ok. Well I recall from other Star Wars stuff that that would not work, if something separates in hyperspace without an engine it stays in hyperspace forever. The Empire tried building hyperspace bombers the could drop bomb on stationary objects from the safety of hyperspace but it never worked. Also marooning people by ejecting them in an escape pod during hyperspace etc. But I guess that's all Legends now...

Interesting. The EU implied that exiting hyperspace was never that accurate. Even the most precise calculations were usually a few hundred meters off target. I would think bombing anything with that poor of accuracy would be difficult.

I was thinking of Season 1 when they find a tracking device on the Ghost so Kanan and Ezra separate from Ghost in hyperspace and lure the Inquisitor to the abandoned base full of monsters.

The Phantom didn’t have a Hyperdrive in that episode. IIRC, it dropped out of hyperspace soon after it separated from The Ghost.

Oh, ok. Well I recall from other Star Wars stuff that that would not work, if something separates in hyperspace without an engine it stays in hyperspace forever. The Empire tried building hyperspace bombers the could drop bomb on stationary objects from the safety of hyperspace but it never worked. Also marooning people by ejecting them in an escape pod during hyperspace etc. But I guess that's all Legends now...

Interesting. The EU implied that exiting hyperspace was never that accurate. Even the most precise calculations were usually a few hundred meters off target. I would think bombing anything with that poor of accuracy would be difficult.

Hmm, yes, good point. Maybe it was to bomb worlds? I don't know, it seemed pretty daft to me. It's not like you couldn't just drop from hyperspace, launch a long range missile and jump away. I had a look in Wookiepedia and the only confirmation I could find was "An individual could survive in an escape pod ejected in hyperspace, but if the pod lacked a hyperdrive of its own, reversion to realspace would be impossible." and the book Tyrant's Test was cited as the source so at least I seem to have remembered correctly.