Hijacking

By GrandAdmiralCrunch, in Star Wars: Imperial Assault

With the imperials count of vehicles now up to 2-0, I think it would be cool if they added hijacking as a new mechanic. We see it in the movies where Chewie captured an AT-ST on Endor. It would be cool to have a PC that could do the same.

It shouldn't be easy. Must be adjacent to vehicle. Perhaps 2 actions... A successful strength test to get on the enemy vehicle swiftly... A successful tech test to override any security measures... Get at least one hit on a combat role to subdue the driver. Place an enemy figure next to the vehicle with a stun token.

It would actually be a good opportunity to release pilot figs for more than cosmetic reasons. Give both Rebel and TIE pilots the Hijack keyword.

The biggest problem would be for skirmish. Unless there were maps where vehicles were mandatory, pilots would make vehicles even more rare as they would become more of a liability.

Any thoughts?

We see it sort of in one campaign mission so there is precedent.

Don't think it should be in skirmish though. Stealing an opponents vehicle could be game breaking there.

As cool as you may think it sounds, it'd just be another reason not to use vehicles as the Imperial Player. And that's one thing vehicles are not lacking.

Skirmish is the trouble area. They would either have to have vehicle mandatory maps, or vehicles so good that it would be almost necessary to have them. Neither is very likely at this point, or the foreseeable future.

Campaign in the other hand is a different story. There is more than one mission where the imperial player must deploy a vehicle. Having a hero who can hijack would make them interesting.

Seriously, as an imperial player, why field units that could be used against you? That would be as annoying as Dalia having a mind trick to have your Troopers blasting each other.

It could probably be done in skirmish as a command card if it were handled the same way as Lure of the Dark Side.

It could probably be done in skirmish as a command card if it were handled the same way as Lure of the Dark Side.

True. A temporary effect would be workable, but not a permanent commandeering. It would certainly make for a fun 'event' in a campaign mission, kind of an optional thing: You enter a hanger with several saber tanks parked, you can do a difficult attribute test to remove a hero from the board and gain access to the tank to blast open a door or something, then replace the hero when they exit the tank.

Edited by tomkat364