Which Stresshog do you prefer?

By salnihra, in X-Wing

With the inclusion of TLTeveryone seems to have discarded the trustworthy old school 25 points Stresshog (Gold Y-wing + BTL-A4 title + Ion Turret + R3-A2) for its shiny new 26 points version (Gold Y-wing + BTL-A4 title + TLT + R3-A2).

Is it a simple trade? TLT version can dish out double stress at R3, but falls silent at R1. Whereas the IT version starts stressing in R2 but can continue to double stress at R1 (which comes into play often as the Y-wing is a flying brick and its very hard to keep range control).

The TLT is more likely to do damage, however if you ionize an ace, it will be in big trouble.

What is your take?

Worlds called,

They want you to take a look at the winning list. :ph34r:

the tlt-hog, hands down.

reasoning: at R3, it is VERY difficult to avoid (because big arc) and quite easy to use. at R2, most aces can dance out of arc, or at least a lot easier.

also, I forsee a problem here, but let's wait.. maybe wave8 has some stuff to counter a stresshog.

The best fleet is the one capable of competing on even ground with the greatest variety of other fleets. To gain that sort of flexibility and power, you need a fleet that has more than one trick in its bag - and that makes it impossible to say this stresshog is better than that one - because the role that ship plays in one fleet may be ill fitting compared to the role it may play in another. The same ship can an excellent addition to one fleet, and a redundant waste in a another.

I'd find it hard (personally) to say that one is always going to be better.

Here is a question. Is the stressbot viable without the BTLA4 title? What if you have TLT?

Looking for a poor man's solution here. I have a Y-Wing and a stressbot I traded paint work for.

Here is a question. Is the stressbot viable without the BTLA4 title? What if you have TLT?

Looking for a poor man's solution here. I have a Y-Wing and a stressbot I traded paint work for.

The problem is that the droid only works in arc, so you're giving away the opportunity to perform the dreaded Double stress shot gaining only the possibility to shot with your TLT out of arc.

As the Stressbot carrier will be a primary target, the risk is that it'll soccumb to concentrate fire way before accomplishing its mission.

Receiving one stress is not too bad for some Aces, but two are deadly.

Here is a question. Is the stressbot viable without the BTLA4 title? What if you have TLT?

Looking for a poor man's solution here. I have a Y-Wing and a stressbot I traded paint work for.

of course it is. just not handing out that much stress.

but opens up new(old!) alleys;

without the title, you have a 360° tlt, and that's not tooo bad on itself.

also, you can then stick it onto an rookie-xwing or a t70, which both handle themselves different from the slow und lumbering ywing..

the stresshog is just there to really ruin the day of an ace who relies on actions ASAP.

if that's not your thing, the bot is really good for other situations on itself.

(it also feels very "scummy".. wish I could fly r3a2 with scum.. hmm... the shenanigans...! ;))

Hmm. I do like two Ion turrets in my list, so maybe the StressX is the solution for me? Would make that Rookie pilot more tempting.

The ion version has a smaller zone of control, giving an opponent a chance to slip through with only 2 stress rather than a fuckton.

I prefer the ion version because it can cascade into even greater pain as the ship gets locked down hard

TLT variant for me.

The Range 3 arc band is five times larger than the Range 1 arc band, so you get a lot more coverage for the double stress which is its sole purpose anyway.

The ion effect is great, but it's unreliable once you start stacking stress on yourself and only have natural rolls.

Edited by zerotc

TLT variant for me.

The Range 3 arc band is five times larger than the Range 1 arc band, so you get a lot more coverage for the double stress which is its sole purpose anyway.

The ion effect is great, but it's unreliable once you start stacking stress on yourself and only have natural rolls.

Ion version catching Vader at range 3 does basically nothing. Tlt version catching him range 3 means double stress and probably a dead ace. It's not a dissimilar story for most of stresshog's main prey.

Also

Gray or gold?

Also

Gray or gold?

Gold. Those points are better spent elsewhere.

also, I forsee a problem here, but let's wait.. maybe wave8 has some stuff to counter a stresshog.

there's no real problem

stresshog only hard-counters enemy aces, which is mainly an imperial thing and imperials have the most counters to it already

"most" meaning 2: Epsilon Leader & Captain Yorr

Rebel "Aces" can all be built to not really care as much (Fat Han, nationals Dash with Predator & r2-d2 crew, Miranda's ability + c3po, r2-d2 astromech doesn't give a ****...) and scum "aces", once you get around Aggressor's hate of stress, can as well (system slot + action-independent abilities mean neither IGs nor Xizor/Guri care nearly as much about stress)

mainly, it's PTL Corran & Soontir and w.e ept Vader that have to worry, and probably Whisper as well

stress is never fun (for your opponent), but it only becomes a problem in how horribly it affects those action-reliant aces

Edited by ficklegreendice

Which two Aces would benefit most from working with the Stresshog? I've seen the great Heaver's list but I'm looking more at a pair of ships.

Whereas the IT version starts stressing in R2

Primary weapons don't function at R3 anymore?

I prefer the ICT version. Single stress at R3, double stress and ion at R1-2.

the tlt-hog, hands down.

reasoning: at R3, it is VERY difficult to avoid (because big arc) and quite easy to use. at R2, most aces can dance out of arc, or at least a lot easier.

also, I forsee a problem here, but let's wait.. maybe wave8 has some stuff to counter a stresshog.

Arc dodging counters the stress hog :P

Captain Yorr works too. He works very well, In fact, haha.

Where's the little girl with 2 kinds of tacos? She knows what to do.

It all depends. In the end range 3 double stress is by far better. Reasons why and you only need one it it the next turn. If you then can land another double stress. You have shut down an enemy enough to then let your aces take over.

Captain Yorr works too. He works very well, In fact, haha.

He works once, after that he would only be able to take one, at most.

As soon as he has a single stress, double stress him again and he's useless.

Captain Yorr works too. He works very well, In fact, haha.

He works once, after that he would only be able to take one, at most.

As soon as he has a single stress, double stress him again and he's useless.

by the time two rounds of fire have passed, the stress hog could well be out of position with the aces well behind it

besides, if he's eating stress-shots like Biggs would, he's doing his job perfectly and has most definitely not been useless

he only works "once" if you do something dumb on the subsequent turns like PTL soontir while in arc of the R3-a2, god of stress, Y. Otherwise, you can always eat one unless the Y wastes its shots on Yorr, which are enough for the ace to green maneuver out of on the following turn

Is it finally time to dust off Tycho? If so, refit or rockets?

Is it finally time to dust off Tycho? If so, refit or rockets?

what needs killing?

if generic --> refit + juke

if ace --> PROCKETS TO THE FACE

Edited by ficklegreendice

ICT covers Range 1 and chucks out ion tokens. But . . . Range 1 is a place where the arc-dodgers you want to bring down will easily be able to avoid. And it has to actually hit to dish out ion, which is fairly unlikely when you have no action.

TLT covers Range 3, which is much harder to avoid. Plus, it allows you to attack twice -- which means you have a much better chance of doing decent damage.

If you have multiple ionizers, I can see the merits of the ICT variant, since you have a better probability of shutting a ship down . . . but even then, I'd rather have the TLT on the stresshog and ICT on someone else, so that ion might actually hit.

Is it finally time to dust off Tycho? If so, refit or rockets?

Rockets. Because sometimes you go up against things with more than two agility.